Chip (device) |
Release date | Fab | Die area (mm2) | CPU | GPU | Memory | Storage | API support | Special features | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Archi- tecture |
Cores | Clock ( GHz) | L2 cache | Archi- tecture |
Core config [a] | Clock ( MHz) | GFLOPS [b] | Pixel fillrate ( GP/s) [c] | Texture fillrate ( GT/s) [d] | Other | Size | Bus type & width | Band- width ( GB/s) |
Audio | Other | ||||||
Liverpool ( PS4) |
Nov 2013 | 28 nm | 348 | Jaguar | 8 cores | 1.6 | 2× 2 MB | GCN 2 | 1152:72:32 18 CU |
800 | 1843 | 25.6 | 57.6 | 8 ACEs | 8 GB | GDDR5 256-bit |
176 |
3DBD/
DVD 1× 2.5" SATA hard drive Easily replaceable hard drive USB 3.0 |
OpenGL 4.2, GNM, GNMX and PSSL |
Dolby Atmos (BD) S/PDIF |
PS VR PS4 additional modules HDR10 (except discs) [e] CEC Optional IR sensor |
Durango ( Xbox One) |
Nov 2013 | 363 | 1.75 | 768:48:16 12 CU |
853 | 1310 | 13.6 | 40.9 | 2 ACEs | 32 MB | ESRAM [f] | 204 | 3DBD/DVD/
CD 1× 2.5" SATA hard drive USB 3.0 |
Direct3D 11.2 and 12 | Fully Dolby Atmos,
DTS:X, and Windows Sonic S/PDIF |
Xbox One additional modules FreeSync (1) HDMI 1.4 through IR sensor and IR out port Kensington lock | |||||
8 GB | DDR3 256-bit |
68 | |||||||||||||||||||
Edmonton ( Xbox One S) [1] |
Jun 2016 | 16 nm | 240 | 914 | 1404 | 14.6 | 43.9 | 2 ACEs | 32 MB | ESRAM | 219 |
4KBD/3DBD/DVD/CD
[g] 1× 2.5" SATA hard drive USB 3.0 |
Fully Dolby Atmos, DTS:X, and Windows Sonic S/PDIF |
Xbox One S additional modules Fully HDR10 Dolby Vision (streaming) FreeSync (1&2) HDMI 1.4 through IR sensor and IR out port Kensington lock | |||||||
8 GB | DDR3 256-bit |
68 | |||||||||||||||||||
( PS4 Slim) | Sep 2016 | 208 | 1.6 | 1152:72:32 18 CU |
800 | 1843 | 25.6 | 57.6 | 8 ACEs | 8 GB | GDDR5 256-bit |
176 | 3DBD/DVD 1× 2.5" SATA hard drive Easily replaceable hard drive USB 3.0 |
OpenGL 4.2, GNM, GNMX and PSSL | Dolby Atmos (BD) | PS VR PS4 Slim additional modules HDR10 (except discs) CEC Optional IR sensor | |||||
Neo ( PS4 Pro) [2] [3] [4] |
Nov 2016 | 325 | 2.13 |
GCN 4 (Polaris) [5] |
2304:144:32 36 CU |
911 | 4198 | 58.3 | 131.2 | 4 ACEs and 2
HWS Double-rate FP16 [h] checkerboard rendering |
8 GB [6] | GDDR5 256-bit |
218 | 3DBD/DVD 1× 2.5" SATA hard drive Easily replaceable hard drive USB 3.0 |
OpenGL 4.2 (4.5), GNM, GNMX and PSSL | Dolby Atmos (BD) S/PDIF |
PS VR PS4 Pro additional modules HDR10 (except discs) Up to 4K@60 Hz CEC Optional IR sensor | ||||
1 GB | DDR3 [i] | ? | |||||||||||||||||||
Scorpio ( Xbox One X) [7] [8] [9] |
Nov 2017 | 359 |
Customized Jaguar |
2.3 | 2560:160:32 40 CU |
1172 | 6001 | 37.5 | 187.5 | 4 ACEs and 2 HWS | 12 GB | GDDR5 384-bit |
326 | 4KBD/3DBD/DVD/CD 1× 2.5" SATA hard drive USB 3.0 |
Direct3D 11.2 and 12 | Fully Dolby Atmos, DTS:X, and Windows Sonic S/PDIF |
Xbox One X additional modules Fully HDR10 Dolby Vision (streaming) FreeSync (1&2) Up to 4K@60 Hz HDMI 1.4b through IR sensor and IR out port | ||||
Fenghuang ( Subor Z+) [10] [11] [12] |
cancelled [13] | 14 nm [14] | 397 | Zen | 4 cores 8 threads |
3.0 | GCN 5 | 1536:96:32 24 CU |
1300 | 3994 | 41.6 | 124.8 | Double-rate FP16 | 8 GB | GDDR5 256-bit |
154 | 1× 2.5" SATA
SSD 1× 2.5" SATA hard drive Easily replaceable drives USB 3.0 |
Vulkan 1.1, Direct3D 12.1 | S/PDIF | Subor Z Plus additional modules Windows 10 Enterprise LTSC | |
Oberon ( PS5) [15] |
Nov 2020 | 7 nm | 308 | Zen 2 | 8 cores 16 threads |
3.5 (variable) | 8 MB | RDNA 2 | 2304:144:64 36 CU |
2233 (variable) | 10290 (variable) | 142.9 | 321.6 | Double-rate FP16 Real-time ray tracing Primitive shaders Custom 3D audio blocks |
16 GB | GDDR6 256-bit |
448 | 4KBD Custom 5.5 GB/s PCIe 4.0 x4 NVMe SSD PCIe 4.0 M.2 slot Easily replaceable M.2 SSD USB (except PS5 games) |
Vulkan 1.2 | PS5 TEMPEST 3D AudioTech | PS VR Dedicated DMA controller and I/O coprocessors Custom coherency engines and cache scrubbers Custom decompression block HDR Up to 4K@120 Hz Up to 8K@30 Hz |
Anaconda ( Xbox Series X) |
Nov 2020 | 360 | 3.6 (3.8 w/o SMT) |
4 MB | 3328:208:64 52 CU |
1825 | 12147 | 116.8 | 379.6 | Double-rate FP16 Real-time ray tracing Mesh shaders Variable rate shading ANN acceleration |
10 GB | GDDR6 320-bit |
560 | 4KBD Custom 2.4 GB/s NVMe SSD Custom expansion card USB 3.1 (except XSX games) |
DirectX 12 Ultimate | Custom spatial audio block MS Project Acoustics Fully Dolby Atmos, DTS:X, and Windows Sonic |
Custom decompression block HDR VRR Up to 4K@120 Hz Up to 8K@30 Hz CEC | ||||
6 GB | GDDR6 192-bit [j] |
336 | |||||||||||||||||||
Lockhart ( Xbox Series S) |
197 | 3.4 (3.6 w/o SMT) |
1280:80:32 20 CU |
1565 | 4006 | 50.1 | 125.2 | 8 GB | GDDR6 128-bit |
224 | |||||||||||
2 GB | GDDR6 32-bit |
56 | |||||||||||||||||||
Van Gogh "Aerith" ( Steam Deck) [16] |
Dec 2021 | 163 | 4 cores 8 threads |
2.4-3.5 | 2 MB | 512:32:16 8 CU |
1000-1600 | 1000-1600 | 16-25.6 | 32-51.2 | Double-rate FP16 Real-time ray tracing Variable rate shading |
16 GB |
LPDDR5 128-bit |
88 | 64 GB
eMMC (PCIe Gen 2 × 1) 256 GB NVMe SSD (PCIe Gen 3 × 4) 512 GB NVMe SSD (PCIe Gen 3 × 4) microSD card slot |
DirectX 9-12 Ultimate, OpenGL 4.6, Vulkan 1.2 | |||||
Van Gogh "Sephiroth"(Steam Deck OLED) |
Nov 2023 | 6 nm | 131 | 102 | 256 GB NVMe SSD (PCIe Gen 3 × 4) 512 GB NVMe SSD (PCIe Gen 3 × 4) 1 TB NVMe SSD (PCIe Gen 3 × 4) microSD card slot |