Designers | Jon Clemens |
---|---|
Publishers | Clemens & Associates Inc. (US), ICBM (UK) |
Genres | fantasy wargame |
Languages | English |
Players | 10 |
Playing time | 25 weeks |
Materials required | Instructions, order sheets, turn results, paper, pencil |
Media type | Play-by-mail |
Conquest of Insula II is a closed-ended, computer moderated, play-by-mail (PBM) fantasy wargame.
Conquest of Insula II was a computer moderated play-by-mail game published by Clemens & Associates Inc. [1] It was medium complexity. [2] It shared similarities with the PBM game Terra II including turn reports and the combat system. [3] [a]
The setting for this wargame was medieval times. [4] In each game, ten players on an island led villages with the title of Baron. [1] Games occurred on separate islands, with names such as "Farraheim, Andarmark, Jiborokwi, Gizzenole, Karandala, and Raksharan". [5] Players could conduct four actions per turn, which included activities such as "forestry, herding, mining, weapons making, armor making, siege equipment making, refining, ditch repairing, or wall repairing". [1] Combat involved sending armies from villages and laying siege to another village or battling another army. Various tactics were available. [1] Movement occurred on a hex map of ten miles per hex. [2]
Victory was achieved by conquering three villages or "kill[ing] the most enemy warriors" by game's end. [1] Games lasted 25 weeks. [1] Winners began the next game as a Count (and played it for free). [1] A game ending in 1985 on the island of Matafunda was the first to end before 25 weeks as a player conquered a third city. [6]
Bob McLain, editor of Gaming Universal, stated that the game was "tailor made for battle lovers and armchair generals". [2]