A few things I noticed: The times don't make sense - 1000 AD is not quite "the Present time", is it? And "Dark Ages" usually refers to the middle ages as well, so if that is a quote from the game, it should be in ""s. That is explained later, but confusing at the beginning. The bit about Chrono perishing makes little sense, especially under the heading of the device - obviously, person and device are different things. They should be treated as such. And what are "overworld-map random battles"? Actually, the whole gameplay section is not particularly clear for anybody who is not a gamer and/or has not played this or at least similar games. How can a robot from 2300AD become dormant in 1999?
I would avoid using the "of xyz game fame" phrasing and simply mention the name of the games those people worked at before.
In general the tone of the article should be more formal. I know this may be hard to achieve, but sentences such as Chrono Trigger is about a group of adventurers who travel across time to save the planet's future. strike me as being too familiar.
Optional events due to forking of the storyline should be described as such before they are detailed.