The project was renamed long ago to Quake Live, also there is a beta test now, someone should fix this 68.94.11.132 ( talk) 06:19, 20 February 2008 (UTC)
According to this interview: [1] it will be just launched in a web-browser! So the information in the article is incorrect unless someone playing the beta can proof it. 78.48.164.147 ( talk) 20:26, 22 May 2008 (UTC)
GarageGames InstantAction.com is also developing something like this
Right now it is being played from [ [2]]. So for the moment, Yes. 3bman92 ( talk) 02:55, 22 January 2009 (UTC)
Its not really played via webbrowser, but via webbrowser plugin, the browser only has to do with some of the website, whereas the rest is handled by the quake live plug-in, also the flash thing is not really notable since most 3d games are run with shockwave or unity (more recent, such as cartoon networks fusion fall was made with unity), and older ones may be java flash could do a FPS but only with a 3d engine (like papervision or away 3d) or flash 10, and the results probably wouldn't be very good, that being said, whoever wrote that has their plug-in info confused. I'm not an expert, but I have been an internet user long enough to know the difference between some of them. Atomic1fire ( talk) 03:28, 4 July 2009 (UTC)
Should this really be labeled a MMOFPS? I think it is a regular FPS with multiplayer support. —Preceding unsigned comment added by 24.175.66.16 ( talk) 02:24, 28 July 2008 (UTC)
I agree. It is not an MMO. It is essentially Quake 3 Arena played in a browser. I changed it to FPS. -- Dylan Mikus ( talk) 03:20, 8 August 2008 (UTC)
Just changed it from saying 'will be a free version of Quake III: Arena' to 'Quake III Gold', cause Gold contains the Team Arena expansion pack too - The teaser trailer on the offical site shows the Team Arena way of holding flags, and the Kamikaze powerup.
Someone changed it back to Quake III Arena - I've changed it back again, and make the explanation for my working more blatant. If it changes again, I can't be bothered to fix it. JaffaCakeLover ( talk) 11:12, 29 November 2008 (UTC)
John Carmack stated in his keynote speech that Quake Live will not support mods. I don't really know how to link to videos, but here is a link to a website that this information appears on. No mod support —Preceding unsigned comment added by Da newb ( talk • contribs) 03:25, 8 August 2008 (UTC)
no updates what so ever? i mean... i can understand that there's a no disclosure agreement but something must have surfaced from those responisble. it's kind of depressing. the project feels dead. —Preceding unsigned comment added by 217.210.119.28 ( talk) 10:26, 14 November 2008 (UTC)
I'm seeing December 31st, 2008 many places. I'm assuming that is because ID says they'll be releasing in 2009, but I'm wondering if there is any truth to it actually being released then. Homerspy ( talk) 02:05, 3 December 2008 (UTC)
It wasn't released then. so i assume its wrong obviously. —Preceding unsigned comment added by 24.222.180.37 ( talk) 18:38, 28 January 2009 (UTC)
I have been lucky enough to be selected for beta-testing, and I can give at least a partial list of weapons. Machine Gun, Minigun, a Laser Rifle weapon, a Grenade Launcher, a Lightning Gun, a machine gun/sub-machine gun type weapon that shoots energy balls, a Rocket Launcher, Flak Gun type weapon, a melee weapon that is a saw, a shotgun that appears to have a laser pointer when not in a characters hand. Every weapon except the saw can zoom. There is currently Capture the Flag, Free for All, and Team Death-Match game types. Note that this information will probably not be full when the game is actually released. 3bman92 ( talk) 02:51, 22 January 2009 (UTC)
The "saw" you speak of is the gauntlet. and the "flak gun" is the railgun. the "machinegun type weapon that shoots energy balls" is a plasma gun. —Preceding unsigned comment added by 24.222.180.37 ( talk) 18:40, 28 January 2009 (UTC)
It has the same weapons as Quake III Arena, because it is Quake III Arena. -- Pmsyyz ( talk) 08:23, 26 February 2009 (UTC)
The article states that Quake Live runs on Windows and Mac. However I'm currently in the Beta and it only runs on Windows and only supports IE and Firefox. 84.46.58.61 ( talk) 06:38, 11 February 2009 (UTC)
What about Firefox on Mac? 81.136.198.171 ( talk) 11:11, 12 February 2009 (UTC)
Currently only supports Windows XP and Windows Vista using FF2/3 or IE7/8: [3]
according to the login version on the beta software, a linux version is in the works as well as a mac version. -- 66.158.232.98 ( talk) 22:44, 20 February 2009 (UTC)
Currently only supports Windows XP and Windows Vista using FF2/3 or IE7/8: [4]
same here! Ms.henrick ( talk) 14:30, 17 December 2010 (UTC)
Maybe a mention that the blood has been removed and the gore replaced by sparks, assumingly to avoid advertisers being put off by the gore of regular quake 3. -- 94.193.66.60 ( talk) 23:09, 26 February 2009 (UTC)
"The queues have since been removed and the servers have been upgraded to handle the large amount of african-american users." Uh wtf?? Removed "african-american" Happypc ( talk) 19:46, 4 May 2009 (UTC)
I think it would be interesting to have a section explaining the technology that is used to play quake 3 in browser. Lord Metroid ( talk) 12:31, 5 May 2009 (UTC)
I'm assuming all the plugin does is A) run the game in the browser window (or in full screen) and B)allow the browser to interact with game settings, such as the lobby) unless calls are just made to the game using the plugin so that the actual website is just a lot of javascript, ajax, and stuff handled by the plugin, but that's only what I assume the technology behind it is. Atomic1fire ( talk) 03:32, 4 July 2009 (UTC)
As Quake Live is a full, native executable running directly on the end-user's machine, it has full access to the filesystem, operating system, etc. Since it is launched (and only launched) with the web browser as a front-end, users could easily misunderstand the true nature of the application, and assume that it is "sandboxed" within the web browser, like typical web content (flash, java, AJAX, etc). Although it can be assumed that id Software will not install malware or other 3rd party payloads, etc, it is certainly a technical possibility that they could. I think the article should make mention of these facts. -- Dan East ( talk) 08:17, 24 August 2009 (UTC)
It would probably be worth mentioning that the system is supported by country targeted in-game advertising? Jixor ( talk) 09:40, 24 August 2009 (UTC)
That Linux thing doesn't seem relative. —Preceding unsigned comment added by 66.183.155.87 ( talk) 11:11, 18 December 2009 (UTC)
I don't undarstand. In "Gameplay" it's written that QL is backed financially by IGA, but in "Marketing" it's said that it was actual during closed beta... It should be checked. Kubus peel ( talk) 12:22, 24 December 2009 (UTC)
Quake Live is being played in every tournament like QuakeCon and IEM, it is the Quake game to play. and because thats the game major tournaments use, no other tournament is going to pick Quake 3 just because pros arent going to practice 2 different games
its what the pros are playing. no tournament plays Quake 3 anymore. They used to play Quake 4 a little bit, but now its Quake Live only. Seriously. I know what I'm talking about.
Ice Truck Killer ( talk) 21:50, 12 March 2010 (UTC)
The bit about there only being Bethesda ads is wrong. Ever since QL went out of beta there have been real ads on the site and in the game. Also, there's a lot more maps than 25 (it's closer to 50 counting the premium maps) and it has more than 4 game modes (there's 8 not including the Dev Pick modes that used to happen every weekend) as stated in the "During the QuakeCon 2008 keynote speech" paragraph. That sentence is clearly outdated and I'm removing it unless someone has a problem with it.-- 72.181.9.105 ( talk) 13:37, 19 August 2010 (UTC)
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