Publishers | Clemens & Associates |
---|---|
Years active | ~1983 to unknown |
Genres | play-by-mail |
Languages | English |
Playing time | Unlimited |
Materials required | Instructions, order sheets, turn results, paper, pencil |
Media type | Play-by-mail or email |
Terra II is a open-ended, play-by-mail (PBM) wargame published by Clemens & Associates.
Terra II was a tribal-based play-by-mail game published by Clemens & Associates of San Clemente, CA. [1] [2] The game was computer moderated and open-ended. [2]
The game's setting was the medieval period. [3] Its map comprised 10-mile hexes with 22 types of terrain. [4] In the game, players led tribes displaced by an ice age. [2] Available tribe actions included "herding, hunting, weapon making, mining, and most of the other actions that would be found in a medieval period". [2] The game featured realistic and detailed combat. [2] Player could choose from a variety of paths, including exploration, trading and economics, combat, and business pursuits. [3]
William Callaway reviewed the game in a 1984 issue of Paper Mayhem. He stated that the only game drawback related to its complexity which "may only appeal to the most sophisticated and experienced PBM gamers". [3] John Rees reviewed the game in a 1984 issue of Flagship, stating, "I recommend this game with slight hesitation", pointing to a preference toward more active closed-end games. [5] In a later 1984 issue of Flagship, John Muir stated, "this is an excellent, fast-paced game with moderate charges". [6] The editor of the U.S. edition of Flagship, Tim Sullivan, reviewed Terra II in a 1988 issue of the D2 Report. He stated that it was "one of the most realistic and reliable tribal clan simulations around". [7]