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The following discussion is an archived debate of the proposed deletion of the article below. Please do not modify it. Subsequent comments should be made on the appropriate discussion page (such as the article's talk page or in a deletion review). No further edits should be made to this page.

The result was merge to Eidos-Montréal. Liz Read! Talk! 02:19, 9 June 2022 (UTC) reply

Dawn Engine (  | talk | history | protect | delete | links | watch | logs | views) – ( View log | edits since nomination)
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Non-notable game engine. One source is a press relief. Of the remaining sources, one doesn't directly mention the engine at all, and the rest are one sentence name drops. This is a proprietary engine with little coverage, none of it significant and indepth. -- ferret ( talk) 00:57, 18 May 2022 (UTC) reply

More sources were added after I opened this AFD, but none are an improvement. More primary sources, more single sentence mentions, and another source that makes no direct mention of the engine at all. Almost all coverage is in relation to passing mentions in sources about the two games that used it. -- ferret ( talk) 01:57, 18 May 2022 (UTC) reply
I replaced the press release with a third party source. The other primary source is a technical presentation from Game Developers Conference. Merko ( talk) 02:24, 18 May 2022 (UTC) reply

Relisted to generate a more thorough discussion and clearer consensus.
Please add new comments below this notice. Thanks, North America 1000 10:17, 25 May 2022 (UTC) reply

  • Merge - I can see the sourcing to write a small blurb at the parent article, but not enough to meet the GNG or warrant a spin-out. Sergecross73 msg me 12:58, 25 May 2022 (UTC) reply
  • Keep, though I wouldn't be heartbroken by a merge, either. It's only used in two games (two-and-a-half?), but they were fairly major titles. The article isn't huge, but it looks pretty well-sourced and doesn't appear to have any major issues. I'd be afraid that detail would be lost if it were merged to the Eidos-Montréal (parent company) article, which honestly isn't much larger than this article. Interestingly, I note that Eidos-Montréal doesn't mention or link to this article at all, which should probably be addressed whatever the outcome here. TenOfAllTrades( talk) 13:10, 25 May 2022 (UTC) reply
    @ TenOfAllTrades The problem isn't detail or content, but the fact that nearly all of the sourcing is primary and interviews. There is no single source that is clearly independent and sigcov, and GNG isn't met as a result. -- ferret ( talk) 13:21, 25 May 2022 (UTC) reply

Relisted to generate a more thorough discussion and clearer consensus.
Please add new comments below this notice. Thanks, MaxnaCarter ( talk) 01:08, 2 June 2022 (UTC) reply

  • Merge to Eidos Montreal per OceanHok's rationale. In my own search I was not able to find many sources that were not either primary sources or only mentioning the engine in the context of publicizing the games that used it, which leads me to believe that it is only notable in the context of those two games and their creators. The information should be appropriately incorporated into the pages covering those topics (like under the "Development" section of the page for Deus Ex: Mankind Divided for instance, where it is already covered in about as much if not more detail than this page), but the engine is not in and of itself notable, and to most Wikipedia readers will only be of interest in the context of the games developed with it. It is therefore, in my opinion, better off with WP:NOPAGE. Joyce-stick ( talk) 23:18, 2 June 2022 (UTC) reply
  • Comment - Merging to the company responsible for development would be the outcome most consistent with the precedent at Wikipedia:Articles for deletion/Glacier (game engine). — Charles Stewart (talk) 10:57, 8 June 2022 (UTC) reply
  • Merge to Eidos Montreal per OceanHok. In the absence of substantial use of the engine by other game developers, I don't see much reason for departing from the precedent noted above. My only reservation about the merge is that the game engines documented by these two AfDed articles share a development history, suggesting a case for a common article, but we appear to lack the sources to write this article. I would support creation of an independent article if adequate sourcing were to come to light. — Charles Stewart (talk) 10:57, 8 June 2022 (UTC) reply
The above discussion is preserved as an archive of the debate. Please do not modify it. Subsequent comments should be made on the appropriate discussion page (such as the article's talk page or in a deletion review). No further edits should be made to this page.