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Test 1

Side by side comparison
{{ Raumschach diagram}}{{ Raumschach diagram/sandbox}}
Ea5 Eb5 Ec5 Ed5 Ee5
Ea4 Eb4 Ec4 Ed4 Ee4
Ea3 Eb3 Ec3 Ed3 Ee3
Ea2 Eb2 black cross Ec2 Ed2 Ee2
Ea1 Eb1 Ec1 Ed1 Ee1
E
Da5 Db5 Dc5 black cross Dd5 black circle De5 black cross
Da4 Db4 Dc4 Dd4 De4
Da3 Db3 Dc3 black cross Dd3 De3 black cross
Da2 Db2 Dc2 Dd2 De2
Da1 Db1 Dc1 Dd1 black circle De1
D
Ca5 Cb5 Cc5 Cd5 Ce5
Ca4 black circle Cb4 Cc4 black circle Cd4 N d Ce4
Ca3 Cb3 Cc3 Cd3 Ce3
Ca2 black circle Cb2 Cc2 black circle Cd2 Ce2
Ca1 Cb1 Cc1 Cd1 Ce1
C
Ba5 Bb5 Bc5 black cross Bd5 Be5 black cross
Ba4 Bb4 Bc4 Bd4 Be4
Ba3 Bb3 N l Bc3 black cross Bd3 Be3 black cross
Ba2 Bb2 Bc2 Bd2 Be2
Ba1 Bb1 Bc1 Bd1 Be1
B
Aa5 Ab5 Ac5 Ad5 Ae5
Aa4 black circle Ab4 Ac4 black circle Ad4 Ae4
Aa3 Ab3 Ac3 Ad3 Ae3
Aa2 black circle Ab2 black cross Ac2 black circle Ad2 Ae2
Aa1 Ab1 Ac1 Ad1 Ae1
A
Unicorn. Represented here by an inverted knight, in Raumschach it moves through the vertices of cubes (triagonally). A unicorn from its starting position can reach only 30 cubes. The white unicorn's destination squares are marked with a circle, black's with an X. The boards are stacked, with board E on top.
Ea5 Eb5 Ec5 Ed5 Ee5
Ea4 Eb4 Ec4 Ed4 Ee4
Ea3 Eb3 Ec3 Ed3 Ee3
Ea2 Eb2 Ec2 Ed2 Ee2
Ea1 Eb1 Ec1 Ed1 Ee1

E

Da5 Db5 Dc5 Dd5 De5
Da4 Db4 Dc4 Dd4 De4
Da3 Db3 Dc3 Dd3 De3
Da2 Db2 Dc2 Dd2 De2
Da1 Db1 Dc1 Dd1 De1

D

Ca5 Cb5 Cc5 Cd5 Ce5
Ca4 Cb4 Cc4 Cd4 Ce4
Ca3 Cb3 Cc3 Cd3 Ce3
Ca2 Cb2 Cc2 Cd2 Ce2
Ca1 Cb1 Cc1 Cd1 Ce1

C

Ba5 Bb5 Bc5 Bd5 Be5
Ba4 Bb4 Bc4 Bd4 Be4
Ba3 Bb3 Bc3 Bd3 Be3
Ba2 Bb2 Bc2 Bd2 Be2
Ba1 Bb1 Bc1 Bd1 Be1

B

Aa5 Ab5 Ac5 Ad5 Ae5
Aa4 Ab4 Ac4 Ad4 Ae4
Aa3 Ab3 Ac3 Ad3 Ae3
Aa2 Ab2 Ac2 Ad2 Ae2
Aa1 Ab1 Ac1 Ad1 Ae1

A

Unicorn. Represented here by an inverted knight, in Raumschach it moves through the vertices of cubes (triagonally). A unicorn from its starting position can reach only 30 cubes. The white unicorn's destination squares are marked with a circle, black's with an X. The boards are stacked, with board E on top.

Test 2

Side by side comparison
{{ Raumschach diagram}}{{ Raumschach diagram/sandbox}}
Ea5 black rook Eb5 black knight Ec5 black king Ed5 black knight Ee5 black rook
Ea4 black pawn Eb4 black pawn Ec4 black pawn Ed4 black pawn Ee4 black pawn
Ea3 Eb3 Ec3 Ed3 Ee3
Ea2 Eb2 Ec2 Ed2 Ee2
Ea1 Eb1 Ec1 Ed1 Ee1
E
Da5 N d Db5 black bishop Dc5 black queen Dd5 N d De5 black bishop
Da4 black pawn Db4 black pawn Dc4 black pawn Dd4 black pawn De4 black pawn
Da3 Db3 Dc3 Dd3 De3
Da2 Db2 Dc2 Dd2 De2
Da1 Db1 Dc1 Dd1 De1
D
Ca5 Cb5 Cc5 Cd5 Ce5
Ca4 Cb4 Cc4 white circle Cd4 Ce4 white circle
Ca3 Cb3 Cc3 Cd3 black cross Ce3
Ca2 Cb2 Cc2 black cross Cd2 black circle Ce2 black cross
Ca1 Cb1 Cc1 Cd1 Ce1
C
Ba5 Bb5 Bc5 Bd5 Be5
Ba4 Bb4 Bc4 Bd4 Be4
Ba3 Bb3 white circle Bc3 black cross Bd3 black circle Be3 black cross
Ba2 white pawn Bb2 white pawn Bc2 white pawn Bd2 white pawn Be2 white pawn
Ba1 white bishop Bb1 N l Bc1 white queen Bd1 white bishop Be1 N l
B
Aa5 Ab5 Ac5 Ad5 Ae5
Aa4 Ab4 Ac4 Ad4 Ae4
Aa3 Ab3 Ac3 Ad3 Ae3
Aa2 white pawn Ab2 white pawn Ac2 white pawn Ad2 white pawn Ae2 white pawn
Aa1 white rook Ab1 white knight Ac1 white king Ad1 white knight Ae1 white rook
A
Raumschach starting position. Inverted knights represent unicorns. The white pawn on cell Bd2 can move to the two cells marked with black dots and capture on the five cells marked "×". The black unicorn on Dd5 can move to cells with white dots, or capture the white pawn on Aa2.
Ea5 Eb5 Ec5 Ed5 Ee5
Ea4 Eb4 Ec4 Ed4 Ee4
Ea3 Eb3 Ec3 Ed3 Ee3
Ea2 Eb2 Ec2 Ed2 Ee2
Ea1 Eb1 Ec1 Ed1 Ee1

E

Da5 Db5 Dc5 Dd5 De5
Da4 Db4 Dc4 Dd4 De4
Da3 Db3 Dc3 Dd3 De3
Da2 Db2 Dc2 Dd2 De2
Da1 Db1 Dc1 Dd1 De1

D

Ca5 Cb5 Cc5 Cd5 Ce5
Ca4 Cb4 Cc4 Cd4 Ce4
Ca3 Cb3 Cc3 Cd3 Ce3
Ca2 Cb2 Cc2 Cd2 Ce2
Ca1 Cb1 Cc1 Cd1 Ce1

C

Ba5 Bb5 Bc5 Bd5 Be5
Ba4 Bb4 Bc4 Bd4 Be4
Ba3 Bb3 Bc3 Bd3 Be3
Ba2 Bb2 Bc2 Bd2 Be2
Ba1 Bb1 Bc1 Bd1 Be1

B

Aa5 Ab5 Ac5 Ad5 Ae5
Aa4 Ab4 Ac4 Ad4 Ae4
Aa3 Ab3 Ac3 Ad3 Ae3
Aa2 Ab2 Ac2 Ad2 Ae2
Aa1 Ab1 Ac1 Ad1 Ae1

A

Raumschach starting position. Inverted knights represent unicorns. The white pawn on cell Bd2 can move to the two cells marked with black dots and capture on the five cells marked "×". The black unicorn on Dd5 can move to cells with white dots, or capture the white pawn on Aa2.

Test 3

Side by side comparison
{{ Raumschach diagram}}{{ Raumschach diagram/sandbox}}
Ea5 black rook Eb5 black knight Ec5 black king Ed5 black knight Ee5 black rook
Ea4 black pawn Eb4 black pawn Ec4 black pawn Ed4 black pawn Ee4 black pawn
Ea3 Eb3 Ec3 Ed3 Ee3
Ea2 Eb2 Ec2 Ed2 Ee2
Ea1 Eb1 Ec1 Ed1 Ee1
E
Da5 N d Db5 black bishop Dc5 black queen Dd5 N d De5 black bishop
Da4 black pawn Db4 black pawn Dc4 black pawn Dd4 black pawn De4 black pawn
Da3 Db3 Dc3 Dd3 De3
Da2 Db2 Dc2 Dd2 De2
Da1 Db1 Dc1 Dd1 De1
D
Ca5 Cb5 Cc5 Cd5 Ce5
Ca4 Cb4 Cc4 Cd4 Ce4
Ca3 Cb3 Cc3 Cd3 Ce3
Ca2 Cb2 Cc2 Cd2 Ce2
Ca1 Cb1 Cc1 Cd1 Ce1
C
Ba5 Bb5 Bc5 Bd5 Be5
Ba4 Bb4 Bc4 Bd4 Be4
Ba3 Bb3 Bc3 Bd3 Be3
Ba2 white pawn Bb2 white pawn Bc2 white pawn Bd2 white pawn Be2 white pawn
Ba1 white bishop Bb1 N l Bc1 white queen Bd1 white bishop Be1 N l
B
Aa5 Ab5 Ac5 Ad5 Ae5
Aa4 Ab4 Ac4 Ad4 Ae4
Aa3 Ab3 Ac3 Ad3 Ae3
Aa2 white pawn Ab2 white pawn Ac2 white pawn Ad2 white pawn Ae2 white pawn
Aa1 white rook Ab1 white knight Ac1 white king Ad1 white knight Ae1 white rook
A
Raumschach initial position; inverted knights represent unicorns
Ea5 Eb5 Ec5 Ed5 Ee5
Ea4 Eb4 Ec4 Ed4 Ee4
Ea3 Eb3 Ec3 Ed3 Ee3
Ea2 Eb2 Ec2 Ed2 Ee2
Ea1 Eb1 Ec1 Ed1 Ee1

E

Da5 Db5 Dc5 Dd5 De5
Da4 Db4 Dc4 Dd4 De4
Da3 Db3 Dc3 Dd3 De3
Da2 Db2 Dc2 Dd2 De2
Da1 Db1 Dc1 Dd1 De1

D

Ca5 Cb5 Cc5 Cd5 Ce5
Ca4 Cb4 Cc4 Cd4 Ce4
Ca3 Cb3 Cc3 Cd3 Ce3
Ca2 Cb2 Cc2 Cd2 Ce2
Ca1 Cb1 Cc1 Cd1 Ce1

C

Ba5 Bb5 Bc5 Bd5 Be5
Ba4 Bb4 Bc4 Bd4 Be4
Ba3 Bb3 Bc3 Bd3 Be3
Ba2 Bb2 Bc2 Bd2 Be2
Ba1 Bb1 Bc1 Bd1 Be1

B

Aa5 Ab5 Ac5 Ad5 Ae5
Aa4 Ab4 Ac4 Ad4 Ae4
Aa3 Ab3 Ac3 Ad3 Ae3
Aa2 Ab2 Ac2 Ad2 Ae2
Aa1 Ab1 Ac1 Ad1 Ae1

A

Raumschach initial position; inverted knights represent unicorns