I've never heard of "rail shooter" being used to describe any shooter which you dont have direct control over the path of the character. Rather, I've only heard it used to describe a shooter where you can move the character to dodge but not explore around a world, AND the game isn't an overhead shooter (because people just call overhead shooters overhead shooters, never a subset of "rail shooters". So I've only seen the term used to describe games like "Starfox", and "Space Harrier".
Starfox? I would call the pokemon game where you take pictures a rail game before I would call starfox. I normally think of a rail game as a turret style shooter. I guess (for lack of a better descriptor) GunCon games to just be lightgun games. I guess your on a rail and that make since but there the traditional limit on what you can do far exceeds that of a game where your the passenger in a car and shooting everything that tries to gun you down. —Preceding unsigned comment added by 72.148.115.85 ( talk) 09:27, 24 November 2007 (UTC)
The article says that Space Harrier is the seminal rail shooter, but, really, Sin and Punishment deserves that designation... or at the very least a mention.
They are certainly unique enough to be their own catagory. And most importantly, not all light gun games would qualify as rail shooters. Both Starsky and Hutch and Resident Evil: Dead Aim are not rail shooters because the player controls the character's movement. Neither are Duck Hunt or Point Blank because you don't move in those games. User:Edward M January 16 2007
Are you sure that gaming press is consistent (or more often than not) refers to games in which the avatar is independently motile on the screen (as in Galaga, Raiden, Panzer Dragoon and other scrollers) as rail shooters? If these are not rail shooters, and I believe they are better described as scrolling shooters, then motion in a third dimension with an independently motile avatar is mechanically more similar to 2D scrollers than a fixed avatar in on a rail. For comparison, 2D platform games (Super Mario Bros) and 3D platform games (Super Mario Sunshine) are not mixed into divergent genres just because one version has a third dimension.
I'd suggest something like this:
-- Ethan Kennerly 04:35, 25 August 2007 (UTC)
I propose we remove REZ from the list of traditional rail shooter games, because in REZ player isn't given the ability to actually dodge enemy attacks. I believe it belongs to a different genre than Star Fox or Sin and Punishment. —Preceding unsigned comment added by 83.237.246.155 ( talk) 11:53, 18 October 2007 (UTC)
Removed House of the Dead, RE:UC and Time Crisis, because by this article's definitions a "traditional rail-shooter" game is where you can actually dodge enemy attacks, as opposed to light-gun shooters where you can only target and attack enemies and not dodge.
Whoever cares to do a SEPERATE list for light-gun shooters, please do. Otherwise, the whole article needs to be discussed and rewritten - before piling Panzer Dragoon, Killer7 and House of the Dead together. —Preceding
unsigned comment added by
91.76.110.62 (
talk)
13:54, 25 December 2007 (UTC)
this article is horrendous; i can't believe its 'high' priority. i have tagged it for deletion. here is my reasoning: The central definition of the term, given in the article, does not make sense. its a 'sub-genre' that encompasses a broad range of genres? thats a contridiction, surely. The 'traditional rail shooter' section is completely incorrect imo (notice others have made similar comments here; at least it seems not to reflect consensus). those games are just shoot em' ups; there is already a better article to this effect. At the very least its all original research, OR that seems to me to be unverifiable (because its incorrect...). The light gun game section is not as bad, however there is already a superior article on light gun games (furthermore, not all light gun games are on rails). 'On rails' is usually used as an adjective to describe the movement in certain (most, really) light gun games. That is, the game controls the movement of your avatar, as if on a virtual rail (leaving you free to shoot). Of course, this can be dismissed as simply my opinion; but the burden of proof is on whoever is claiming that 'on rails shooter' is a sub-genre encompassing other genres etc... if the proposed deletion fails, i will still remove all dubious original research and take whatever is left to afd due to being redundant. Bridies ( talk) 12:53, 4 February 2008 (UTC)
Ok, proposed deletion of the article was over the top and in any case, the tag has been removed and a source provided. However I am not satisfied the issues are resolved. Furthermore, since there are comments here such as ‘the whole article needs to be discussed and rewritten’, ‘somebody should research into this controversy more’ as well as general disagreement and confusion, I had a look at the pages of games cited as examples here and the sources they cite (if any of these don't work, go to the article they came from):
Rez: http://www.1up.com/do/reviewPage?cId=3165700 describes the game as an ‘experimental on-rails music based shooter’. However, ‘on-rails’ is here used as an adjective to describe gameplay, not to define the genre (unless we need an article on ‘experimental on-rails music based shooter’ games?)
http://uk.xbox360.ign.com/articles/848/848434p1.html calls it a ‘rail shooter at its core’
http://www.shacknews.com/onearticle.x/48901 also calls it a ‘rail shooter’
There are numerous sources that describe it simply as a ‘shooter’.
Star Fox is not classed in its wiki article as a ‘rail shooter’; likewise in the sources cited. Worth noting there’s some disagreement on this talk page about it.
http://uk.xbox360.ign.com/articles/746/746646p2.html however notes ‘on-rails shooting gameplay’. Here, again, ‘on rails’ is an adjective used to describe gameplay, not a definition of genre.
Sin and punishment: http://uk.ign64.ign.com/articles/165/165248p1.html ‘Rail shooter (forward-facing, 2D feel)’ is under ‘features’; under ‘genre’ is ‘Third-Person Action’.
http://uk.gamespot.com/n64/action/sinandpunishmentsote/review.html interestingly, this review notes the space harrier and panzer influences. It terms the game a ‘shooter’; in the genre bit at the side, ‘action’ is given.
http://uk.gamespot.com/wii/action/sinandpunishmentsote/review.html review of wii version. Uses the term ‘arcade-style "rail" shooter’. Also says: ‘The easiest way to describe Sin and Punishment is to say that it's a rail shooter similar in spirit to Panzer Dragoon or Space Harrier’. ‘Action’ is again given as genre in the bit at the side.
Buck Rogers: no mention of genre in the (small) wiki section.
Space Harrier: though its wiki page terms is a ‘rail shooter’, all references term it a ‘shooter’ or ‘shoot ‘em up’.
Silpheed: is termed a shoot ‘em up on its wiki article, as do the (few) references.
Time Crisis: wiki article calls it a ‘rail shooter’; there are no references. Some sources from the usual suspects, I googled myself:
http://uk.ps3.ign.com/articles/836/836596p2.html the review has no mention of ‘rail shooter’ as a genre, only ‘on-rails’ to describe the movement. The genre is given as ‘light gun game’.
http://www.metacritic.com/games/platforms/ps3/timecrisis4 ‘light gun’ and ‘action’ given as genre.
The above talk about the 4th instalment which deviates (I think…) from the on-rails format a little, however.
This review mentions the series as a whole: http://www.shacknews.com/featuredarticle.x?id=685 it’s a ‘light gun shooter series’.
Virtua Cop’s article calls it a ‘rail shooter’; again no references to support this (article has no references at all).
House of the dead 4: article calls it a ‘rail shooter’; cited source http://uk.gamespot.com/news/6153652.html calls it a ‘light gun shooter’.
I conclude from the above evidence that ‘on-rails’ is primarily a term used to describe movement in certain games. The article should be renamed to reflect this. These games include both (most) light gun games and certain shoot ‘em ups. The term is occasionally used as a (sub) genre definition applicable to the latter. The reason is that these games do not fit into sub-genres such as ‘scrolling shoot em ups’ (note: there is a discrepancy between this and the video game genres page. Said page has ‘shooter’ as the genre and ‘shoot ‘em ups’ as a sub-genre, as well as FPSs etc). It should be made clear that this is an occasionally used term and is not necessarily prevalent critical consensus. Light-gun games are not normally termed ‘rail shooters’ (as an alternative genre definition). There is a trend on wikipedia to categorise them as such but this runs counter to the evidence supplied and should be rectified. The tone of the light-gun section should be altered slightly to show it is about the development/history of ‘on-rails’ movement in these games; a link to the main article should be provided for info on the genre proper. Any thoughts? More sources could be useful although I’m reasonably confident these will reflect the trend. If there are no objections I’ll try and work in the above points? Bridies ( talk) 00:26, 5 February 2008 (UTC)
I moved the information on light gun games to a seperate article, light gun shooter. 'Light gun shooter' is a more prevalent term than 'rail shooter', as applicable to light gun games; seperating them from games like space harrier etc, is also less confusing. Light gun games should also be removed from the list section, as there is already a list of light gun games. Bridies ( talk) 14:52, 31 March 2008 (UTC)
According to this list, it's a rail shooter, and is also from 1983, which predates Space Harrier. The references all seem to be "Top ###" lists, though so a reference to it actually being a rail shooter would probably be needed. /info/en/?search=List_of_video_games_considered_the_best 172.56.209.60 ( talk) 18:42, 1 July 2024 (UTC)