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Sounds good, go for it. :)
Krupo 00:18, Sep 28, 2004 (UTC)
I'll get as many people from
AoWH to work on it as possible. -
Alphax 04:36, Sep 29, 2004 (UTC)
Infobox
Now moved to article - all previous versions available in history.
Alphax(t)(c)(e) 01:50, Feb 11, 2005 (UTC)
Maybe I'm nuts
but having played this game, how is it related to master of magic? If anything, from what I can tell it plays just like the Heroes of Might and Magic series, not master of magic.
Ways in which it is like Master of Magic include the fact that your faction is led by a single powerful wizard,
Technically this is true only in AOW2 where they began to talk about fighting for the Wizard's throne and having Wizard's towers, domains and the like. In AOW1 you had leaders (which could be turned off , because if the leader dies the game ends) who were just normal heroes , and when they advanced you could choose to buy abilities (like any other hero) and they need not be wizards. spell casting ability was available to all heroes (not just the leader) and any spells gained was available to all heroes you owned who had spell casting abilities. Most players choose to make their leader melee fighters in fact IIRC. As such there was no implication at all that the leader was a "powerful wizard".
Aarontay09:54, 6 May 2007 (UTC)reply
your wizard's ability to learn spells is determined by which areas you choose to focus on at the start of the game (spheres in Age of Wonders versus books in Master of Magic), and the fact that new spells are researched over time during the course of the game similar to the way that technologies are researched in games like Civilization and Master of Orion. In contrast Heroes of Might and Magic only has 'faction leaders' if a scenario plot-line requires them (and those faction leaders are ordinary hero units), --
Junior61221:31, 13 February 2007 (UTC)reply
the spells your heroes can learn are determined by skills that the individual heroes learn during the game (only in the more recent versions of HoMM - the earlier versions didn't have skills), and spells in HoMM are learned by constructing the appropriate building with your cities. There's a lot more, but it's been so long since I last played MoM that I don't trust myself to list everything properly. From what I recall of MoM, AoW is similar enough that you could pass it off fairly easily as MoM 2. --
Junior61221:31, 13 February 2007 (UTC)reply
It was closer than HOMM, yes, but AOW2 is the one that really tried to be a MOM. AOW had some similarities and perhaps more similarities than any other game at the time (except maybe Lords of magic), but it wasn't "magic focused" in the sense that it was a battle for magic supremancy...
Aarontay09:56, 6 May 2007 (UTC)reply
AoW gods.
Should we list Age of Wonders gods? Because I am a big fan of Age of Wonders and there happen to be gods in the storyline. So should we add in a section or list on the AoW gods?
Anker9908:36, 4 March 2007 (UTC)reply
Hm... the only god I recall being named AoW1 is Yaka. AoW2 and SM disposed with gods at all, calling them wizards instead. Can you please tell what could go in such a list? By the way, note that this is the article about AoW1 - AoW2 has
its own.
-- int19h12:03, 4 March 2007 (UTC)reply
To me Yaka seemed like the Supreme Being in Age of Wonders1 up until I played AoW2 and AoW: SM. But In the AoW1 The Spider Queens were referred to as "goddess" and were worshipped by the Dark elves. I can't recall any other gods(If the Titans counts as one in AoW1) But from my knowledge the only ones referred to as gods and goddess was Yaka and the Spider Queen.
Anker9923:43, 4 March 2007 (UTC)reply
There were Gods of nature, chaos and a few others. They would appear periodically to give you quests... And would reward you if you completed them. Sometimes they might be unhappy and curse you...That's all i can recall off-hand without consulting my manual...
Aarontay09:44, 6 May 2007 (UTC)reply