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OpenMW is software that has been around for over 6 years[nota 1] and doesn't fall under "A7: Article about a company, corporation, organization, or group, which does not indicate the importance or significance of the subject". It's purpose is the re-implementation of the
Morrowind game engine to allow
Morrowind to be played on Linux, Mac and Windows using modern hardware. This is contrast to
Skywind which is just a mod that recreates Morrowind inside of
Skyrim. One of the lead developers of OpenMW is also the lead developer of
OpenAL-Soft. OpenMW has been mentioned in the
Bullet_(software) page and the
List_of_game_engine_recreations and is worthy of being included as an article on wikipedia.
Psi29a (
talk)
15:54, 17 December 2015 (UTC)reply
I'm removing the completely pointless screenshots of nearly nothing. The article doesn't even say what "Example Suite" is, and we have no encyclopedic purpose in illustrating some CG crude polygons that look like computer animation from ca. 1986. —
SMcCandlish ☺☏¢ ≽ʌⱷ҅ᴥⱷʌ≼ 02:39, 25 August 2017 (UTC)reply
Well, I have nothign against better material, but while this was not great this at least illustrates: a working engine and the status of the content creation. Do you have something better?
Shaddim (
talk)
10:36, 25 August 2017 (UTC)reply
Yes, the sourced text indicating there's a working engine and the status of content creation. Image-wise, what we probably want is screenshots of actual gameplay that don't show any Bethesda-copyrighted resources; this is probably best done with stuff from Project: Tamriel and Tamriel Rebuilt, who have put together a tremendous number of all-new game resources, in a consolidated collection. Would probably need to be something built for this purpose in OpenMW-CS, to ensure no Bethesda images are included. I can ask about it on one of their forums. —
SMcCandlish ☺☏¢ ≽ʌⱷ҅ᴥⱷʌ≼ 02:10, 27 August 2017 (UTC)reply