The following discussion is closed. Please do not modify it. Subsequent comments should be made on the appropriate discussion page. No further edits should be made to this discussion.
B.
Reliable sources are
cited inline. All content that
could reasonably be challenged, except for plot summaries and that which summarizes cited content elsewhere in the article, must be cited no later than the end of the paragraph (or line if the content is not in prose):
"Publication of the game was troubled, with Curly Monsters staff voicing creative differences on packaging and marketing decisions made by Microsoft Game Studios." - this sentence can be rewritten, for example: "The game's publication faced challenges, as Curly Monsters staff voiced creative differences regarding packaging and marketing decisions made by Microsoft Game Studios."
YDone.
Gameplay
"collecting objects" - what kind of objects?
YThese are the power-ups mentioned earlier, but I have made this more clear. If you check the manual, these are generic and color-coded, so there's not really any way to describe them beyond red, yellow, blue, and so on.
Sales
Who is Andy Satterthwaite?
Andy Satterthwaite is mentioned earlier in the article as a member of the development team.
Reception
"Reviewers were mixed on the track design for the game." - could be "Regarding track design, reviewers had mixed opinions."
YDone, although preferred to state this in active over passive voice.
"Shawn Sanders of Game Revolution stated 'Quantum Redshift doesn't do much wrong, but it doesn't really try to do much new, either...if you own any other hovercraft racer for any other system, then you more than likely own Quantum Redshift already'." - This quote effectively captures the sentiment, but you could consider paraphrasing it slightly for clarity without losing its essence. For example, Shawn Sanders of Game Revolution noted that while Quantum Redshift doesn't have major flaws, it also doesn't introduce significant new elements to the genre."
YDone.
Retrospective reception
"In contrast, writing for The Escapist, Jim Rossignol evaluated the game as a 'flawed and doomed project', stating 'whatever you thought of Quantum Redshift's lavish imitations, its water-beaded camera and hyperbolic, spandex-carved pilots, the facts of its critical and commercial slump are undeniable', association its failure to unfavorable comparisons to Wipeout." - This sentence is a bit long and complex. Consider breaking it down for better readability. For example: "On the other hand, Jim Rossignol of The Escapist evaluated the game as a 'flawed and doomed project.' He noted that despite Quantum Redshift's visual elements and stylistic choices, its critical and commercial failure was evident, attributing its shortcomings to unfavorable comparisons with Wipeout."
The discussion above is closed. Please do not modify it. Subsequent comments should be made on the appropriate discussion page. No further edits should be made to this discussion.