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There doesn't seem to be much standarization with video game entries. The matter of mod's makes it harder. How a mods orginal game are included, as well as the orginal game publisher or studio are all up in the air. Also should the console name be included for games that have multiple or slightly different versions on each box?
some formats that are used right now, or possible.
* Forgotten Hope (mod) * Forgoten Hope (game) * Forgotten Hope * Computer Game Forgotten Hope (PC) * Forgotten Hope Battlefield 1942 mod * EA Battlefield 1942 Forgotten Hope * Battlield 1942: Forgotten Hope * Electronic Arts Dice Battlefield 1942, mod Forgotten Hope
--> *Forgotten Hope, A Battlefield 1942 Mod
I think i favor just using whatever the game calls itself, which is pretty much whats happened anyway. The only problem being some games and mods have name conflicts. 'New World Order' ended up with 'New World Order (game)' for example.
Policy suggestion: information along the lines of what specific moves you can do and what buttons you use for them should be moved to WikiBooks game guides. Fredrik 00:46, 4 Apr 2004 (UTC)
I'd be interested in joining the project, if only as a way to spread the load on the articles I've worked on. Many articles on older games are stubs, and filling them out is beyond my means (though I've tried my hand at Duck Hunt, Space Harrier, and 1942).
I've also been busy adding screenshots, mostly to the more famous older games, like Mortal Kombat, and to characters like Mega Man, Ryu or Koopa Troopa. I try to use PNGs (created myself) and thumbnails, but what should be the policy on this? With some of the characters, I've used tables, because the pics were already small. ~ FriedMilk 15:16, 14 Apr 2004 (UTC)
Central issue: should video game and computer game be merged into computer and video games? There has been discussion about this, but I don't think concensus was reached. Fredrik 00:32, 18 Apr 2004 (UTC)
I propose that we use only "video game" in the title of articles that cover both computer and video games, and that "computer game" should only be used for computer games and strictly computer-game topics. Examples:
The primary advantage of this is, of course, that it keeps titles short and that it's basically what we've done so far - so no need to rename old articles and force people to change their habits. People are also probably more likely to look for "video game". Fredrik 16:18, 21 Apr 2004 (UTC)
With the scope of this project being all video games. Perhaps the project name should be changed to Video and Computer games then to make Computer games subordinate to the larger concept of video games. -- ShaunMacPherson 15:51, 23 Apr 2004 (UTC)
-- Video Game Standard --
This is the hierarchy i think we should do. Games that are released under more then one platform should be called Doom (videogame). If doom was released only for the computer then Doom (computer game). Only for SNES: Doom (console game).
If there is only one Doom (on wikipedia) then I think we should just call it Doom for now.
Eventually if *ALOT* of material is presented for multirelease games i.e. ( Doom (videogame) ) we can simply then make ( Doom (computer game) ) and ( Doom (console game) ) with the relevant information in each section if it is too big / different to fit in Doom (video game). -- ShaunMacPherson 17:01, 27 Apr 2004 (UTC)
DOOM | |
Developer: | id Software |
Publisher: | id Software |
Release date: | 1993 |
Genre: | First-person shooter |
Game modes: | Single player, 2-4 players multiplayer (network) |
ESRB rating: | M (for animated blood & gore, animated violence) |
Platform: | PC/ DOS, ported to various others |
System requirements: | 386 CPU, 4 MB RAM, Super VGA graphics |
Input: | Keyboard, mouse or joystick |
I've also created a template for this project, we will have to add Type to the list to differentiate between computer, arcade and console games. Tell me what you think, and what catagories need to be added. Most projects have a template like this to organize it.
--
ShaunMacPherson 15:53, 23 Apr 2004 (UTC)
DOOM | |
Image © Copyright Id Software | |
Developer: | Id_Software |
Publisher: | Id_Software |
Release date: | 1994 |
Genre: | First-person_shooter |
Game modes: | Single player, 2-4 players multiplayer (network) |
ESRB rating: | M |
System Requirements | |
OS: | DOS |
CPU: | 386 |
RAM: | 4 megabytes |
Input: | Keyboard, mouse or joystick |
The "System Requirements" section seems very difficult to fill in accurately and meaningfully for any game that had more than one release.
Stan 05:47, 28 Apr 2004 (UTC)
JohnCrawford posted his idea for the project template on the main project page. I've moved what he posted here since we've discussed it ad nausiem at the Wikipedia:WikiProject Computer and Video Games/Template/ and Wikipedia talk:WikiProject Computer and Video Games/Template/. Any further discussion on the subject should go there. IMHO, I like the one(s) we came up with better, but that is just me. — Frecklefoot | Talk 14:26, Aug 4, 2004 (UTC)
For an example, see Theme Hospital.
Name of game
130px|center
Image of the game's installation CD front cover
Release | Release year |
---|---|
Platform | Platform(s) |
Developer | Developer(s) |
Publisher | Publisher(s) |
Game style | Style(s) |
Predecessor | Predecessor(s); if any |
Gameplay | Very very short sentence of what the game is about |
Official site | [http:// url of the official site] |
130px|center Image of an ingame screenshot of the game |
This infobox is copied from Yale University. Colors can be changed, but the style is OK.
<!-- floated right section --> <div style="margin-bottom: 2em; margin-left: 4em; width: 240px;"> <!-- slate grey box --> <div style="font-size: 0.86em; font-family: lucida grande, sans-serif; line-height: normal; border: 1px solid #ccd2d9; background: #f0f6fa; text-align: left; padding: 0.5em 1em; text-align: center; margin-bottom: 2em"> <div style="font-weight: bold; text-align: center; color: #6a6c76; margin-bottom: 1em"> Name of game </div> [[:Image:Imagename.front cover.jpg|130px|center]]<br/> Image of the game's installation CD front cover {| style="background: transparent; text-align: left; table-layout: auto; border-collapse: collapse; margin-top: 1em;" cellspacing="0" cellpadding="0" |- ! style="border-top: solid 1px #ccd2d9; padding: 0.4em 1em 0.4em 0; vertical-align: top; text-align: left;" | Release | style="border-top: solid 1px #ccd2d9; padding: 0.4em 1em 0.4em 0; vertical-align: top" | [[Release year]] |- ! style="border-top: solid 1px #ccd2d9; padding: 0.4em 1em 0.4em 0; vertical-align: top; text-align: left;" | Platform | style="border-top: solid 1px #ccd2d9; padding: 0.4em 1em 0.4em 0; vertical-align: top" | [[Platform(s)]] |- ! style="border-top: solid 1px #ccd2d9; padding: 0.4em 1em 0.4em 0; vertical-align: top; text-align: left;" | Developer | style="border-top: solid 1px #ccd2d9; padding: 0.4em 1em 0.4em 0; vertical-align: top" | [[Developer(s)]] |- ! style="border-top: solid 1px #ccd2d9; padding: 0.4em 1em 0.4em 0; vertical-align: top; text-align: left;" | Publisher | style="border-top: solid 1px #ccd2d9; padding: 0.4em 1em 0.4em 0; vertical-align: top" | [[Publisher(s)]] |- ! style="border-top: solid 1px #ccd2d9; padding: 0.4em 1em 0.4em 0; vertical-align: top; text-align: left;" | Game style | style="border-top: solid 1px #ccd2d9; padding: 0.4em 1em 0.4em 0; vertical-align: top" | [[Style(s)]] |- ! style="border-top: solid 1px #ccd2d9; padding: 0.4em 1em 0.4em 0; vertical-align: top; text-align: left;" | Predecessor | style="border-top: solid 1px #ccd2d9; padding: 0.4em 1em 0.4em 0; vertical-align: top" | ''[[Predecessor(s); if any]]'' |- ! style="border-top: solid 1px #ccd2d9; padding: 0.4em 1em 0.4em 0; vertical-align: top; text-align: left;" | Gameplay | style="border-top: solid 1px #ccd2d9; padding: 0.4em 1em 0.4em 0; vertical-align: top" | Very very short sentence of what the game is about |- ! style="border-top: solid 1px #ccd2d9; padding: 0.4em 1em 0.4em 0; vertical-align: top; text-align: left;" | Official site | style="border-top: solid 1px #ccd2d9; padding: 0.4em 1em 0.4em 0; vertical-align: top" | [http:// url of the official site] |} </div> <!-- end of slate grey box --> <center> [[:Image:Game name.ingame_screenshot.jpg|130px|center]]<br/> Image of an ingame screenshot of the game </center> </div>
It posted this in Talk:128-bit era, and it was suggested that I post it here for further discussion. So here it is, with additions in brackets:
"Is there any such thing as the "128-bit era?" The Nintendo Gamecube uses a 32-bit implementation of the PPC architecture, and the Microsoft X-Box runs on a 733MHz Pentium !!! Coppermine, a 32-x86 implementation [the Pentium !!! actually has a 36-bit memory address for 64GB physical memory, but only 4GB virtual, PAE is required to access above this in 4GB segmented chunks, and still has 32-bit integer registers, ]. The only 128-bit console currently in production is the Sony Playstation 2, which is also the least powerful, hardware-wise, of the three consoles currently on the market. The Sega Dreamcast was 128-bit, but left the scene after a mere 2 years. 64-bit consoles can be inferior to 32-bit consoles, and vice versa. Instead of grouping eras by "bit," it would be more realistic consoles were grouped by market competition at the time. An abbreviated example would be "SNES and Genesis," "Sony Playstation and Sega Saturn," "Nintendo 64 and Sony Playstation," "X-Box, Gamecube and PS2." Until memory in a console is beyond 4GB, 32-bit is quite sufficient [excepting such files as contiguous databases beyond 4GB, which are more common in datacenters]. The X-Box, the most capable of the consoles, has only 64MB of RAM and as mentioned previously, is 32-bit [contrast to the N64, 64-bit]. The next move in the console market will be from mostly 32-bit (X-Box and Gamecube) to 64-bit, not to/from 128-bit to the ludicrious 256-bit."
Also, perhaps video game systems could be grouped by generation, as the Pentium is 5th gen, P6 core is 6th gen, etc? I'd think the Nintendo would be third-gen, as first-gen would be pong-like systems, and second gen would be systems such as the ColecoVision or Atari 2600. Could insert more generations as necessary.
Sorry about the Doom boxart, unsure how to push it back up to it's parent article.
MSTCrow 19:15, May 1, 2004 (UTC)
Wrote up the Tapwave Zodiac entry. Paraprhased the hardware specs as much as possible to avoid copyright violation. Are hardware specs lists copyrighted? As is first full entry for me, appreciate any input. Thanks.
MSTCrow 06:18, May 3, 2004 (UTC)
The article needs some NPOVing. I don't dispute that he's a great man, but as of now, the article is falling over itself with praise for him. ~ FriedMilk 15:34, 2004 Jun 19 (UTC)
Man, this project seems dead. No activity, no improvements. :-( For a while, we were having a lively discussion on the proposed template, but that has died out. I think I scared everyone off once I started making radical changes. I'd like to pick that up again and come up with a template we can all agree on. Anyone interested in picking up on this again? I have some ideas that might make it a whole lot easier (such as, a special template for "old" computer games, a similar but seperate one for PC games, etc.). Please let me know! :-) — Frecklefoot | Talk 16:33, Aug 4, 2004 (UTC)
Anyone interested in starting an arcade game project? I've been writing articles on several classic arcade games and I think I have it down to a formula. A template for such games would be much easier to develop than the one for computer and video games. Please let me know if you are interested and we can get moving! :-D
Please look here for a list of arcade game articles I've written or rewritten. See a pattern? :-) — Frecklefoot | Talk 16:37, Aug 4, 2004 (UTC)
We are voting on which template to use as the standard for computer and video games. It doesn't look like we can just have one template to fit all computer and video games, but we can have ones that are similar to maintain consistency. So far, Frecklefoot loses his mind is the preferred template for games released on multiple computer platforms with seperate tables for each version instead of the combined one.
Template 7 (or 7a) is preferred for games released on just one computer platform (and any number of console platforms). Please cast your vote and any additional comments you may have. Once a decision has been made, we'll post the template(s) on the main page. — Frecklefoot | Talk 14:06, Aug 6, 2004 (UTC)
Any objection to adding the code for the infoboxes to the main project page then? — Frecklefoot | Talk 17:07, Aug 10, 2004 (UTC)
You object? I had no idea anyone objected to the use of a (more or less) standardized infobox.
Okay, okay. I guess I got a little carried away with trying to be democratic. You're right--these are just guidelines and don't have to be ahered to. I'll post links to the different styles sometime in the near future. — Frecklefoot | Talk 17:31, Aug 19, 2004 (UTC)
Gee, thanks. :-) But I didn't design it all myself--it was a group effort. I actually used the design (as a jumping off point) for the infobox in the WikiProject Arcade Games. If anyone is interested, I just inserted the infobox in an article I create a long time ago, SunDog: Frozen Legacy. — Frecklefoot | Talk 14:53, Aug 20, 2004 (UTC)
You know how the movie infobox has a iMDB link and the TV show infobox has a TV.com summary link shouldn't there be one for a video game infobox like its Gamespot gamespace or IGN profile. I know its had to have been talked about before... Coasttocoast 03:19, 11 April 2006 (UTC)
Hello, I made a template for the racing simulations by Papyrus Design Group. I nicked the basic format from the Maxis/SimUniverse template.
Can you think of any ways to improve this template?
I'm going to make it a project to add information on as many of these sims as possible, as racing simulations are sort of my forte.
-- Guroadrunner 10:45, 31 August 2006 (UTC)
Many other infoboxes have an Official Website as a field, it only makes sense to have the same for videogames. Thoughts? SaintDaveUK ( talk) 21:01, 2 June 2010 (UTC)