This is an archive of past discussions. Do not edit the contents of this page. If you wish to start a new discussion or revive an old one, please do so on the current talk page. |
Archive 1 | Archive 2 | Archive 3 |
Nobodys looked here in several years, its wonderful to look back and see the speculation and the figuring out of things. The community is much much smaller now than ever and is likely only shrinking. I've spent years and years playing. Its been a blast. Here's to you Bill,RIP.
Boomerwaffle
I checked the provided source and it had no mention of the dawn of the dead remake, although it did give mention to 28 days later, i suggest that the supposed inspiration from dawn of the dead 04 be removed —Preceding unsigned comment added by 67.180.248.125 ( talk) 10:52, 27 October 2007 (UTC)
I have removed the half life series template as the half life series has nothing to do with left 4 dead. See discussion here: Template talk:Half-Life series-- Wiki Fanatic | Talk 07:43, 27 November 2006 (UTC)
You need to add this the hte HL2 source stuff... add it to the btm of the page menu with HL2, CSS, TF2, and the other source games... I'm just passing through and leaving a note.
Looks like an anonymous editor has added a fan site already. Should we leave it? Or remove it? I know some wikis like Crysis prefer not to have fansites. -- Gamer007 04:58, 16 January 2007 (UTC) They don't provide any reliable sources for information (mostly mirroring other sources) so there's really no reason to include it in the article. IrDewey ( talk) 17:56, 2 February 2008 (UTC)
I see nothing wrong with adding fansites in the "External Links" section. It's all related to the game itself and we can't just assume that each fansite is just a mirror of other sources. I'm sure each site seeks out their own exclusives for information when it becomes available, thus making it an asset to the community. Why limit that?? It's also up to the people viewing the links which ones they visit, not up to random Wiki users if fansites should be added or not (and then removed...). Just as you can undo changes to links added, we (the people who enjoy having them here) can undo your changes. It can be an endless, pointless, cycle, you know? -- Chemicalduck ( talk) 13:36, 19 February 2008 (UTC)
It seems like the consensus is that useful fansites should be allowed. I've tried adding back Left 4 Dead 411 but user SkyWalker removed it because of "spam". I'll continue adding it back until good reason is given why it shouldn't be allowed. Deadsquerl ( talk) 02:12, 24 July 2008 (UTC)
Can anyone cite where this is confirmed as coming out for the 360?
It is 100%. This game looks awesome. —Preceding unsigned comment added by Jovack ( talk • contribs) 20:22, 11 December 2007 (UTC)
Yea it has been confermed for the xbox 360 and pc Conquer59 ( talk) 13:08, 30 May 2008 (UTC)
Valve themselves confirmed it. —Preceding unsigned comment added by 24.222.180.36 ( talk) 00:57, 15 November 2008 (UTC)
Why did someone remove the link to the trailer on youtube? Is this not aloud? If so please say so. -- Black_Mesa | Talk 15:56, 25 January 2007 (UTC)
I'm going to add to the smoker part of the article that it can strangle survivors when it's above them, my source: [1]-- Sherk 03:37, 16 February 2007 (UTC)
I added some info from this article, who get theirs right from Valve themselves. There's probably a bunch more to add if someone wants to comb through it all. -- HertzaHaeon 16:56, 13 April 2007 (UTC)
"The Hunter An agile Infected who can climb walls and jump over rooftops, similar to Half-Life 2's Fast Zombie. It can pin a Survivor down on the floor and slash at them with long claws, rendering the victim powerless unless The Hunter is killed by a team-mate or knocked off its victim. The Hunter can also retreat."
Can someone clarify what it means for the hunter to retreat? As far as I know anything can "retreat"
This is listed under awareness: "The game will feature full body awareness in which the players will be able to see their own bodies when they look down, this feature was first added in F.E.A.R."
As far as I know, you could see your own body with the option enabled in Tribes 2. F.E.A.R. wasn't the first.
EDIT: You could also see your own body in SIN I believe, other games too probably, FEAR was definitely not the first.
This feature isn't in the full game it seems.-- 76.208.16.171 ( talk) 18:07, 23 November 2008 (UTC)
This feature is disabled in the 360 version for some reason. Don't know why Certain Affinity would dumb down the graphics, the 360 can definitely handle it. 168.169.63.128 ( talk) 13:00, 25 November 2008 (UTC)
The 360 could handle it, but you'd have one less zombie in your graphics budget. I'd rather have the zombie, myself. 72.248.137.205 ( talk) 23:48, 8 December 2008 (UTC)
Why is there no mention that the origin of this game comes from the zombie mod for CS? 90.192.92.47 02:09, 8 August 2007 (UTC)
It was accualy developed because the founder of turtel rock studios saw that the guys from valve loved to play agianst his bots. And they found out that 3-4 people agianst 30 bots limited to knifes was a hell of fun. thats mainly the reason. =D
Source that, because I really doubt that is true. Also, I don't think that bot knife fights really would have anything to do with this game... After all, you don't seem to rely on beating back the zombies so much as shooting them to hell. —Preceding unsigned comment added by Milskidasith ( talk • contribs) 16:58, 26 August 2008 (UTC)
It's obvious Turtle saw how much players loved zombie mod and made a great move to make a whole game on it... —Preceding unsigned comment added by 71.206.181.241 ( talk) 19:25, 31 August 2008 (UTC)
FYI, i think Jurassic Park Tresspasser was the first to show the players body. It showed the female characters breasts with a health meter when the player looked down, previous to that i believe all you got was feet on certain FPS games. —Preceding
unsigned comment added by
82.37.250.27 (
talk)
20:42, 29 September 2008 (UTC)
The reference of the 30 bots with knives is from the developer commentary. 68.39.99.22 ( talk) 02:52, 23 November 2008 (UTC)
Its coming for Xbox 360, its notifed on many sites, but i've seen it on www.gamereactor.no < this is a norwegian site so... —Preceding unsigned comment added by 82.147.34.250 ( talk) 06:45, 23 October 2007 (UTC)
There's no source for the character last names, just wanted to let you know before I remove them (new at the wiki editing thing). Squerl ( talk) 00:04, 7 December 2007 (UTC)
Wikipedia is not a game guide, and this entire article is essentially a game guide -- list of weapons, list of characters, etc. Furthermore, most aren't even cited. If someone wants to edit the article I'll give them a week or so, but if not I'm going to remove a lot of content that contributes to the article simply being a game guide. Enfestid ( talk) 18:17, 8 December 2007 (UTC)
Both IGN and Gamespy say the game is going to be released in February 2008. I'm not going to edit the article until there is any agreement on the release date. What do you guys think? Here are the links to where I found the release date. http://pc.ign.com/articles/760/760290p1.html http://pc.gamespy.com/pc/turtle-rock-project/787896p1.html Noneforall ( talk) 21:51, 3 January 2008 (UTC)
This article contains some good information, especially concerning the release ("Valve's Chet Faliszek told us to expect the title in August or September") and gameplay scenarios, and the current reasons why the release has been delayed. http://www.shacknews.com/featuredarticle.x?id=745 -- CitrusFreak12 ( talk) 21:07, 18 January 2008 (UTC)
As of recently there has been a release date set for October 15th 2008. (Courtesy of GameStop) This date is subject to change, but I'm sure everyone is glad that there is one now. —Preceding unsigned comment added by Residentevilfan3d ( talk • contribs) 19:45, 8 February 2008 (UTC)
I think "Q4 2008" sounds more relyable than an estimated month or date. Cypher00 ( talk) 21:42, 2 March 2008 (UTC)
That Gamespot article doesn't make sense though, as it says that it has already been released in Europe and that's not true. I don't think it would be a good idea to base it on that October release date.
Spirallingspirit (
talk)
23:50, 7 April 2008 (UTC)
What do you guys think about describing the individual levels (hospital, cornfield, airport, and "murky countryside")? I think there is enough information on the hospital and cornfield levels that can be garnered from previews and hands-on videos and articles (eg, the cornfield features a farmhouse with boarded-up windows and barbed wire where the final stand takes place, the final stand of the hospital level takes place on the roof of the hospital while waiting for a helicopter, etc). -- CitrusFreak12 ( talk) 22:28, 18 January 2008 (UTC)
Has it been confirmed for the PlayStation 3 or will this remain a Xbox 360 exclusive? Does anyone know? Have Valve confirmed this? Damien Russell ( talk) 12:22, 20 January 2008 (UTC)
I just realized the intro says nothing about what the game is about, and also gives a lot of unnecessary details of what exactly happened at the first con viewings. I took it upon myself to correct that. Hope you like it. I guess a few more important details of the game could be included in the intro, such as the AI director system. HertzaHaeon ( talk) 20:20, 26 January 2008 (UTC)
The "AI" and "The Survivors" sections are messed up. —Preceding unsigned comment added by 87.21.179.39 ( talk) 23:07, 9 February 2008 (UTC)
It says in The Survivors section that: "Although there are only four playable characters, as you progress in the game players will encounter NPCs who will help you and your team out." Can some please put a source for this because I have not read anywhere that there are friendly NPCs. I know there are people like the Helicopter pilot and such, but those don't really count.-- 99.243.5.157 ( talk) 23:27, 16 April 2008 (UTC)
In all of the screenshots I've seen, it appears the sniper rifle is a scoped Mini-14. There is also a reference to it on the news page ( [5]). Right now the article says M21; just curious which it is. Thanks. 66.191.19.217 ( talk) 17:34, 17 May 2008 (UTC)
Surely there is more info available on the Louis character... it seems unlikely that with the detail in the backstory of the other characters Louis' story is literally "A black guy". So I am guessing the lack of detail is an omission? Condolini ( talk) 00:31, 25 May 2008 (UTC)
How do you know he is a black guy?
Believe it or not, but I have interacted with these dark pigmented humans known as black guys and I can identify who they are. Louis sure looks like one from my observations. —Preceding unsigned comment added by 24.171.124.156 ( talk) 04:20, 25 June 2008 (UTC)
by his apparell we may assume that he has some sort of office job. —Preceding unsigned comment added by 24.222.180.36 ( talk) 01:01, 15 November 2008 (UTC)
According to the games strategy guide,Louis is a manager at a electronics store.-- 76.208.16.171 ( talk) 18:09, 23 November 2008 (UTC)
Shouldn't we put more emphases on the fact that the survivors are going to look different in the final version of something? -- 81.156.26.22 ( talk) 20:35, 16 July 2008 (UTC)
I believe the PS3 version has been nicked. Absolutely no mention of it anywhere anymore, and completely absent at E3. Changed article to reflect this. —Preceding unsigned comment added by Sheeeeeeep ( talk • contribs) 15:46, 19 July 2008 (UTC)
Yeh, I don't see anything about the PS3 version in the link. —Preceding
unsigned comment added by
81.129.201.23 (
talk)
16:03, 20 July 2008 (UTC)
EA listed Left 4 Dead as a PS3 game during E3 2008, but that's all I've seen about it. It's not solid enough to include, IMO. I say we wait for an official, explicit confirmation. HertzaHaeon ( talk) 10:30, 21 July 2008 (UTC)
Now it's official. 83.131.59.226 ( talk) 23:18, 2 August 2008 (UTC)Duxer
Okay. 89.172.19.19 ( talk) 13:24, 3 August 2008 (UTC)Duxer
I made a major overhaul, following WP:VG/GL and a similar cleanup of Team Fortress 2. I especially tried to simplify descriptions, remove details and lists, and make the article more accessible for non-players. I'll try to keep the article clean until release so it hopefully can be submitted for assessment soon after. I hope I wasn't too aggressive with my edits. If I was, please tell me here so we can work it out and get a good article for what is sure to be a great game. HertzaHaeon ( talk) 19:18, 21 July 2008 (UTC)
Is it just me, or does this game sound a lot like BrainBread, aside from gigantic leaps in AI coding and the apparently lack of a "become infected" gameplay feature? Then again, a lot of "survive a massive zombie invasion" games sound similar when you think about it... ~ Joseph Collins [ U| T| C] 19:36, 23 August 2008 (UTC)
For bloody sake stop changing his name to Gabe. Look down around the middle of the thread. and that's the official forum... -- FrostedBitesCereal ( talk) 06:06, 31 August 2008 (UTC)
That guy didn't make the bloody game you fruit shop owner! If you don't believe me then go to game trailers and look it up.
Thee Vet (
talk)
15:12, 10 September 2008 (UTC)
Yup that makes sense. I was watching another video where "gabe's" name was "Dark Presence" while the others had their regular names.
Thee Vet (
talk)
00:28, 11 September 2008 (UTC)
I have the full game and his name is Bill. —Preceding unsigned comment added by 76.208.59.189 ( talk) 02:12, 21 November 2008 (UTC)
"Pretty Much the same as Orange Box" Why not just put Orange Box's specs there then, with the above in parenthesis for the time being? It was rather wasteful to have to read that, then go to Orange box's page and look it up. Tayandre ( talk) 21:57, 4 September 2008 (UTC)
OFFICIAL SYSTEM REQUIREMENTS ARE POSTED!
CHECK OUT THE OFFICIAL WEBSITE. —Preceding
unsigned comment added by
207.210.52.46 (
talk)
03:23, 26 September 2008 (UTC)
The minimum system requirements need a 3.0Ghz /single core/ processor, but recommended is 2.4Ghz /dual core/. This should be added somehow, as you do not neet 3.0Ghz or more to run the game. —Preceding unsigned comment added by 97.118.122.223 ( talk) 01:54, 11 November 2008 (UTC)
Isn't it time they unleashed a new game engine? —Preceding unsigned comment added by 216.182.27.56 ( talk) 22:28, 15 September 2008 (UTC)
What is wrong with the engine?. It is one of the best engine out there it is highly moddable and scalable. -- SkyWalker ( talk) 11:38, 23 September 2008 (UTC)
In many people's opinions it is the very best game engine to date because of its capabilities including facial animation, realistic light rendering, etc. —Preceding unsigned comment added by 24.222.180.36 ( talk) 01:06, 15 November 2008 (UTC)
The cover art has been updated at Amazon.com. Now it features the LEFT hand to complete the "Left 4 Dead" pun. Get it? —Preceding unsigned comment added by 66.50.104.153 ( talk) 23:21, 30 September 2008 (UTC) ya, but it's not been updated on the wiki. —Preceding unsigned comment added by 24.116.1.66 ( talk) 17:15, 4 October 2008 (UTC)
The link points onto the general news site, not onto a specific entry. -- 90.146.29.6 ( talk) 22:54, 19 October 2008 (UTC)
Or more Strongly, Pennsylvania, is likely the Setting of the game due to Allegheny National Forest being in the game during the "Blood Harvest" Champagne. [6] Champagne. I LOL'd. 68.84.23.145 ( talk) 17:14, 25 November 2008 (UTC)
Also, now that the Demo is open to the general public, it should be noted that the vehicles with license plates are Pennsylvanian. —Preceding unsigned comment added by 76.31.160.248 ( talk) 03:00, 12 November 2008 (UTC)
http://www.xbox360achievements.org/game/left-4-dead/achievements/ has an achievement that references one of the Acheivements from Dead Rising http://www.xbox360achievements.org/game/dead-rising/achievements/
The reference involves the Zombie Genocider Achievement from Dead Rising that involves killing at least 53,594 zombies. Left 4 Dead references in their Zombie Genocidest acheivement which requires the player to kill kill 53,595 Infected; one more zombie than what Dead Rising reference. Just wanted to let you people know in case some one cared about refrences to other games.-- 67.169.238.124 ( talk) 09:10, 13 November 2008 (UTC)
Good sir, this section was made on the talk page to point out a clever refference to another game, NOT about "Talk about if the pc version has achievements". That comment pointed out that you only read the title and not what it was made for.-- 99.154.145.70 ( talk) 20:52, 13 November 2008 (UTC)
As far as I know the only official information about the Screamer is the concept art and a few variables found in the game files http://www.left4dead411.com/news/2008/11/1up-show-lost-boss/ . I have not heard of any official response what his function is or why he was scrapped, so the specific information "scrapped due to its redundancy and difficulty of use" seems to be pure speculation. (Feel free to correct me)
Should the Screamer totally be removed or only the unconfirmed information about him? -- 90.146.43.64 ( talk) 16:15, 17 November 2008 (UTC)
I think the screamer should totally be removed, the only info I can find about him is the picture of him in the article, and some speculation on different forums. Gulfy32 ( talk) 16:23, 17 November 2008 (UTC)
Just wanted to add: In the commentary mode of the game the screamer is explained: Early in developement, the boomer had no direct attack, he just exploded when dieing and hurt everybody near him. The screamer worked like a mobile car alarm, attracting the horde. The idea was, the survivors have to fight through the zombies in order to kill the screamer and stop him from attracting more zombies. However he was hard to track and in general no fun, so they scrapped him and gave the boomer the ability to attrack zombies instead.
While this is official information (although difficult to cite), I still think he should be left out of the article, since we can't document every stripped feature of the game. -- 90.146.43.64 ( talk) 23:43, 18 November 2008 (UTC)
Trivia isn't allowed, so I've removed it. Here is what was in that section:
"One of Left 4 Dead's achievements, "Zombie Genocidest" requires you to kill 53,595 Infected, exactly one more than the "Zombie Genocider" achievement in Capcom's Dead Rising."
Added info on how players are able to spawn as him. I wrote "Players cannot choose to be the Tank; infected players are randomly chosen to spawn as one." —Preceding unsigned comment added by 24.84.218.252 ( talk) 22:50, 17 November 2008 (UTC)
I just removed the image Image:Director8574b.jpg from the article. The origin is unclear, and it seems a fake to me. The terms like "sustain_peak" that are used in the image result in no hits on Google whatsoever and no similar images have been seen anywhere on, otherwise well-informed, websites and sources. I'd love to be proven wrong though. -- Reinoutr ( talk) 08:03, 18 November 2008 (UTC)
'I'd love to be proven wrong' -ok, here we go:
The AI Director in Left 4 Dead creates the gameplay experience/intensity by spawning weapons/health/enemy's, sets the music/visual effects etc. In order to do this, the game monitors the players health/how good he aims/etc; based on that, the AID creates 'dramatic game scenes' like spawning a boss enemy (for eg. a Tank) to create a 'exiting and thrilling game experience'.
The statistic that is shown on the images are the live result of this AID work: It shows how the intensity is build up for each player (>spawning lots of zombie mobs), going to the climax/peak (>spawning a boss zombie) and then let the players relax (>stop spawning any enemy's for the next minutes or so).
This behavior of the AID can be shown by starting the game (PC of course) with "-console", then starting a singleplayer game and set "director_show_intensity 1"; the known statistic from the image set I posted'll be shown. >>> The Console rate this command as a 'client cheat'; it works only in SP afaik.
I thought this was an interesting way to show how the AID works for the normal wiki reader, so I made and added the image. Unfortunately it was not clear enough what theres shown; my bad. May others decide if its interesting or not. —Preceding unsigned comment added by 84.135.76.141 ( talk) 15:40, 19 November 2008 (UTC)
I can't find anything about this, but will players from the Xbox 360 and Windows be able to play together as with some other multi-platform games???? StaticGull Talk 16:14, 18 November 2008 (UTC)
It's available in the games directory in .wav, could we give the name of file and a hash? I can't find anything about citing audio files on wikipedia
The commentary is a goldmine of information about the games development, design decisions and technical information straight from the developers. Being able to cite them would be invaluable to the article. Skeith ( talk) 23:18, 18 November 2008 (UTC)
Gabe Newell: We put the coffee machine here because we thought that once in a while, the hunter might want to relax from all that killing and enjoy a nice chat about their work with the smoker and the tank.
This isn't in the full game in any way that I know of. ZuljinRaynor ( talk) 15:55, 19 November 2008 (UTC)
I only have the 360 version,but it seems they cut that part out.-- 76.208.58.137 ( talk) 20:47, 28 November 2008 (UTC)
There a section of the article that says that if you beat the game twice you unlock a new mode. I think it is false seeing as I could not find out anything about it and nothing was cited. If you can prove me wrong please do because that would be a cool gamemode. 68.39.99.22 ( talk) 22:14, 19 November 2008 (UTC)
I have'nt finished the game,but no one said anything about this(including people who beat the game)and it's not mentioned in the strategy guide, so it's probably fake.-- 76.208.59.189 ( talk) 02:17, 21 November 2008 (UTC)
Anyone know the purpose to this section? Seems like possible spam/self-advertising of that site. And I don't see any other articles with links like these. Removing for now, here is an archive of the text: DP76764 ( Talk) 17:32, 24 November 2008 (UTC)
Hello, I just wanted to let you know that I have added the following sentence to the gameplay article.
"The game takes place in Pennsylvania, 2009, the four phases of the campaign mode are: No Mercy (Philadelphia), Death Toll (Riverside), Dead Air (Philadelphia), and Blood Harvest (Allegheny National Forest)."
Before you ask for sources, I have none to show right now, but I can get some later. Until then you must take my word for it. My edit is supported by several small clues in-game. These are:
Pennsylvania plates on most cars scattered throughout all campaigns.
Philadelphia's area code written on a store signing No Mercy.
The town of Riverside is featured in Death Toll.
The Allegheny National Forest sign in Blood Harvest.
A car carrier with "Philadelphia" written on the side in Dead Air.
204.14.12.35 ( talk) 18:54, 25 November 2008 (UTC)
Although I havent looked at the liscene plates on cars, I don't really feel the Pennsylvania feel. I like a few minutes outside of Philadelphia and the Airport there does not feel remotely like PHL. —Preceding unsigned comment added by 205.179.180.178 ( talk) 02:08, 27 November 2008 (UTC)
http://img75.imageshack.us/img75/8732/l4dsmalltown03ranchhousrv2.jpg
http://i27.photobucket.com/albums/c167/SuburbaniteHunter/27b664ab91d11a2c70c0f817438b8479e3a.png
I will try to get further evidence as I play the game.
69.136.90.97 (
talk)
10:51, 28 November 2008 (UTC)
At the exact beginning of Blood Harvest,there is a notice board that say "Allegheny Forest".-- 76.208.58.137 ( talk) 20:44, 28 November 2008 (UTC)
Article remains C-class, mid-importance. It's coming along, but there are some key problems in various parts of the article.
Is there any particular reason to rate this game as mid?-- Kung Fu Man ( talk) 21:12, 29 November 2008 (UTC)
"Special Infected" is incorrect
http://www.l4d.com/game.htm
http://store.steampowered.com/app/500/
http://www.xbox.com/en-US/games/l/left4dead/
http://left4dead411.com/news/2008/05/l4d-video-interview-and-previews/ (Doug Lombardi interview portion)
All the official material for the game refers to them as being "Boss" infected or zombies —Preceding unsigned comment added by Skeith ( talk • contribs) 04:51, Dec 4, 2008
A Dev's nickname doesn't really count, if it did everything in oblivion is called a "Billy".( 124.179.43.86 ( talk) 14:08, 31 December 2008 (UTC))
L4D is unusual in that it introduces a very console-oriented system for setting up / joining games, but retains the very PC-oriented need for dedicated servers (in fact even the console version has them). Lobbies are set up, and when everyone is ready a DS is searched for by Valve's master servers and joined by the players' computers. More details (and the initial fallout) here.
This is notable because of the conflict that has been rolling on between the third-party server operators, who want to run their own community servers as they please, and Valve, who want servers to be homogeneous so that when they are blindly connected to by a lobby players know what to expect.
I'm holding back on adding this to the article because I expect it's new territory for a lot of editors (including to a certain extent myself). Does anyone have any particular feelings about the subject? -- Tom Edwards ( talk) 19:38, 8 December 2008 (UTC)
"Unlike many
PC games Left 4 Dead uses a matchmaking system, similar to the
Xbox 360 version, in order to simplify the process of finding other players.
[1] This new server management system was met with a negative reaction from server operators, who, with this system, had very little control over their servers. This lead to Valve releasing a series of patches that allowed server operators to remove their server from the matchmaking "pool" of servers or make private servers.
[2] "
It could be phrased better, but that's the general idea Skeith ( talk) 22:17, 10 December 2008 (UTC)
Obviously any zombie game will have references to other zombie movies and games, so I was wondering if we should put a list in? For instance in one of the first few saferooms there's a kill count on one of the walls, with the highest one being 53,365 (from memory). This is the amount of people who live in the city from Dead Rising, and it unlocked an achievment if you killed that many zombies in game. Do you think this is noticable enough for the article or not? -- Shaoken ( talk) 08:27, 11 December 2008 (UTC)
Please, restraint to put and link to self called "critics sites" such ign, gamespy and such, to link a source will not magically convert this information into a non-original research or verifiable information.
Also, just clean up all the trash, this section MUST talk about this very specific game, not about Valve and not about the developers, and while is important the number of sales or another trivia information (tips :it is not!), people want to known about the game, nothing more and nothing else.
-- 201.222.132.73 ( talk) 14:18, 13 December 2008 (UTC)-- 201.222.132.73 ( talk) 14:18, 13 December 2008 (UTC)
Verifiable content about the history, design, and overall description of the game is welcome
any other information must be deleted. And about history is related with the history of the game, history is not pre-production.
-- 201.222.132.73 ( talk) 14:20, 13 December 2008 (UTC)-- 201.222.132.73 ( talk) 14:20, 13 December 2008 (UTC)
I don't want to change this without a quick consensus, should this article be moved up to B-class? It is reasonably well written, and most claims that are easily challenged are sourced. See B class criteria for more info. Rtyq2 ( talk) 20:23, 14 December 2008 (UTC)
By Machinima's very definition, there is nothing Machinima about that intro. While its purpose is to define and explain a variety of game mechanics, it also:
—Preceding unsigned comment added by MukiEX ( talk • contribs) 22:52, 20 December 2008 (UTC)
There's been a lot of models for the pump action shotgun that have been edited in and out. It looks something like either an Ithaca 37 or Remington 870, but it's very hard to tell. Adding to the confusion, the model name on the side of the in-game gun model says it's a "Renegade Rangemaster", which is a fictional gun. That name may be an allusion to the Remington Wingmaster, but the foregrip on the in-game gun looks nothing like the 870's foregrip, and instead looks like Ithaca or Winchester models. Because of all this conflicting information, and the fact that naming all the weapons in the game is kind of game-guidey anyway, I propose that we just simply keep the description as a generic pump-action, rather than specifiying a model. Barring some in-depth analysis of the gun model comparisons, or a comment from the devs, it looks like it's a fictional, generic weapon. -- LogisticEarth ( talk) 19:13, 26 December 2008 (UTC)
I think the reception section is being distorted by the reaction of whoever wrote it, rather than being based on the reviews. It suggests that the game has been criticised for out of date graphics but from two of the reviews linked, the graphics were actually praised:
"They both look excellent and run smoothly" is the only line on the GameSpy review that relates to visuals. (Referring to the PC and 360 versions)
"The Source Engine isn't as cutting-edge as it used to be, but it still impresses with detailed environments, amazing lighting, and the fact that it can throw zombie hordes at you with ease." is from the summary of the IGN review, and a paragraph of the review is dedicated to how good the game looks:
"The Source Engine that powers the game may not be as cutting edge as other graphics engines anymore, but it does a great job at rendering a variety of environments that are packed with detail and clutter. And the lighting system is incredible; this game has some of the best flashlight mechanics since Doom III. You'll be in a pitch black dark room and the only illumination comes from the small cone of light from your flashlight. The light is attached to the muzzle of the gun so when you reload the cone of light shifts to the ceiling. Another nice lighting effect the strobe light effect that occurs from the muzzle flash when you're firing in the dark; all you see are the faces of the zombie horde in flashes. Then there's the excellent facial animation that lets conveys so much emotion on each survivor's face, as well as the typical Valve sense of humor in some of the graffiti in the safe houses."
That doesn't sound like the game is being criticised for looking out of date. It sounds like they're saying: - the environments are detailed - the animations are realistic and emotive - the lighting is amazing
So I'm reworking the "reception" section, if anyone has references to reviews saying the game looks out of date, they can put that back in as a counter-point. 152.91.9.219 ( talk) 01:16, 19 November 2008 (UTC)
So I checked back to see how it was coming along and I have to say I'm much impressed with the reception section now, it has an impressive range and is much less dependent on a small number of reviews. Cool. 152.91.9.219 ( talk) 02:03, 30 January 2009 (UTC)
There's a total lack of a plot section for this game...is there even a storyline? I feel like if there -is- a story, it'd be relatively important and should be added. 24.2.184.175 ( talk) 22:46, 24 November 2008 (UTC)
Actually the campaigns seem to be related if you look at the writings on the wall.-- 99.52.197.62 ( talk) 21:13, 3 February 2009 (UTC)
Doing a little of my own searching in-game I discovered a few details. The first is that L4D takes place during or after late 2009. You can find writing on the wall in level 4 of 'Death Toll' in the church with dates of death, most in 2009 (I haven't taken a close look at them all). 'Blood Harvest' takes place in Alleghany Park, which is in Pennsylvania. 'Death Toll' takes place in Riverside, which is also in Pennsylvania. Additionally, most of the cars have Pennsylvania plates. Unfortunately I don't have a reliable source to put this into the page, but anyone can take a look for themselves. Would a screenshot suffice? 75.173.227.130 ( talk) 07:26, 2 December 2008 (UTC)
Also in Pittsburgh,there's a hospital called "Mercy Hospital",although the city in No Mercy is called Fairfield. —Preceding unsigned comment added by 99.52.197.62 ( talk) 21:18, 3 February 2009 (UTC)
Recent edits have taken out the mention of a "mutated rabies virus". It really should be added back in. As a reference I provided an interview with Mike Booth, the games director, where he expicitly discusses the teams descision to use a "super-rabies" as the basis for infection. This is echoed in numerous previews that you can find with simple google searches. I think an interview with the game's lead designer, published by a major gaming new website, is a pretty solid third-party source. For now I'll edit in a compromise as a "rabies-like" virus. It's important to make the distinction as the Infected aren't supposed to be supernatural "undead". - LogisticEarth ( talk) 16:43, 23 January 2009 (UTC)
I've gone ahead and added Mike Booth's quote to the "Infected Characters" section. It seemed to fit better there rather than cramming it into the Gameplay intro section. Take a look and see how it fits. - LogisticEarth ( talk) 19:36, 26 January 2009 (UTC)
That was BEFORE the game came out.In the game there is evidence that the infection came from cows.In Dead Air's finale,you can a note saying to contact security if you have handled livestock in the past 48 hours.Also in Blood Harvest,there are dead cows that are in small piles and they don't look like a normal dead cow.But in a safehouse,writings claim that the virus was made in a military lab,followed by a claim it was made by aliens.-- 99.52.197.62 ( talk) 21:27, 3 February 2009 (UTC)
Please cease adding multiple redundant notes about Left 4 Dead 2. This is the article for Left 4 Dead. Left 4 Dead 2 has its own Separate Article. Information about it should be posted there. Not here. The most that should appear here is that it was announced, when it was announced, its possible release date, and a link to the article. All of that is covered here in the proper section. It does not need to be placed in about 4 different other locations at the same time across the article. Please stop doing so. ⒺⓋⒾⓁⒼⓄⒽⒶⓃ② talk 19:23, 2 June 2009 (UTC)