The article was promoted by User:SandyGeorgia 23:21, 22 November 2008 [1].
As one of those video games that is more often considered a work of art than a game, Ico was developed specifically around immersing the player into this story that has maybe less than 20-30 lines of dialog, including nonsensical text, yet is considered one of the more emotionally-moving games of all time, despite selling poorly worldwide.
There is one source Kikizo that may be of questionable reliability but is providing an interview with the game's designer. MASEM 10:33, 15 November 2008 (UTC) reply
Comments
Image review
Just respond to everything in a block below this so I don't have to hunt for your comments. Der Wohltemperierte Fuchs ( talk) 03:33, 18 November 2008 (UTC) reply
Notes, per WP:FN, footnotes after punctuation, please :-) Also, for future reference, somewhere in MoS discussions, Tony1 recommends avoiding the user of "#" in prose (OK in tables). So, for example:
would be
Also, please work over time at standardizing the date formats in the citations (they're all over the map). I realize the citation templates are constantly in flux, but it is doable. SandyGeorgia ( Talk) 21:26, 22 November 2008 (UTC) reply