This article is within the scope of WikiProject Video games, a collaborative effort to improve the coverage of
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"The Duel". The Games Machine (1): 115–118. October–November 1987. → overview/comparison between 8-bit and 16-bit home computers
Croucher, Mel (October–November 1987). "Bulletproof Elephants". The Games Machine (1): 104–106. → future developments in video games regarding
CD-ROM
"Dust to Dust, Attics to Attics?". The Games Machine (1): 29–32. October–November 1987. → briefly goes over future developments in the video game industry, including the
Nintendo Entertainment System and the
Sega Master System (fairly new in the UK at that time)
Croucher, Mel (December 1987–January 1988). "Where There's Yuk There's Brass". The Games Machine (2): 21–24. {{
cite journal}}: Check date values in: |date= (
help) → though mostly about
video game violence, it includes short interviews with people who deal with video game graphics in context of various violent games that were released the Commodore 64, ZX Spectrum, etc.
Candy, Robin (February 1988). "The Dynamic Brush Grabber". The Games Machine (3): 86–88. → coverage on graphics editor
Deluxe Paint
Wild, Nik; Jarratt, Steve; Pound, Cameron (March 1988). "Digital Pictures at an Exhibition". The Games Machine (4): 78–80. → coverage on
digital imaging in computer games
I expanded the article with yet more content from the main articles. Hopefully, the article is more of a coherent narrative now. Sourced comments are still at a minimum though. Ultimately I'd like to see the existing content contained in a "Types" section, and an added "History" section. SharkD Talk 06:58, 7 August 2010 (UTC)reply
Oppose; there was a largish textbased game movement but little coverage. There certainly should be retro magazines with sources, so the article would in ideal be a full stand-alone one. I agree there is little content there now and it's unsourced, nevertheless it is above stub. So I would suggest keeping it separate so that a fan or two expand/source it one day. —
HELLKNOWZ ▎
TALK20:26, 7 July 2010 (UTC)reply
Concur in opposition. There's a lot of such games still in use: some but not all are now in
Linux distributions as "bsd-games". Some use no graphics at all (
adventure games like the original
Colossal Cave Adventure and
dungeon), some use ncurses like ATC(black and white) from the
BSD Games collection, to
NetHack (fairly colorful). For those of us that experienced them, or wrote them, they are a category of their own.
kogorman (
talk)
16:12, 26 July 2010 (UTC)reply
Support; not enough content, examples can be trimmed and placed in prose better. Though I would say most of the material is usable and should be kept after merge. —
HELLKNOWZ ▎
TALK20:26, 7 July 2010 (UTC)reply
It might be good to mention the new 3D video display technologies (i.e. Avatar 3D in theaters), with or without in combination with shutter glasses. SharkD Talk 00:26, 22 August 2010 (UTC)reply
How come raster graphics, which games like cuphead etc. are based on, are not mentioned. Silhouette style, monochrome style, pixel art is not mentioned. Each already has its own entry on wikipedia, but they are not considered in this one. Why?--
MarcoMEXflorio (
talk)
15:50, 24 February 2021 (UTC)reply