From Wikipedia, the free encyclopedia
Eric Joris is a
Belgian multidisciplinary artist and
theatre director . In 1991 he founded
CREW Eric Joris .
Early life and education
Eric Joris studied at the
Royal Academy of Fine Arts (Antwerp) (BE); the
Brussels RITS Institute for Media and Film; languages, art history and economy at
Sorbonne , (
Paris );
Cambridge University (
United Kingdom ); Heidelberg (Collegium Palatinum); and
Tokyo (ETP fundings by European Government).
Career
Joris is a
multimedia artist with an initial education in
filmmaking , covering many areas such as
industrial design ,
graphic design ,
comics ,
visual arts ,
installation art , and
performance art . Under his direction
CREW Eric Joris adamantly tries to make performances at the melting point between
live art and
digital media .
He develops methods for connecting state-of-the-art technology with artistic forms, often exploring and questioning the human senses, particularly our perception of sound, movement and space. His company
CREW Eric Joris generates live-art projects that can be described as immersive
theatre .
The works of Joris are frequently co-produced and/or sponsored by pioneering institutes for technology, such as
Fraunhofer Society and
Max Planck Society .
CREW Eric Joris participated in the program 2020 3D Media, which has the backing of the
European Commission . CREW is also artistic partner in the EU-funded multidisciplinary research consortium Dreamspace, which develops tools that enable creative professionals to combine live performances, video and computer generated imagery in real time.
Recognition and awards
Joris has received prizes and fellowships from the French and
Flemish government, as well as from various foundations.
Other activities
Joris is a mentor of the Forecast Platform 2015-2016, an international platform that promotes emerging talents.
Selected productions
Collateral Rooms , 2016
C.a.p.e. Drop_Dog , 2016
Absence , 2015 (Eric Joris and
Peter Verhelst ), production by
CREW Eric Joris and NTGent
EXPLORER/Prometheus Unchained , 2015 (Eric Joris and
Urland ), production by
CREW Eric Joris and Productiehuis Rotterdam
C.a.p.e. Anima , 2014 (creation by CREW and Anima Eterna Brugge), conducted by
Jos van Immerseel , commissioned by Concertgebouw Brugge
Centrifuga , 2013
C.a.p.e. Vooruit/STAM , 2013
aXes , 2013
C.a.p.e. KIT , 2013 (Eric Joris and Chantalla Pleiter)
C.a.p.e. Tohoku , 2012
NoHorizon , 2012
C.a.p.e. Pierrefonds , 2010
BOLSCAN , 2010
Line-Up , 2009
EUX , 2009
W(Double U) , 2008
O_Rex,1.3. , 2008
U_Ranging Standstill , 2006
Crash , 2004
Philoctetes , 2002
Icarus , 2001
N.M. , 2001
Kammerspiel , 1999
Kaufhaus Inferno , 1999
References
Sources
Feherova, Daria (17 November 2007).
"How to be in, not out" (PDF) . Spielart . Mobile Lab for Theatre Art.
Nelson, Robin.
"CREW's Terra Nova: experiencing modes of immersion in actual-virtual space" (PDF) . Brunel University London. Retrieved 24 July 2015 .
The Foundry (30 June 2015).
"Report on DREAMSPACE workshop" (PDF) . Retrieved 24 July 2015 .
Bouko, Catherine (May 2014).
"Interactivity and immersion in a media-based performance" (PDF) . Participations: Journal of Audience & Reception Studies . 11 (4). Archived from
the original (PDF) on 29 August 2017. Retrieved 28 July 2015 .
Bekaert, Philippe; Vanhoutte, Kurt; Joris, Eric (26 April 2007).
Immersive image technology as a strategy of performativity .
23rd Spring Conference on Computer Graphics .
ACM .
doi :
10.1145/2614348.2614352 .
Decock, Jan; Van Looy, Jan; Bleumers, Lizzy; Bekaert, Philippe.
The Pleasure of Being (There?). An Explorative Study into the Effects of Presence and Identification on the Enjoyment of an Interactive Theatrical Performance using Omni- Directional Video (PDF) . ISPR 2011. The International Society for Presence Research. Archived from
the original (PDF) on 24 July 2015. Retrieved 28 July 2015 .
"Eric Joris — V2_Institute for the Unstable Media" . V2.nl. 15 April 2009. Retrieved 24 July 2015 .
Nordhjem, Barbara (January 2013).
"Penetrating Deeper Into the Temporal Lobe" (PDF) . Barbara Nordhjem. Archived from
the original (PDF) on 24 July 2015. Retrieved 24 July 2015 .
Bailey, Pippa (17 November 2007).
"O. Rex: review" (PDF) . Spielart .
Nechvatal, Joseph (1999).
Immersive Ideals / Critical Distances: A Study of the Affinity Between Artistic Ideologies Based in Virtual Reality and Previous Immersive Idioms (PDF) (Ph.D.). University of Wales College. Retrieved 24 July 2015 .
"Crew: Immersive Media" (PDF) . SIGN+. October 2012. Archived from
the original (PDF) on 24 July 2015. Retrieved 24 July 2015 .
"Crew" (PDF) . Flanders Art Institute. May 2015. Archived from
the original (PDF) on 24 July 2015. Retrieved 24 July 2015 .
External links