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Emulators versus Virtual Console?
I've seen it bandied about on a few forums often enough, generally something along the lines of "Wait, I can buy an emulated copy of Super Mario Brothers I can play on my Wii instead of playing an emulated copy on my computer? Cool!", but I'm having a bit of trouble finding credible sources so that this sort of thing can be added into the article.
One piece of information that would be useful on this page is whether Virtual Console titles are emulated or are actually new
ports of the old games. I'd guess it's the latter, otherwise it would be much easier and faster to make the games available; the cautious release schedule suggests that they've got people rewriting the games (to some extent) for Wii.
Kelvingreen15:30, 5 November 2006 (UTC)
From what I've heard, the games are emulated, since graphic bugs and the like are intact. I haven't, however, actually downloaded any games so I'm not sure.
213.238.233.2722:01, 11 December 2006 (UTC)
Well, the early N64 games didn't have rumble. StarFox64 was the first N64 game to have rumble. Also, the article is some what wrong because the V.Controller doesn't have rumble directly, but since the V.comtroller is attached to the Wii Remote, the Wii Remote could rumble for the V.Controller. But this is just what I think.
Kur 4 th Ich19:03, 22 November 2006 (UTC)
Virtual Console games are bought using Wii Points, the money amount is how much that would be in cash based on how much a Wii Points card cost in that country (for example, 2000 Wii Points cost $20 in the US so 800 Wii Points=USD$8). Also, remember to sign you comments.
TJ Spyke20:23, 18 November 2006 (UTC)
Available titles
I added a new table that reflected the currently released North American titles. The idea was to mirror the information found on the Xbox Live Arcade page that has a table consisting of released and another for speculated titles. I would assume that similar tables will be added for the other regions as they launch there.
Ryuzx10:36, 20 November 2006 (UTC)ryuzx
Should it link to another article for the region-specific tables? It will, by the end of this year, consist of 4 charts of around 30 games each, so I agree that the page will quite soon become predominantly the Titles section. I'm certain as more ESRB ratings are found for more VC games we'll see the speculation chart also grow, although ESRB rated games only reflect US releases (speaking of ESRB, perhaps that info should be added to the chart?). This explains why the speculated release chart is so lopsided and may also get worse. Should we replace both charts with four links to separate articles based on region for all titles available and coming soon?
Ryuzx17:27, 20 November 2006 (UTC)ryuzx
Just as an additional suggestion, should the table be broken up into "Released Games" and "Announced Games" sections?
I would say that it would be easier it just have it as it is now, with the titles bolded/not bolded, rather than shuffling titles endlessly from table to table as they're released.
Kelvingreen21:46, 26 November 2006 (UTC)
article on released games?
Should we add an article which includes the Retro(Virtual, but Retro sounds better to me) Games that are already out? I'm not sure if it would be a hassle to update the article every monday (most likely would). Maybe add a page just for the Retro games.
Kur 4 th Ich18:57, 22 November 2006 (UTC)
Look under the Titles section. North America VC games were moved to their own article (similar to Xbox Live Arcade games).
TJ Spyke06:10, 25 November 2006 (UTC)
This needs to be brought up. We all know that by "Undetermined" it means "some" games work with given controllers. However, it only says "Undetermined" in the manual and Wii website (neither of which is cited as a source, I notice). So, someone needs to grab a reference (such as an IGN or Gamespot article) where they say what "undetermined" means in this context. For example "The Wii controller can be used for some Turbografix titles". Just look for an article with a sentence like that and it should be sufficient. Until then that table should read "Undetermined" and should definitely reference the Wii manual or the Nintendo Wii website.
Sockatume02:17, 26 November 2006 (UTC)
Undetermined is resolved on both the source side and Nintendo's site, as it's sourced in the text prior and Nintendo's site reads 'some' instead. I'm really not sure why only some games, but not all, since even for 6 button games the GC has enough buttons, but they're probably just covering in case things don't work out later.
Eusis04:01, 26 November 2006 (UTC)
Do you want it referenced on the table itself or something? Because it's already referenced in the article prior to the table. 22 at that.
Eusis20:58, 26 November 2006 (UTC)
Should separate articles be started for Japan (
http://wii.ign.com/articles/747/747663p1.html) and Australia (
http://www.aussie-nintendo.com/forum/viewtopic.php?t=5068)? The Japanese article at IGN has a complete launch line-up of 39 titles with 12 more to be released by year's end, with release dates and prices. The Australia link has no TG16 titles (is this for real? why?) but actually lists Commodore 64 titles for 2007. The current chart has served its purpose well, but is it time for separate charts to be placed on this page or on separate articles like how I did the North America one?
Ryuzx08:12, 28 November 2006 (UTC)ryuzx
Commodore 64 has never been confirmed by Nintendo, that was just reported by a Japanese website. TG16 hasn't been announced for Australia because the system was never released there (although i'm sure this would give them more of a reason to want to try the TG16 games, so I think they are losing potential money). I wouldn't be opposed to pages for each region.
TJ Spyke01:59, 30 November 2006 (UTC)
C64 was reported by the European publisher (System 3) which was looking to get titles on the service, which would be a better reference than a third-party Japanese website. Damned if I know where the citation is, though.
Sockatume02:06, 30 November 2006 (UTC)
Linkage. At PAL launch, there are going to be three sub-regions for virtual console titles. Austria, Belgium, Ireland, Norway, Netherlands, Luxembourg, Sweden, and Switzerland form one region at the moment, getting nine titles. Denmark, Finland, France, Germany, Great Britain, Greece, Italy, Portugal, and Spain will miss out on three of these, leaving them with six titles. Australia and New Zealand aren't going to get any Turbografix titles because the system was never released there, so that leaves them with three titles at launch. I'm open to suggestions for how we can get this information into the article in a non-messy way.
Sockatume01:18, 3 December 2006 (UTC)
I'd suggest removing the game listings entirely from this page and create a separate article "List of Virtual Console titles (PAL)" with explanation and just specify which PAL sub-region in the chart, like the NA VC list article does for the controller.
Ryuzx02:11, 10 December 2006 (UTC)
Cheats?
Do the old cheats, passwords, etc work on VC games? This would go some way to determining whether the games are emulated or are full, new, ports.
Kelvingreen10:04, 3 December 2006 (UTC)
Well, I'm pretty sure they're emulated, because your first download on each platform has an extra chunk of data attached to it which is unlikely to be anything but an emulator (e.g. Donkey Kong NES is about 100 blocks to download if it's your first NES game but it's only 20 blocks when you look at it on the save screen). And Nintendo are apparently priding themselves on the fidelity of the conversions. I'd go as far as to suggest they might just be ROM dumps of the original cartridges.
Sockatume10:28, 3 December 2006 (UTC)
I think you're probably right. On the other hand, talk of extra features and enhanced graphics, etc suggests some tinkering beyond just a ROM dump. I'm sure it'll become clear as people tinker with the VC operating system.
Kelvingreen23:41, 3 December 2006 (UTC)
I reckon the "updates" will be patches for the ROMs or somesuch. There's still no official word on how it really works, unfortunately, so all we can do is speculate.
Sockatume06:41, 4 December 2006 (UTC)
Allo.
This seems to be covered in the article, but I just want to make sure I know how this works...
Say I'm playing an NES game, with the "classic" controller... Am I forced to use the A button on the controller for the game's A button, and the B button on the controller for the game's B button? (ew)
Or, is the A mapped to B, and the B mapped to Y? (to maintain a closer orientation to the original)
And, same question for the Gamecube controller instead of the classic controller. A to A and B to B? (That I could live with)
Bladestorm20:10, 4 December 2006 (UTC)
I take it you haven't downloaded any VC games yet? There is no button mapping. The digital instructions even tell you what buttons you have to use. You have to use the A button (or 1 button on the Wii Remote) for actions that used the A button on the NES controller. So the X and Y buttons on the Classic Controller and GameCube controller are not use for NES/TG16/Genesis games.
TJ Spyke22:55, 4 December 2006 (UTC)
Actually, I haven't been able to get a wii at all yet. But thanks a lot! (duh! the wiimote! I somehow forgot you can use that for NES games!) Anyways, thanks.
Bladestorm17:40, 5 December 2006 (UTC)
I'm not sure I like this idea. The reason a separate page was set-up was because eventually the list of available and anticipated releases were going to be too large. It is my opinion that it would be best to remove the Japanese and the two or three PAL regions into their own separate articles as well and have no games listed on this page.
Ryuzx02:09, 10 December 2006 (UTC)
"Games downloaded from Virtual Console library will be stored on Wii's built-in 512 MB flash memory, but not on SD cards"
I was under the impression that 'channels' could be backed up on SD cards, including VC games which act as channels. I won't change it now in case I'm wrong. --
Thaddius16:59, 8 December 2006 (UTC)
I read that you can copy virtual console games to a SD card, but you won't see them in the channels. That is, in order to play them, they must be in the built-in memory. However, I am too lazy right now to search for a reference :) --
ReyBrujo19:24, 8 December 2006 (UTC)
I checked the save data manager. It will let you copy The Channel Data and Save Data. The only thing on my Wii it says "this cannot be copied" is The Internet Channel Save data. --
Phred Levi03:20, 9 January 2007 (UTC)
Speaking of saving the games to SD cards, can you download a game, save it to an SD card, then bring that SD card to a friend's Wii and play it on there?
johnny's pizza19:30, 21 January 2007 (UTC)
That's silly, it says in the article and on the Shop Channel, you can't transfer games to other Wiis. Just back them up. Although you don't really need to since it will let you re-download games if you needed to delete them. --
Phred Levi19:36, 21 January 2007 (UTC)
The Curse of PAL
Well, it seems that the PAL VC games are exact copies of the originals, running slower and boasting black bars on the top and bottom of the screen, just like the old days. Doesn't bother me, but it's got a lot of people's backs up, and should perhaps be mentioned in the article. I have heard, however, that some games, notably Mario 64, will be "fixed" to run full screen and full speed. If a source can be found for this, it too should be added.
Kelvingreen22:43, 8 December 2006 (UTC)
Oh, I see it's already in the article. Never mind. I'd still like to see confirmation on the "optimised" games though.
Kelvingreen22:49, 8 December 2006 (UTC)
Virtual Console Image
Ok I've removed this twice only to have
TJ Spyke put it back up there. The image at the top right of the page has no proof in it being the official logo of Nintendo's VC and has no reason to be there. It is a Banner Image from Nintendo's Wii VC website, He, or whoever, just simply transfered it over to the Virtual console page it should not go here! But all he does it revert my edits back to what they were. Who else agree's that the image and title at the are misleading?
Isn't it the indicator for Classic Controller compatability in games, with a bit of website dressing on the left? There's nothing to indicate that it's an "official logo" besides the image description page. Someone get the press kit and check what logos are included.
Sockatume21:39, 12 December 2006 (UTC)
And... Who will be able to access that? I've done web searches and looked around and there is no other mention of the Virtual Console logo, Its just a design from the website. No where in the Graphical User Interface on the Shopping channel is that design displayed nor on any webpage. It is just a website banner. I've removed it and all they do is place it back on the page. I posted on TJ's talk page about it, but he wont reply.
Mike2421:23, 14 December 2006 (UTC)
Well, it is the logo that Nintendo chooses to have at the header of their virtual console page
here, so it seems like it's worth including. The only thing I'd question is whether or not it's accurate to refer to it as "the official logo of the virtual console".
Bladestorm21:37, 14 December 2006 (UTC)
Yeah I agree. But we can have it up there, but it shouldn't be referred to as the official logo. If that was the case then I could pull any logo or banner off their site and say it was official just because the webmaster decided to put it there... Perhaps we remove that or find a good screenshot of the Wii Shopping Channel Mainpage.
Mike2401:17, 15 December 2006 (UTC)
I just added a whole bunch of Australian information that I believed deserved to be there. If a fellow aussie (or someone else, I suppose it doesn't really matter) would go through it and check it for me, that would be great.
121.208.68.21210:17, 13 December 2006 (UTC)
That's great! You are more than welcome to start up an article "List of Virtual Console titles (Australia)" if you would like so we can become one step closer to getting that chart off this page. The only chart I would think is worthwhile for this page would be focused on games available in one region that is currently not available and/or not announced for another.
Ryuzx17:20, 13 December 2006 (UTC)
As an Australian I would note that the list of titles available in Australia on this page is totally inaccurate. There would be no more that a dozen titles currently available at the Wii Shop in Australia, and although I don't have a definitive list of them, SimCity for example is definitely not currently available, it's the one title I was interested in downloading. Perhaps a more regular contributer would like to change the list. —The preceding
unsigned comment was added by
58.84.155.219 (
talk)
01:38, 14 December 2006 (UTC).
I bolded the ones which have already been released. The others are the ones expected to be released. I'm not too sure about Super Castlevania IV and Super Probotector though and I'm not sure if Dr. Robotnik's Mean Bean Machine should still be on there. I might try to get one of those "List of Virtual Console Titles (Australia)" pages up later, for now I have no time.
121.208.68.21222:28, 14 December 2006 (UTC)
Great, thanks for that. I just added Dr. Robotnik's Mean Bean Machine and brought up the number of titles in the paragraph by one. No big change but it wasn't there for some reason.
121.208.68.21204:02, 16 December 2006 (UTC)
Monday Release Schedule
I changed the statement about Tuesday releases, because they are now releasing them on Mondays in North America. I also added subheadings to the Titles section. I felt it was hard to follow otherwise.--
Ashitaka9620:53, 16 December 2006 (UTC)
Yeah, it seems that the two Tuesday updates were just from a slightly rough start. I'm guessing they're not going to be doing that anymore, though I'd like to see them further improve by announcing more than a day or two ahead of time what'll be up.
Eusis21:06, 16 December 2006 (UTC)
super mario 64 is a good game, but i was hoping for much more games that i never had a chance to play because i missed them or was too young (i was 7 when i got it 1999), so if you know if theres going to be more n64 games for sweden/europe, please wright it down here.
Anton the Swede
AFAIK, none have been announced yet. I'm always keeping my eyes open though, and i'm sure others are as well. Also, remember to sign you posts by typing ~~~~.
TJ Spyke21:46, 21 December 2006 (UTC)
Commodore 64?
What happened to that section? Didn't they say they were going to confirm them? ~Supera45 IP 70.107.199.77 (January 26, 2007 12:24 AM Eastern)
No they haven't. The game has been on several other systems, including the Sega Master System and several other systems.
TJ Spyke21:24, 7 April 2007 (UTC)
Well, now that we have confirmation, and since we've long had sources, I see it fit that Commodore 64 compatibility gets mentioned here.
217.211.207.19316:12, 8 April 2007 (UTC)
Remote and GCN Gamepad playing SOME Genesis games?
Presumeably, all 3-Button Genesis games, like Sonic, and Altered Beast, can be played with the Wiimote, buttons A, B, C on genesis become A, 1, 2 on Wii, but i guess that 6-Button games will require the Classic Controller, or a Gamecube Pad. I don't think there are any 6-button only games up yet (Here in Europe at least) , so no way of confirming.
84.68.216.14014:42, 10 December 2006 (UTC)
I don't recall any 6 button games on the Genesis since the controller only had 3 buttons. Sonic is possible since it really only uses 1 button. I thnk you are right about how they would handle games that used all 3 if they wanted to use the Wii Remote for them (although I think they would just stick with the Classic Controller/GameCube controller).
TJ Spyke21:00, 11 December 2006 (UTC)
Really? Huh, I didn't know that. I was always a SNES kid and only had about 4 Genesis games. I assume most games only used 3 buttons since the standard controller only had 3. I imagine only games like fighting games (which needed more buttons) used that 6 button controller.
TJ Spyke22:06, 11 December 2006 (UTC)
I don't think there were ever any 6-button only games on the MD/Gen, i.e. games that could not be played at all with the standard 3-button pad. If I remember rightly, quite a few games supported the 6-button pad as an option, but there were no games that actually mandated it.
217.155.20.16301:06, 11 March 2007 (UTC)
As I recall, the six-button games (like Street Fighter II) were playable with the three-button pad. They'd have to be, as the MD only came with that pad (I think the six-button pad was bundled with the MD2, but I can't be sure). What you'd do is press Start to switch the three buttons to operate as the other three, which isn't ideal, but a quick player could manage it most times. Since Virtual Console games are supposed to be exactly like the originals, and this feature was coded into the games, the feature should work in the VC too.
That's assuming that any six-button MD games come to VC. The only games I remember using six buttons were the big name beat-em-ups, and I'd imagine that Nintendo will convert the SNES ports rather than the MD ones, if only to "keep it in the family".
The only Sega-specific game I remember using the six buttons (and the Start-switch option) was Eternal Champions, and while I'd like to see that again, I'm not holding my breath.
Kelvingreen11:17, 12 March 2007 (UTC)
I think Virtua Racing used the other buttons for views, and I know that a few 32X games used the extra buttons - even including the mode button - too.
Tim (Xevious)13:21, 12 March 2007 (UTC)
As a matter of fact,
Comix Zone supports 6-button controllers. At least according to my copy of
Sonic Mega Collection Plus. Each top button is directly assigned to one of the items, so you don't have to toggle between them before using. I don't know about the Virtual Console version, maybe someone could check?
Fearnavigatr09:25, 18 April 2007 (UTC)
Table only shows Japan and Australia
The table showing games that has been released includes only two countries; Japan and Australia. While Japan makes sense to be on the table seeing as it has its own store there is absolutely no reason why australia should be on it. North American NTSC should be displayed while PAL regions should be displayed under the title 'PAL'. Presuming that all PAL territories fall under the 'australia' category is absolutely nonsensical seeing as how minuscule their population is in contrast to the many other countries in the PAL region. At the very least this should be changed to PAL and should show all games released in the PAL region. Or if someone wants more work to do then include a table under each region or move this table into its own page as there is no reason that it should be the only table on the page. —The preceding
unsigned comment was added by
210.11.82.26 (
talk)
02:32, 22 December 2006 (UTC).
If you look at the links under the name of the section, you will see that North America and Europe have their own seperate articles since this page was getting too big.
TJ Spyke02:44, 22 December 2006 (UTC)
Perhaps the australian thing should have its own separate section too (I stated this in my post above). It looks as if someone thinks its of more importance than both Europe and North America by putting it on the Virtual Console page which would be viewed more than its own page than if it were on its own page.
Well, really, I was the one who did that. The only reason I haven't actually bothered with making its seperate page yet is because I've been... busy... Of course, you're more than welcome to do this, as I don't think I'll get around to it myself. I think it would be a good idea to integrate it into the Europe article, the only difference (I think anyway, if someone wants to make sure, I'm sure they could poke around a bit and find something) is that Europe gets the Turbografx-16 games, which I'm sure could be explained easily in the article. Japan should also probably get their own article. Also, sign your posts.
121.208.68.21223:52, 22 December 2006 (UTC)
I propose to remove the columns "Commodore 64" and "MSX" from the Pricing chapter's table. At first I changed the order of both columns to "MSX" second to last and "Commodore 64" to be the last column. I did this because I think that the release of Commodore 64 games for the VC is highly unlikely as it is only based on one source and I think that article is largely wishful thinking. For MSX games there is at least a Nintendo source available (
http://wii.ign.com/articles/733/733464p5.html). And this way it would be easier in the future to remove the "Commodore 64" column. Upon further consideration, I think it would even be better to remove both columns altogether, since there is no information inside them. As soon as information becomes available, it is easy to add a column for the required platform. In the same way there is also no row, yet, available for either platform in the table of the next chapter (Storage and Control). Your insights are welcome.
Mausy504317:38, 26 December 2006 (UTC)
I just read on Kotaku that C64 games coming to VC turned out to be just speculation on Nintendo Powers part. So I guess the C64 column should be removed.--
Ashitaka9620:37, 26 December 2006 (UTC)
I removed the C64 and MSX entries in seperate edits, so they can be re-instated easily if needed. Please only add them if games are actually available for this platform.
Mausy504310:22, 27 December 2006 (UTC)
Well, duh! It's a Wiki!
Thanks to those who fixed my awkward phrasing of the "33 virtual console/+2 stuff...
I'm still getting to know the quirks of Wikipedia's formating standards, and so I am glad that people why know more about it are able to fix that...
And now back to your regularly scheduled Talk...
Lamename300008:52, 27 December 2006 (UTC)
Archive 1
This talk page needs a good cleaing. I started by archiving most of the discussions from before November 2006 in Archive 1. Many of them are nolonger relevant as facts have surpassed speculation. Probably other forum-like chit-chat can be moved there also. Be my guest.
Mausy504311:05, 27 December 2006 (UTC)
ONM Bias
Hello to you, Wikipedia is meant to not only be a free user generated encyclopedia but also an unbiased one.
Official Nintendo Magazine has a bias to Nintendo products. That is a fact- it is widely regarded that official magazines often shine a nicer light on their products- their review scores are often grossly higher thank what mainstream media scores the Nintendo published titles.
Basically delete the comment about Nintendo magazine or add my note about their bias.
The comment suggests to the uneducated that the 'Official' source on all things Nintendo is saying that there is not a problem with the virtual console- casting a seed of doubt about any display problems which have been shown to be true.
They are not a valid source, if the source must be noted (the sentence has no point anyway) then the bias of the source must be noted.
Or how about we put an unbiased source in which completely counters ONM with facts?
As a further note to reduce the publication's credibility they are also responsible for the rumour that the Wii stand is a power brick- in fact it is just a piece of plastic. Who writes this magazine? Monkeys? - Spence
While I will admit that most EU publications are not reliable, you don't really have any proof. If you can provide a reliable source about their being problems, feel free to add it.
TJ Spyke00:16, 29 December 2006 (UTC)
Notice at the Shopping Guide Q&A mentions an Update feature where you can download updates to the games you've bought for free? Has anything done something like that yet? Is this kind of feature even mentioned in the article?--
Phred Levi02:11, 9 January 2007 (UTC)
There is an Update Feature that is part of the Wii Shop Channel. It is obviously official since it is mentioned in the Wii Shop Channel's Q&A section. However, at this time no game has used this update feature. The Update Feature should be mentioned in the article, if it has not been already.
Zomic_1300:50, 9 January 2007 (UTC)
An update has been released (in Australia, at least) for Mario Kart 64. Therefore, it has been done, and should be mentioned. Also, updates are free. I am not sure if new downloads come with the update built in. —The preceding
unsigned comment was added by
60.224.113.216 (
talk)
11:08, 14 February 2007 (UTC).
In the EU, there have been updates for Mario Kart 64 and Military Madness. These updates are built in to the games if youre to download them now.
Tim (Xevious)11:30, 6 March 2007 (UTC)
Bomberman 93
Hang on, I bought this game and have played it on Wii (granted, I've only played it with 2 players max) but from what I've seen, if you sync the WiiMote to player 1, and put a gamecube controller to the first slot, BOTH controllers control player 1. How does this let you play with 5 players?
Youngminii09:04, 20 January 2007 (UTC)
If I'm remembering right, you hold in L on the GC controller as you boot up the game. If it's not that... Well, I seem to recall that the manual that came with the game explained it.
Eusis11:53, 20 January 2007 (UTC)
I dunno, but when dungeon explorer starts, I get a little menu where it asks me to assign the controllers to the five players. It says I can hold a button to enter that screen again if I need to...
"Some have suggested exploiting the effects of
the Long Tail, and releasing as many games as possible as fast as possible." First of all, there's no citation for this. Who the heck is "some" supposed to be? Secondly, and perhaps more personally, I read the article on
the Long Tail, and I don't understand the connection between the Virtual Console and the Long Tail. I'm not saying there isn't a connection, but this article doesn't do anything to make that connection clear.
199.126.58.16000:03, 22 January 2007 (UTC)
Seems obvious to me. Basically, if they were to release everything at once, people would be able to pick and choose what they wanted. It's like Amazon and other online places -- with a selection of "everything", people who like less popular things still are able to purchase them, as there's no issue of shelf space to push away the less popular for the hot sellers. Furthermore, more obscure things are also more likely to be selling little by little down the line, rather than having one hot perios and then people losing interest.
♫ Melodia Chaconne ♫00:47, 22 January 2007 (UTC)
Keep in mind that the person who moves it also has to make sure links to Nintendo's service go to "Virtual Console (Wii)" instead of "Virtual Console".
Just64helpin21:34, 23 January 2007 (UTC)
THIS page should be at Virtual Console and the other should be at Virtual Console (computer interface). I requested a move back in like September, but it ended with no consensus (1 for, 1 against). Maybe someone else can request it again since the average person typing VC will want this page.
TJ Spyke22:51, 23 January 2007 (UTC)
I can't do it until at least tomorrow, but I will support the move (since Virtual Console and Virtual console should refer here).
TJ Spyke02:58, 2 February 2007 (UTC)