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The current article reads:
"In 1960, the one hundredth anniversary of the game, the form of the game now known as The Game of Life, was introduced, designed by Reuben Klamer. There were many re-publishings over the years, including 1959, 1961, 1966, 1978, 1985, 1992, 2000, and 2005." (emphasis mine)
If the new game was introduced in 1960, how could it have been re-published in 1959? —Preceding unsigned comment added by Gregherlihy ( talk • contribs) 04:55, 6 September 2010 (UTC)
The first line of this article states that the board game was "originally created in 1861," whereas the first line of the History section states "The game was originally created in 1860."
Which is it? Harlezah ( talk) 10:39, 2 October 2008 (UTC)
The player with the most money at the end of the game wins. - Yup, guess that sums up the game of Life :Þ Sherurcij ( talk) ( Terrorist Wikiproject) 09:47, 17 January 2006 (UTC)
I added info on the 1970s/80s version, the 1992-present version, and the CD-ROM game; anyone have any info on the original version (with the black track?) I've never even seen a copy of this in person, let alone played it. -- Goldrushcavi 02:06, 17 April 2006 (UTC)
My family just bought an edition with a 2007 copyright date; it's rules are different from the 2000 and 40th anniversary editions. I'll add the differences to the main article later. -- Vrmlguy ( talk) 04:05, 15 July 2008 (UTC)
Some info is here: [1] Zephyr103 16:49, 9 December 2006 (UTC)
One uncomfortable feature of the CD-ROM game was that your character could only marry a spouse of the same race (ie. asians could only marry asians, blacks could only marry blacks, etc). Life in BYU, maybe, but decreasingly so in the real world. BethEnd 16:11, 7 July 2006 (UTC)
I disagree with the proposal to merge. See my comment in the discussion page for that article. Rob (Talk)
I recently played a new version of The Game of Life. Instead of being in 40,000 in debt you start 100,000 in debt. The Careers also have pay renges so you can't be a Teacher making 100,000 and the doctor can only make the upper echelon money. LIFE tiles have also been scaled down to 10,000 to 50,000. If soemone would like to write up a new portion and find out when the game was revised it would be appreciated. Pinewood74 04:25, 31 October 2006 (UTC)
In my copy of the game from 1992, the police officer collects $5,000 for anyone spinning 10 and the stock is worth $10K when hit. Someone keeps changing the fine from $5K to $10K, which makes me wonder if this rule was updated before they officially came out with a new version? -- Goldrushcavi 01:01, 27 November 2006 (UTC)
Can someone tell me which version contained the space about visiting a shrunken head museum? I can swear it made you move back a couple of spaces or lose a turn.... —The preceding unsigned comment was added by 160.254.108.24 ( talk) 19:49, 12 December 2006 (UTC).
Does anybody know of any spoofs of this game? Monopoly has The Mad Magazine board game which is its opposite and spoofs it.
A series of four edits by 70.51.10.189 had a net result of only one word being changed from "five" to "two". I don't know enough about this game to know if this is vandalism or a genuine correction; could someone check this sentence for validity: "If a player chooses College, he must immediately take two Promissory Notes from the bank for tuition, and must take the longer path (which in this game is also more "dangerous" than the Career path.)" -- Smiller933 19:19, 27 April 2007 (UTC)
I'm not sure where this would go, but Hasbro will be releasing a game of Life with Visa as money. This is there press release: http://phx.corporate-ir.net/phoenix.zhtml?c=68329&p=irol-newsArticle&ID=971861 Nealc9999 23:05, 27 May 2007 (UTC)
can anybody tell me what the yellow 'revenge - sue for damages' spaces are for? —Preceding unsigned comment added by 144.139.31.173 ( talk) 12:31, 2 September 2007 (UTC)
The article should mention that early editions had several Revenge spaces where one collected $300,000 from another player. -- AC ( talk) 08:34, 27 December 2007 (UTC)
Removed the "yo momma" vandalism. 164.214.1.54 ( talk) 14:14, 14 May 2008 (UTC)
many of these sections are essentially reprinting of the rules which isn't allowed per WP:NOT. large sections of this need to be gutted. Any finite details (dollar amounts, spin results, etc) need to be remove unless there is some crucial critical commentary being made.-- Crossmr ( talk) 16:21, 5 May 2010 (UTC)
The two parts of the Criticism section are 1) an unsourced criticism that luck plays too great a role in the game, and 2) a criticism that the game may not, in fact, realistically portray life.
Both of these seem bogus. Regarding the first criticism, Life is intentionally a game of chance, with a small element of skill and decision making. The criticism would only be valid if the game pretended to be anything other that, which it does not - the box top and rules point out the luck and skill elements clearly. You might as well criticize a dice-rolling game for its reliance on chance mechanics. In addition, the paragraph references the chance element of "Life Cards" - I don't even know what those are. There is nothing in the standard game called "Life Cards"
The second criticism is equally silly. This is a game - it's not pretending to be a realistic portrayal of everyone's actual life experiences, any more than the game of "Operation" is intended to depict realistic surgical methodology. To take this alleged gripe found in a single, somewhat obscure book and promote it to the level of criticism that deserves to be listed in an encyclopedic article is to take the game far, far too seriously.
I recommend deleting the entire section. Comments? -- Motley Fool 21:24, 6 January 2012 (UTC)
Why no mention of the only current Game of Life in production? http://www.amazon.co.uk/Hasbro-Game-of-Life-Adventures/dp/B004M8RUVI IainUK talk 00:16, 5 April 2012 (UTC)
Curious to know what the career options were in each of the versions from the 1960s to present day. Article should go into greater depth about changes between 1960s and modern day. — Preceding unsigned comment added by 137.54.31.9 ( talk) 03:10, 19 December 2013 (UTC)
I don't know which date/version this should be mentioned in, but in the version my family owned (and no longer do), each player had to decide their definition of success before starting, and the winner was the one who reached their chosen goal first. — Preceding unsigned comment added by 2601:1C0:CA00:387:69A3:82E8:3409:56DD ( talk) 00:17, 1 October 2021 (UTC)
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