Is it possible in any of the other versions to retreat/flee from a battle? It wasn't in the NES version, so you either win or you die. — Preceding unsigned comment added by 66.189.38.183 ( talk) 01:32, 20 December 2011 (UTC)
The message "REPORT THY VICTORY!" at the end of Ultima 3 is not cryptic at all... if you called Origin and told them you beat the game (i.e. report thy victory), they would send you a small certificate signed by Lord British. I have several of these from the 80's.—Preceding unsigned comment added by MuZemike ( talk • contribs) July 16, 2008
Not really, to be honest. Most people have never heard of it. (User unknown)
Listing the reference cards' colors and addresses seems to be a futile effort to me, as they not only vary with the platform, but also with the production year. Later versions of the IBM PC port for example have a black-font reference card, not a purple one, and my early IBM PC version has a MA address, not a NH one. I suggest removing this information completely, as IMO it is completely useless trivia. ( WP:NOT#IINFO). NewRisingSun 14:57, 3 January 2007 (UTC)
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If anyone every chooses to add more detail about the available races (not sure if it's a worthy endeavor), I thought I would mention that the Fuzzy is almost certainly from Little Fuzzy by H. Beam Piper. Maybe I should actually try to add that information sometime - it does exist for other games, doesn't it? Krilia 15:44, 9 November 2007 (UTC)
"Each class has a specified race among five different races. The default race for each class is the recommended race, but this can be edited..." While this may be true for the NES version, most versions of Ultima 3 have the player choose their own race and class, independent of each other. Scottman 01 ( talk) 22:13, 25 September 2017 (UTC)
Most of the sales of the game were on the Apple, the Nintendo version coming out four years later. So why are there screenshots from the Nintendo version instead of showing what the game originally looked like? Dream Focus 01:30, 20 May 2010 (UTC)
Is the disclaimer for StarCraft really necessary? — Preceding unsigned comment added by 24.62.51.231 ( talk • contribs)
"For the most part, all the classes of characters are built around four main classes with very minor differences." This is misleading, as any hybrid classes divide powers and abilities evenly (Illusionists, for example, are half-thief, half-cleric). Scottman 01 ( talk) 22:24, 25 September 2017 (UTC)
"Fighter type classes are strong in melee and in defense, but with the exception of the Ranger, have no spells or abilities..." False... depending on what the author means by "Fighter type" (again, misleading). The Paladin has clerical spells. Scottman 01 ( talk) 22:24, 25 September 2017 (UTC)
"Cleric type classes have healing spells and spells strong against undead enemies and are limited to cloth/leather armor and staffs/maces." Not exactly. Prayers have one spell that can destroy undead enemies. Clerics can also wear chain armor. Scottman 01 ( talk) 22:24, 25 September 2017 (UTC)
"Obtaining a boat is necessary in order to visit the underworld ("Ambrosia")" Ambrosia is an island, not an "underworld". Scottman 01 ( talk) 22:24, 25 September 2017 (UTC)
"The look of the game is no longer based on certain characteristics of the Apple II hardware; it is rather a carefully designed screen layout." This is unspecific and could use some expansion (if it's even necessary). Scottman 01 ( talk) 22:24, 25 September 2017 (UTC)
Question about the necessity of player commands in towns. Given that most RPGs allow fighting and stealing, is it even necessary? Maybe it could be at least altered to be more in-line with other RPG entries, such as "The player can perform the usual actions as in other RPGs (fighting, stealing, talking, etc), with the addition of secret 'other' commands to be discovered through gameplay, such as bribing guards and digging for treasure", etc.
The mention of killing Lord British could use some more relevance to it, as the layperson might not know why there's a secret to killing him. Perhaps "All townspeople can be fought and killed, except Lord British, who is notorious in the Ultima franchise as being invulnerable", etc. — Preceding unsigned comment added by Scottman 01 ( talk • contribs) 23:26, 23 March 2018 (UTC)
"...Exodus, a creation of Minax and Mondain that the series later describes as neither human nor machine."
Is this article about the whole Ultima series in general? If so, then bringing up later games is reasonable. But if not, then it's out of scope of this article.
"Although a demonic figure appears on the cover of the game, Exodus turns out to something like a computer (possibly an artificial intelligence)..."
Saying "something like a computer" and "possibly an artificial intelligence" is odd here. Is Exodus a computer? Is he an AI or not? (FWIW, the game doesn't describe him in any such terms, but his graphics definitely look like a machine.)
"and to defeat him the player has to acquire four magic (punch)cards and insert them into the mainframe in a specific order."
Putting "punch" in parentheses is odd here. Are they punch cards, or just cards? (FWIW, the game describes them simply as "cards".)
"...Exodus is terrorizing the land of Sosaria from his stronghold on the Isle of Fire."
The Isle of Fire isn't named as such in the game or any documentation. Scottman 01 ( talk) 19:31, 29 April 2018 (UTC)
"...places in the game such as Ambrosia and the Isle of Fire make cameo appearances in later games, such as Ultima VII and Ultima Online."
Neither Ambrosia nor the Isle of Fire are in Ultima Online. If another example is needed, might I suggest Dawn in Ultima XI? Scottman 01 ( talk) 11:44, 1 May 2018 (UTC)
The correct title for this game is Exodus: Ultima III. 128.151.71.8 ( talk) 13:39, 29 May 2024 (UTC)