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"non-movable adjacent parts".. what does that even mean? That they are fixed like that? In many games, such as Gears of War and Perfect Dark Zero the split screens are dynamic, you can go from full screen to split screen to the screen split on four mid game, and then back again. Split screens are no longer non-movable, they are dynamic. Also some games, like Fahrenheit, have dynamic split screens to show different angles of action or different NPC characters doing different things
JayKeaton15:39, 9 July 2007 (UTC)reply
Also XIII had a split screen feature in single player that sounds much like that one. In XIII when you shot someone in front of say a cliff, time would "pause" and you would see about 3 or 4 frames of the death in comic strip like boxes, the shot hitting, their expression of anguish as they recoil in pain, stumbling backwards and finally plunging over the cliff into the sea.
Hullo exclamation mark (
talk)
20:38, 10 November 2008 (UTC)reply