--deleted 'ad' at the bottom of article.
--there is a difference between "mob" and "MOB." Look it up.
--"MOB" is a computer programming term stands for " Movable Object Block," another term for sprite. MOB is an archaic describes the coding behind sprites (2D graphics in video games). A " mob" is an NPC enemy in a computer game. Mob is short for "mobile," and is used as a abbreviation reffering to any and all enemies in a game.
--Isn't there a non-MMORPG definition for the term "aggro"? I thought it was a music genre or something.
This article barely makes sense without mention of a specific game. More than one game engine may make use of this variable type but something specific needs to be put on the table. This is not a generic MMORPG concept. John Reid 11:22, 28 July 2006 (UTC)
I'm not an experienced wiki user so I'm not sure how to flag an article but the games listed under "examples" are incorrect. In the games listed, enemies are programmed to attack the player at all times, and these are not even MMORPG games where the terminology is used. WoW is the only real example and it's at the bottom. —Preceding unsigned comment added by 141.154.49.45 ( talk) 13:10, 3 June 2008 (UTC)
Hey, This is possibly my first wikipedia edit, so not sure if this is where I post first. Hate is typically used to decide which player a monster attacks, rather than if it attacks at all as the summary suggests. I would recommend it be changed from: "determine whether a non-playing character (NPC) will attack a playing character (PC)." to: "determine which playing character (PC) a non-playing character (NPC) will attack." Also, this system is not unique to MMORPGs, it occurs in normal RPGs (Final Fantasy XII is a good example), and probably to a greater or lesser degree other styles of game. Not sure how that could be said, maybe change MMORPG to RPG, or maybe just games. Dwattttt ( talk) 11:31, 24 September 2008 (UTC)
I wonder if this article wouldn't be served better renamed as Aggro.
In other words, is "hate" the most widely used term? Inside the games (help information etc) and by the gamers.
And isn't aggro better because it's much more specific - try googling for "hate" (in the mmo context) and you'll see what I mean...
As it is now aggro doesn't even lead here directly (via redirect), but you must first pass through a disambig page.
I'm not saying this because I know the answers, I'm asking you so that the answers may be found. Then perhaps we can propose a rename of the article, what do you say? 213.112.133.214 ( talk) 07:04, 18 July 2009 (UTC)
There's a subtle difference between saying "Aggro" and "Hate/Threat" in MMORPG language, even though they are often used interchangeably. "Aggro" refers more to the order and "Hate/Threat" refers to the amount. For instance, consider the following statement: "Go aggro the boss", which means to become the first person on the boss' hate list. It wouldn't make sense to say "Go hate the boss" or "Go threat the boss". Thus they aren't exact synonyms. —Preceding unsigned comment added by Kupacmac ( talk • contribs) 16:06, 10 November 2009 (UTC)
I fully agree and having played many MMO's going back over 12 years, I do feel this to be well established in multiple games. I have edited the article accordingly. Hopefully wowwiki is a reliable enough source for me to cite, but certainly in my time on tanking forums and watching tanking youtube videos, these two concepts must always be distingushed for clarity because they do refer to two seprate things. Each player always has a certain amount of threat built up on fights which calculate it. The player being attacked is the only one with aggro. If that player were to die for instance, the mob would aggro the next highest person on the threat/hate list and continue down the threst list in order until the group was dead. Baevar ( talk) 07:53, 16 February 2014 (UTC)
Hi, i don't agree with how you use the term NPC. In videogames NPC's are usually characters similar to the player but unplayable. Mob is certainly not refered to as NPC, tho if you agro an NPC he can become an enemy. Almost all uses of NPC should be 'enemy' or 'mob' in my opinion. I think the answer is in the word 'character' in NPP. An enemy is usually generic and is therefore not a character. NPC's are usually there for interacting and progressing story, not fighting or agroing. Since you state the mechanism is used in many MMORPGs and only some RPGs i feel you should use the term as used in computer gaming and not as used in traditional RPGs. — Preceding unsigned comment added by 83.87.238.229 ( talk) 19:14, 30 May 2012 (UTC)
I do agree with this as well but am loathe to change it. It's just not specific enough I believe. I do hear you though that 'character' implies possible interaction outside of fighting it and would have to agree. The term is slightly misused her. Tough call Baevar ( talk) 07:53, 16 February 2014 (UTC)
Let's see, according to this article, hate is a value that indicates how muh aggression a certain mob has for a certain player. Thus, if a mob has 5 hate for one player and 3 hate for another, the first player will be the one who gets attacked. The player who is getting the most hate from a mob has aggro. For example, this means that player1 may have aggro from mob1 and mob2, while player3 has aggro from mob3?
These definitions seem fine to me, though we'd need some references of it. Right now, all I can find are short definitions or examples of aggro in games, which are pretty useless here... I haven't even been able to find a reference mentioning "Threat," or even a reference mentioning the "tank" class. Tough article to improve... Maplestrip ( talk) 13:21, 26 November 2014 (UTC)