A fact from Remember Me (video game) appeared on Wikipedia's
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check views). The text of the entry was as follows:
Did you know... that the video game Remember Me was appraised by its developer as the
digital view of human identity compared to its
analog counterpart, Life Is Strange?
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Throughout the story, she is permitted to use her Memory Remix power to ultimately refurbish people's recollections. What do you mean by this? Can she alter the way people remember stuff?
Originally a PlayStation 3-exclusive titled Adrift, it was cancelled in 2011, then later purchased by Capcom, and resurrected as a multiplatform game. Would this be better as Originally planned to PlayStation 3-exclusive titled Adrift, it was cancelled in 2011 and was later purchased by Capcom and resurrected as a multiplatform game?
the screen will glitch. I know that
the source uses the word "glitch", but is there a different way to describe it? Maybe just putting quotation marks around it would work.
In terms of combat, the game allows players to create and customise their own move combos in the Combo Lab, which uses four categories of fighting moves called Pressens that players can reorganise by creating chains, earned through gaining PMP (Procedural Mastering Power), with a limit of four combos being active at any one time. This is a mouthful.
The special moves, S-Pressens, are made available to the player through the course of the game. Are you saying that more special moves unlock as the game goes on?
It is then made known that Memorize scientist Doctor Quaid is trying to find a way to control the Leapers through their Sensens to create a private army for Memorize. Could you reword this?
Moris explained that the game, while some elements looked fantastical, was grounded in the real world. How about Moris explained that while some elements looked fantastical, the game was grounded in the real world
To Justin Speer of GameTrailers, Remember Me presented its concept with "fascinating" and "ridiculous" elements, while the manipulation of minds with the Memory Remix was stated as rewarding. Not a big fan of the word "to" here. Also, towards the end would it be better to write was described as rewarding?
instances to use it. Opportunities would be a better word here, IMO.
Done
later parts of the story suffered from an amount of science fiction elements that disagreed with him. How about he said that the later parts of the story suffered from too many science fiction elements?
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