Support, well-sourced, well referenced, and fits the VG MOS standards. So nice to see a video game article that isn't full of game guide stuff, but actual real world content!
Collectonian (
talk)
16:09, 5 February 2008 (UTC)reply
Comment I'm not crazy about the way the review links are presented. My first choice would be to link to the review in a footnote, so that date and author information are presented to the reader without the need to go to another site. However, if that isn't acceptable, the example on the right would be an improvement over the current display. In addition, not all of the review links link to a review. For example, the Famitsu link links to rpggamer.com and not the Famitsu review. This is another reason why the footnote approach might be more appropriate—you're using that link as verification, but it's not the actual review. Pagrashtak18:38, 6 February 2008 (UTC)reply
Oppose for now. Prose is just not good enough. There is still lots of work to be done to remove redundancies, improve flow, eliminate unnecessary repetitions. (see for instance my minor copyediting) There's a sentence about character design repeated almost verbatim twice. This is what I picked up after a brief look, so I'm quite sure similar problems occur throughout the article.
Pichpich (
talk)
17:35, 7 February 2008 (UTC)reply
NFCC#8 for "Soma Cruz (Castlevania character).gif". Soma is depicted in three other images in the article (box covers and in-game screenshot). Does seeing his torso/lower body truly "significantly increase readers' understanding of the topic"?
NFCC#3A for "AoSJuliusMode.png" and "AriaofSorrowGameplay.jpg". Both appear to show a character, ability, enemy and general gameplay. It doesn't appear that both are necessary to increase our understanding.ЭLСОВВОLДtalk19:15, 14 February 2008 (UTC)reply
The Soma Cruz image is concept art by the character designer,
Ayami Kojima, and provides a visual identification of her art style, which cannot be done adequately and fully by the box art or the in-game image (especially considering the latter is just a sprite). The Julius Mode image depicts a different mode using a different character than the primary character, but I'm more ambivalent on its inclusion. Sephiroth BCR(
Converse)19:23, 14 February 2008 (UTC)reply
That reasoning may make the Soma image appropriate for the Ayami Kojima article, but I don't see discussion of her style in this article (indeed, it's not particularly relevant given that the game is sprite-based). AriaofSorrowCover.jpg appears to provide a better image of his face, which, as I implied earlier, is all we really need to get an understanding of the character. Remember, the criterion is that the image "significantly increase readers' understanding of the topic". The full body doesn't add anything significant and the topic is Aria of Sorrow, not Soma or Kojima.
Keep the Julius Mode image, not "AriaofSorrowGameplay.jpg". As Soma is depicted in the other images, his gameplay image doesn't provide unique insight.
ЭLСОВВОLДtalk19:38, 14 February 2008 (UTC)reply
I've removed the Soma image. In any case, I would prefer that the primary gameplay image stays, as it depicts the gameplay that is present for the grand majority of the game. It is more than merely depicting Soma - it is what is actually featured to the player throughout the game and thus is central for a reader understanding of the article. The Julius Mode image depicts a different mode, but it can be removed if you feel fair use concerns are still prevalent. Sephiroth BCR(
Converse)19:43, 14 February 2008 (UTC)reply
I suppose my concern is not being able to determine what is so visually different as to warrant a second fair use gameplay image. My understanding from the text is that the only real visual difference is the sprite used. If there are other differences, it would be helpful to articulate them in the article. Otherwise, the concern is again with the "significantly" verbiage. If you feel, however, that it really is essential to our understanding, I'll strike the concern.
ЭLСОВВОLДtalk19:51, 14 February 2008 (UTC)reply