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The following discussion is an archived debate of the proposed deletion of the article below. Please do not modify it. Subsequent comments should be made on the appropriate discussion page (such as the article's talk page or in a deletion review). No further edits should be made to this page.

The result was Move to draft. Spartaz Humbug! 21:44, 2 January 2021 (UTC) reply

Altar Games (  | talk | history | protect | delete | links | watch | logs | views) – ( View log)
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Existed. Lots of mentions, not a single in-depth article from a non-primary source. Virtually all of the mentions are about how it is now defunct, or was purchased by Bohemia. Fails WP:CORPDEPTH. Onel5969 TT me 14:06, 9 December 2020 (UTC) reply

Note: This discussion has been included in the list of Video games-related deletion discussions. Onel5969 TT me 14:06, 9 December 2020 (UTC) reply
Note: This discussion has been included in the list of Czech Republic-related deletion discussions. Onel5969 TT me 14:06, 9 December 2020 (UTC) reply
Note: This discussion has been included in the list of Companies-related deletion discussions. Spiderone 14:30, 9 December 2020 (UTC) reply

"ALTAR interactive" (lowercase actually, but that's not important) for most of the time, not just "Altar Games". For real "in-depth" if you really must, probavly best check Czech magazines (LEVEL, SCORE) from the Altar heyday in the early the 2000s instead of the internet in 2020. — Preceding unsigned comment added by 94.254.184.77 ( talk) 04:27, 10 December 2020 (UTC) reply

And to speak of LEVEL, here's for example their interview with the Altar founder Martin Klíma (who later co-founded Warhorse, now probably the second biggest Czech dev currently) about his life and that actually is on the internet: https://games.tiscali.cz/rozhovor/martin-klima-od-draciho-doupete-k-warhorse-225575 (as the interviewer mentions, Altar "was one of the first significant Czech studios"). They go discuss why was Altar founded, the company's hardcore-gamer design principles etc. Also an internet transcript of the 2005 Level magazine interview on the end of Altar Interactive and the beginning of Altar Games "or something": https://visiongame.cz/martin-klima-o-konci-altar-interactive-clanek-level/

For further purpose of your in-depth research, Vladimír Chvátil was their early lead designer. Speaking of whom, here's for example an interview with him in Score magazine in 2005 about what happened to Altar at the time (and why he left): https://visiongame.cz/vision-r-i-p/ (and what exactly happened is that Altar interactive ceased to exist and was bought by Slavomír Pavlíček who turned it into Altar Games). Also Altar actually had began as a tabletop RPG designer and publisher in 1989 ( https://games.tiscali.cz/rozhovor/ufo-aftermath-rozhovor-51986). None of this is not in the article right now, which is just a stub still. — Preceding unsigned comment added by 94.254.184.77 ( talk) 04:48, 10 December 2020 (UTC) reply

A detailed history of the original ALTAR (notably the Czech publisher of D&D) and ALTAR interactive: https://visiongame.cz/altar-interactive-historie/ The original Altar (Nakladatelství ALTAR / ALTAR S.r.o.) actually still exists (under different management and actually in liquidation in 2020): https://altar.cz/ In addition to the TSR license they published also RPGs of their own, and even a long running Czech RPG magazine. Therefore I suggest merging the article into ALTAR to cover all three companies and to use old Czech game magazines as primary source for referencing content. For sources online, there seems to be a plenty for the Nakladatelství ALTAR online too, for example this retrospective that takes from the begimnings of D&D, to Altar, to Altar Interactive, to Klíma's and Chvátil's success with their new companies today: https://ct24.ceskatelevize.cz/veda/2720579-pred-45-vznikly-hry-na-hrdiny-svetu-daly-draci-doupe-kingdom-come-i-hru-o-truny One very long interview with Klíma about what took him from the fall of communism and licensing D&D to producing Kingdom Come: https://archiv.ihned.cz/c1-66698610-myslim-ze-tech-30-let-od-listopadu-bylo-uspesnych-rika-martin-klima-ktery-odstartoval-svym-projevem-revoluci (honestly he might use an article of his own). Also in a crossover with the Score magazine, the Score editor-in-chief Karel Papík (who later also made Cold War (video game)) had began his career at the original Altar (the RPG company): https://doupe.zive.cz/clanek/naostro-ptejte-se-karla-papika-tvurce-hry-cold-war After this AFD is over, you might copy all this to the articles talk page as to what people should work on and how. — Preceding unsigned comment added by 94.254.184.77 ( talk) 08:11, 10 December 2020 (UTC) reply

Relisted to generate a more thorough discussion and clearer consensus.
Please add new comments below this notice. Thanks, Missvain ( talk) 03:44, 17 December 2020 (UTC) reply
Relisted to generate a more thorough discussion and clearer consensus.
Please add new comments below this notice. Thanks, Missvain ( talk) 01:44, 25 December 2020 (UTC) reply
The above discussion is preserved as an archive of the debate. Please do not modify it. Subsequent comments should be made on the appropriate discussion page (such as the article's talk page or in a deletion review). No further edits should be made to this page.