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Just merge this article to Pcsx2 .. this one is much smaller than the Pcsx2 one.
PCSX2 is NOT the only PS2 emulator that can play commercial games. There's Play!, which can run several commercial games, and there are others that can as well: hpsx64, NeutrinoSX2, PS2EMU, etc. Might want to re-consider such a statement, as PCSX2 is the only HIGHLY POPULAR PS2 emulator that can run commercial games, but others are catching up. Basically, that statement is simply unverifiable and the contrary is provable. — Preceding unsigned comment added by 76.108.187.36 ( talk) 02:24, 10 May 2015 (UTC)
Play! is also the only PS2 emulator that can work on the ARM architecture with GL ES and Android, along with x86-64 Windows/OS X. — Preceding unsigned comment added by 76.108.187.36 ( talk) 02:25, 10 May 2015 (UTC)
Noticing the argument below between pcsx2 developer Refraction and Oni Lukos, it is also important to clarify that not only is a fast CPU important but also which videocards in a particular series (generation) are optimal. Since every series (eg Geforce 6 series) has cards running the gamut from weak integrated lowend to immensely more powerful highend we should clarify the cutoff point for which cards in a particular series are ideal for the emulator.
As it stands now these would include for Nvidia: (this is a general rule. A few games will require more and some games less)
Geforce 6 series: 6800gs and above
Geforce 7 series: 7600gt and above
Geforce 8 series: 8600 and above
Geforce 9 series: 9500gt and above
Geforce 200 series: As of now only highend cards for this series have been release, so pcsx2 is child's play for these monsters
For ATI:
Radeon X1000 series: X1600 and above
Radeon HD 2000 series: 2600 and above
Radeon HD 3000 series: 3650 and above
Radeon HD 4000 series: As of now, only highend cards for this series have been release, so pcsx2 is child's play for these monsters —Preceding unsigned comment added by 142.161.168.24 ( talk) 08:22, 24 December 2008 (UTC)
There is much more information in the Pcsx2 definition.
The two articles are pretty much equivalent now. One of them should be changed to a redirect. Meneth 18:35, 20 April 2006 (UTC)
When was the first version released? 86.132.143.245 22:19, 3 September 2006 (UTC)
There is a newer version of PCSX2(0.9.2) that has been released. I'm not sure what the differences are yet between this version and the older one.-- Apocalypse FP 23:38, 4 December 2006 (UTC)
PCSX2 features online play now.
Even more shocking, it could connect to an *official* monster rancher server, and interaction with people using real PS2's was confirmed.
This link showcases that. Someone please add this to current article, http://www.pcsx2.net/?p=1#2090 -- 81.192.40.172 03:14, 2 September 2007 (UTC) Omegasaid
is it? it doesn't seem to work —Preceding unsigned comment added by TMV943 ( talk • contribs) 04:09, 29 October 2007 (UTC)
There were some "DNS issues" with the network it was hosted on. The site was still working, but to visit it, a HOSTS file fix was needed. Currently, there are no issues Hard Core Rikki 09:40, 16 November 2007 (UTC)
The article at the time of posting this says that "Most 2D games and menus can reach 60-120 FPS, and with the latest version, in-game 3D performance on a relatively new desktop computer can reach speeds greater than the native PS2 frame rate of 60 FPS (NTSC) and 50 FPS (PAL)". I popped in my Disgaea disc and tried this emulator. I never even broke 40 FPS, even with dual core support enabled. I have relatively modern hardware (2 years old), so if Disgaea's MENUS run like crap...I shudder to think about the speed of FFX, which is full 3D. I can try this out at a future date, but for now, I'm going to leave the accuracy template up. Might I add that the about page says "...you will still need the latest and most powerfull [sic] machine you can get your hands on to even break the 30 FPS mark." -- Oni Lukos c t 07:00, 11 April 2008 (UTC)
Decided to try FFX now instead of waiting. Fairly consistent 30 FPS during the opening menu, even with both cores maxed out. Certainly not the 60 FPS mentioned in this article. -- Oni Lukos c t 07:12, 11 April 2008 (UTC)
I did some research, and apparently on very high end modern hardware, it will run at full speed. However, the article implies that it works on hardware from two years ago (it doesn't mention high end at all) at full speed, and seeing as I do have hardware that is above the minimum as stated in the article, I'm leaving the accuracy tag there until I can gather more information. -- Oni Lukos c t 19:36, 13 April 2008 (UTC)
I am one of the main developers of PCSX2, i have ammended the system requirements slightly to reflect a more accurate spec required to run Final Fantasy X at the stated speed. It was correct minus the clock speed. Generally machines around the 3Ghz mark don't have much problem running FFX at full speed (i personally have a C2Q @ 3.4, but had a C2D at 3Ghz before and it ran full speed constantly) -- Refraction
I realize this is an old conversation but I had a Dell Inspiron 6400 laptop (yes, a LAPTOP) back in 2008, if you check you'll see my specs as a mere C2D T2400 @ 1.83GHz with a 256 MB ATI Mobility Radeon X1400... and Disgaea ran at near-60 fps. I played it around the same time Oni Lukos did, circa 2008 because I purchased that laptop as a middle-of-the-road solution (mostly office work, a little light gaming on the side). Yes, it's totally arse for any other game (God Hand's fmv showed single-digit fps), but for Disgaea I played an entirely new game from scratch, then into New Game+, and tested several endings, so I know the specs required for the emu should be ok for what Oni Lukos had. I don't know how the hell he was getting such low performance. Possibly his drivers were crap and not configured properly. But his pc clearly outperforms mine and yet mine played Disgaea well. - 175.144.216.177 ( talk) 03:19, 19 December 2010 (UTC)
With an Nvidia 8600GT 256MB DDR3, PCSX2 0.9.7, GSDX 846 0.1.9 SSE2, SPU2-X 1.4.0 and Lilypad. Framerates without speedhacks are 33-50+ FPS, framerates with EE cyclerate 3 and VU cycle stealing maximum as well as wait loop hack are 60-90+ FPS (in speed) thus making Final Fantasy X playable on low spec dual cores and overclocked Pentium 4s. The framerate does begin to drop as the polygon count rises, but during most of the game the framerate is very consistent and smooth.
For proof (which I know you will demand) search Youtube for "Final Fantasy X Pentium 4" and check the video I posted. I used SPU null in that video [because it's 8% faster] and I'm posting another one soon with sound that is as quick as the SPU null version because I changed the clockspeed from 4 to 4.25 ghz. —Preceding unsigned comment added by Dangerousd777 ( talk • contribs) 10:07, 29 July 2010 (UTC)
I would like to notice, that PCSX2 does not work on 64 bit Linux systems! It works with 32 bit emulation only!(I had it running on Gentoo amd64 bit from under chroot of i686) 32 bit emulation libraries help, but it didn't happen in my case. —Preceding unsigned comment added by 78.102.114.174 ( talk) 22:57, 19 September 2010 (UTC)
Updated the system requirements section. Basically you want Win7 over XP because of DX11 hardware support (and 7 over Vista because of driver availability). This is the "recommended spec" we're talking about anyway, not the minimum (it'll still run on XP and Vista). - Truce ( talk) 05:47, 20 December 2010 (UTC)
Isn't this section both off-topic, speculative, and in some cases, overtly detailed in side-tracking areas? Discussing AMD vs. Intel is in and of itself a faux-pa in an article not specifically geared for that subject (unless what was referred would be some other publications objective test of performance on specific bits of hardware, of course). It does not have any in-line citations, and it speculatively discusses hardware performance between platforms/pieces of hardware - something which this article is not about. Discussing how the emulator can use threads etcetera is all fine, but going on about certain CPU's versus others is not. I won't edit the article for now, hjowever, someone should sreiously dig into it (the simplest way of doing a "quick and dirty" fix would be to just remove the second half of the "Hardware Requirements" section (i.e. everything but the sentence "Hardware requirements are largely game-dependant although the performance bottleneck of this emulator in most cases is the CPU rather than than the GPU: in short, having a computer with a faster CPU should net you better PCSX2 performance. Some games however may run slower due to unoptimized GFX code or weak GPU cards.")).
81.227.4.20 ( talk) 19:03, 2 January 2014 (UTC)
The entire section should be removed since it is WP:OR as synthesis. Unless you can find a reliable source which discusses PCSX2's performance on AMD and Intel platforms, then a discussion comparing the two has no place on this article. -- Odie5533 ( talk) 04:17, 4 February 2014 (UTC)
I've just tried searching Wikipedia for information on the PS2emu emulator and found it redirects to this article. Seeing as this is a rival emulator, I wonder if this is some vandalism (or some abuse of marketing). Before I break the redirect, does anyone know why it would redirect (no Talk page on that article)? Was PCSX2 once known as PS2 Emu? Maybe a fork from the project? It isn't mentioned in this page, which is why I'm suspicious... QuickHare ( talk) 00:20, 24 October 2015 (UTC)
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Ps 94.129.68.50 ( talk) 03:52, 19 December 2021 (UTC)
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Saw a funny debate over the revision notes, looked around and it got me wondering: is PCSX2 actually "available" on Mac/XBox or not? It looks like MacOS only has a nightly/beta version and no actual full, proper release like Windows or Linux which is curious since it has been around for a while. XBox is also a funny case because its version is a universal Windows application so basically a PC app running on a console, seems to be PCSX2 but put over to console, bu is not named PCSX2 and is a separate fork. Pretty weird. GallantUndertaker769 ( talk) 23:22, 9 June 2023 (UTC)