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There is a move discussion in progress on Talk:History of video game consoles (third generation) which affects this page. Please participate on that page and not in this talk page section. Thank you. — RMCD bot 01:59, 9 November 2015 (UTC)
I have never heard of this console before, and I'm an obsessed hobbyist. It does not belong as a peer of the main consoles of the sixth generation (dreamcast/PS2/xbox/gamecube), it should be in the section for "other consoles".
The reasons for this:
* Lack of recognition. * Lack of popularity or wide distribution at time of release. * Extremely cheap at release, far less than normal for a new console. * Lack of third party support for games. * Very unimpressive hardware, more suited to the mid 1990s, not the early to mid 2000s. * Citations often go to sales oriented page, or a different wiki style site, and are wrong (1kb ram can't be possible).
In summary, this is not a "real" game console, and the sudden inclusion of it on wikipedia along with the offerings by billion dollar corporations smells more like advertising by the manufacturer (who still sells it). Unless somebody objects, I'll remove it from the main table. If this is a peer of the big four, then so are a dozen other bargain bin fillers like the hyperscan or some of the many wii clones.
JoshuaPearce ( talk) 23:07, 21 November 2015 (UTC)
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The format at the end of the summary used for the similar articles (1st-5th) are bullet points following a statement like:
"Some features that distinguished fifth generation consoles from fourth generation consoles include: "
I don't know what to put as bullet points in this article or the Seventh Gen and Eighth Gen. Though I will add some hidden text in each. Thanks a lot! Houdinipeter ( talk) 22:34, 5 October 2016 (UTC)
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The article's section on the Dreamcast says that the Sega CD was a commercial failure and damaged Sega's reputation. This is inaccurate for a number of reasons:
I've tried to correct this... starting talk page discussion since Ferret has reverted three times now. ~ TheJoebro64 ( talk) 17:23, 4 April 2017 (UTC)
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I'm considering reverting a lot of the expansion today to the Dreamcast section. We have to remember this article is a quick overview of the consoles, not the main article. The amount of text dedicated to the Dreamcast was already beyond the others, and is now a considerable length. -- ferret ( talk) 21:50, 23 May 2018 (UTC)
@ferret regarding this;
I disagree with you on the hundreds of words actually making up for others mistakes regarding for example sales figures. The Dreamcast PRODUCTION as in "console manufacturing" ended, as did general hardware support (10years), while the stated sales figures for the console (which no longer lives, I see no reason to COI. I did not work @ Sega in 1998, 99 or 2000...
However, I agree with the sources - I apologize for simply taking the easiest way out while finding them.
Oh, and facts like hardware capabilities (vs software capabilities: two entirely different things) is not mentioned and is a very valid comparison between all of the consoles. The site I referrred to, Segaretro, has excellent information on the topic as well as documentation, benchmarks, publicly announced specs etc. The name of the site does not justify how reliable the source may be.
And also: I Agree with you, rolling back after my rather huge and clumsy addition to this page regarding all consoles (and not Dreamcast as you mentioned) and it kind of became a mess... However, a simple, yet non-technical as well as technical feature list compared between the ompetitors of the 6th gen I think would be a welcome addition. Note that in every edit I have made, I have corrected the following:
Oh, and yeah - The average polygon count of the Dreamcast was at around the figures I have previously stated, topping the PS2's avg. score 3 whole years after the release of the PS2 - because of HARDWARE capabilities, and not software. As in, in-built anti-aliasing, d3d bump-mapping, a Z-buffer, tiled deferred rendering (again, a comparison wouldnt have killed anyone.) as well as the very provable fact that Dolby Surround (upmixable stereo-encoded soundtracks) existed in games as I imagine the Dolby Surround logo would not come up in some sports games. Dolby Surround is upmixable by Pro Logic and Pro Logic II, making this no different than the PS2's capabilities for example, except for the lack of Dolby Digital in cutscenes and DVD's ofcourse.
But yeah, work for Sega, passionate about video-game consoles, platform specialist is my current position - I know a thing or two that can be proved regarding the polygon-count on-average from all of the consoles (*SPOILER ALERT*) and the overall most powerfull console of this era is *not* the Xbox but rather, the GameCube because of its PowerPC architecture as well as hw-offloading capabilities much like the Dreamcast except that the Dreamcast had different (and actually, no, not a COI - more efficient transportation route of polygons in that they where transferred directly to the VideoRAM of the console unlike the others where they had to store polygons in it's main-ram. Xbox suffered from this, and per console, Sega lost the LEAST amount of money (except for Sony obviously) per hardware sale of the remaining competitors.
And yeah, officially legal, published games (no, not homebrew - something entirely different) where a Open-Source SDK has been developed, and as of 2018 from 2002, the console has been getting stable and quite many both indie but also more serious games released just simply because of the fact that it's allowed - the licensing says so. So the OFFICIAL DREAMCAST game ever produced is NOT Karous, not Trigger Heart Elexia, but JoshProds Studios which have released numerous.
I also think its worth mentioning that the console has a lot more features than what appears in the table below. Well well, thats all for now. Hope I get to add info later on, with better references and shorter chapters of information in regards to what topic is being discussed. A classic one is the highest (480p) native output resolution for the DC, but yet the average polygon-count being higher for 3 years - according to you guys, longer than the DC lived. (Remember discontinuation and abandoning a console is two entirely different things, and at the VERY VERY least, closing the markets in a region-specific way like 2001 for the USA, 2002 for the PAL-areas and 2008 in Japan. Also, interestingly, despite having to keep track of both the modems' state AND using stuff like DMA, skipping a step
Hope you get to reconsider!
C you soon. — Preceding unsigned comment added by Petter3k ( talk • contribs) 02:07, 16 September 2018 (UTC)
Currently there seems to be no citation for this being a 6th generation console, I would argue, given that this machine is defined by its focus on motion control based game play, which was a characteristic of the 7th generation, that it would be better placed there. It seems as if it was almost like a proto dedicated Wii Sports console in a lot of ways. Its also quite late for a 6th generation console, though I understand release date isn't one of the primary concerns when placing consoles 2A00:23C5:D42B:9500:ADE8:5CD9:5D97:224F ( talk) 13:35, 28 July 2021 (UTC)
I checked the GameCube discontinuation source via the Wayback Machine and it seems that Nintendo ended Production for the GameCube with NOA's Vice President of marketing Perrin Kaplin saying that they wouldn't be producing anymore GameCubes but still having some inventory left for people to purchase. the system was discontinued in February 22, 2007 Justthat1guyinwiki ( talk) 01:39, 20 February 2023 (UTC)
Should we mention Windows XP here? It came out during the 6th generation and there is barely any mention of PC gaming on the generation pages. GamerKiller2347 ( talk) 06:26, 11 April 2024 (UTC)
Panasonic Q and PSX sholdn’t be in the “other consoles” section as they play exactly the same games, in the same media, that their parent consoles, Gamecube and PS2. There’s several products like these based on another consoles, specially in Japan. Aiwa Mega-CD is an example. 191.177.187.55 ( talk) 01:37, 1 May 2024 (UTC)