The Secrets of Da Vinci: The Forbidden Manuscript | |
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Developer(s) | Kheops Studio |
Publisher(s) | Tri Synergy |
Director(s) | |
Designer(s) | |
Platform(s) | Windows, MacOS, iOS |
Release | 2006 |
Genre(s) | Adventure |
The Secrets of Da Vinci: The Forbidden Manuscript is an adventure game developed by Kheops Studio and published by Tri Synergy on June 7, 2006 on the PC. [1] In 2009 it was released on the Mac OS X. [2]
This is an investigatory game set in 1522 at Da Vinci's last home, the Cloux Manor.
Gameplay is standard for 3D first-person adventure games.
This game was a co-production between Nobilis, Elektrogames, TOTM Studio, Kheops Studio, Mzone Studio, in collaboration with the Clos Lucé. [3] [4] It was the first ever game created about the life and work of Leonardo da Vinci. [5] In September 2005, the project was originally announced as ''Da Vinci Experience, [6] but this was changed to its current title in January 2006. [7] It came out at a time when the culture was saturated with Da Vinci (including a book, film, and competing video game). [8] Marianne Tostivint believes The Da Vinci Code projects helped get this game be sold to a publisher and financed. [9] A lot of effort was put into making the Clos Lucé as historically accurate as possible. [10] The designers had three key focuses to ensure an optimum player experience: gameplay, ergonomy, and interfaces. [11] In terms of educational goals, the designers wanted to make the game as historically accurate as it was fun to play. [12] Coladia (who owned the publishing rights at this time) announced the release of the title on iOS devices in February 2011. [13]
According to the Agence pour le développement économique de la région lyonnaise (ADERLY), Nobilis planned The Secrets of Da Vinci to be a hit. The publisher reportedly "hope[d] to sell at least 100,000 copies of this game in France and exceed one million units worldwide". [14]
The game has a Metacritic score of 69% based on 14 reviews. [15]
Quandary felt the game was entertaining, though the story could have been developed further. [16] Strategy Informer thought it would be appreciated by fans of the genre. [17] IGN concluded that the game was neither difficult nor compelling. [18] Gamezone felt the game didn't offer much motivation to the player to solve puzzles and advance the plot. [19] Eurogamer thought it was pleasurable, even if it wasn't particularly groundbreaking. [20] Tap Repeatedly compared the game's visuals and game play mechanics to those of Return to Mysterious Island and Safecracker: The Ultimate Puzzle Adventure. [21] Adventure Classic Gaming deemed it a solid, enjoyable adventure. [22] PopMatters felt the game tread to far into the uncanny valley. [23] Jeuxvideo.com noted that the title had replay value due to the different ways in which players can complete puzzles. [24]
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