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I'm putting this article on hold pending the resolution of the following issues:
Once an editor feels these issues have been dealt with, leave me a note on my talk page and I'll evaluate further. Thanks, Der Wohltemperierte Fuchs ( talk) 20:31, 30 March 2008 (UTC)
The following discussion is closed. Please do not modify it. Subsequent comments should be made on the appropriate discussion page. No further edits should be made to this discussion.
Half-Life: Uplink should probably be merged into this. We're giving rather undue weight to what is nothing more than the game's demo - yes, its story may not be in the game, but it has no independent notability and as such should not have a dedicated article. The article's relevant content can probably be merged fairly easily into Half-Life (video_game)#Expansions, or into Half-Life (video_game)#Development. -- Sabre ( talk) 15:52, 20 May 2008 (UTC)
Anyone care to add it? It's in the category, but not mentioned anywhere in the article. —Preceding unsigned comment added by 84.167.51.49 ( talk) 20:17, 17 July 2009 (UTC)
There should be a link somewhere in the article in reference to Garry's Mod. Half Life is one of the main games people use for GMod. —Preceding unsigned comment added by 65.3.160.228 ( talk) 23:52, 2 June 2008 (UTC)
The Source version of the original Half-Life can be used with Garry's Mod, but I think most people use Half-Life 2. Flash Man999 ( talk) 01:39, 17 October 2008 (UTC)
It would be nice if we could somehow get an original release cover image for the page rather than the current "game of the year edition" cover. I know it's a small niggle, but I still think it's worth having for encyclopedic reasons. Before I went out of my way to look it up over at MobyGames, I'd never seen the original cover before, and had no idea what it looked like. -- Grandpafootsoldier ( talk) 10:23, 22 June 2008 (UTC)
I was just about to ask why was the game called half-life cause I don't see how the terminology fits into the game. But when through past discussions. I came across a question just like mine, and the person who replied said:
"In the book Half-Life 2: Raising the Bar, Gabe Newell, the chief developer of Half-Life, came up with the name because he wanted a name that sounded cool and had a science-fiction feel to it. Achiu31 (talk) 05:07, 27 December 2007 (UTC)"
I think this should be added because theres always a chance that someone will read this article to know why the name was chosen (like me), thinking theres some big reason behind it, but it turns out that Newell thought it sounded cool XD. So, it would be an interesting fact to learn. 75.72.221.194 ( talk) 06:52, 22 July 2008 (UTC)
I think it should be mentioned that the guns are not actually the weapons listed, but appear to resemble them. IE: The 'mp5' is called the 9mmAR in all file names. (short for 9mm assault rifle, even though the mp5 is an smg) The high definition pack does not 'change the mp5 to an m4' but rather gives the '9mmAR' a skin that resembles a colt m4 with an attached m203. —Preceding unsigned comment added by CrimsonOath ( talk • contribs) 05:23, 23 August 2008 (UTC)
Also, in the section where it talks about the Highdef pack, both versions of the shotgun are spas-12s, the high definition version just features a folded stock. The KRAL tactical, which is reminiscent of the SPAS-12, isn't featured. —Preceding unsigned comment added by Brother Shrike ( talk • contribs) 01:43, 10 September 2009 (UTC)
While I'm hesitant to change the listed system requirements myself for lack of a reliable source, I do know that I have personally played Half-Life on a 366 MHz Pentium II laptop with 2.5 MB Video RAM, and the game ran perfectly fine using software rendering. I doubt the published requirement would be 500 MHz and am quite sure 16 MB VRAM is not required when software rendering is an option. Where did these numbers come from? 24.183.189.238 ( talk) 06:18, 27 October 2008 (UTC)
In the section Setting (in Synopsis), it says the game happens between May 5 - 15. I don't think that's what the letter means at all (see Job Letter). I think it means he has to get to Black Mesa by May 15th, and the letter was sent on May 5th. He might have been hanging around Black Mesa for a while before the resonance cascade. I haven't seen any calenders during my playing of this (fantastic!) game, but if someone could upload a picture of said calenders as proof, I will happily retract my statement. Thank you for taking the time to read my opinion. Flash Man999 ( talk) 14:22, 20 November 2008 (UTC)
When playing Blue Shift calenders can be seen which put the month as December. It is around the same time as Half-Life because you can see Gordon Freeman on a tram near the start which ties in with the Half life storyline (riding in tram, security guard banging on door). Im not sure if the calenders are just placed there, or if they actually corelate to the date. 41.240.86.24 ( talk) 09:02, 10 January 2009 (UTC)
Aside from the month, what year does this take place in? The Setting section says 200X, but the Plot section clearly states 1998. If someone could find a source clearly defining at least the decade, that would help clear up the contradiction. I think 200X is the correct notation considering the facts presented at the Half-Life Wiki. http://half-life.wikia.com/wiki/200-#200-. ZomB-man17 ( talk) 13:38, 22 July 2010 (UTC)
Hi,
if the player does not enter the portal at the end of the game and waits some time the train door will close and he will be teleported in an unknown area crowded by alien grunts.
If I remember well the words "Subject: Gordon Freeman Status: terminated" will then appear and the game ends.
I cannot verify it right now so i did not edidted the article. 151.96.3.241 ( talk) 16:28, 18 March 2009 (UTC)Zigo
Just thought I'd point out that there are two versions of Half-Life Generation. The original version (black and silver box) does not contain Blue Shift, only the second version (black and blue box) does. —Preceding unsigned comment added by 86.155.67.47 ( talk) 19:23, 2 April 2009 (UTC)
Half Life: Day One redirects here, and is mentioned on the Day One disambiguation page as a demo, but there's no mention of it in the article. Can anyone add some info? Rojomoke ( talk) 13:49, 10 July 2009 (UTC)
according to de:Half Life it was released on October 31, 1998, not on November 19, 1999. This also makes more sense, because otherwise it would have been released after Opposing Force, which was released on November 1, 1999. -- MrBurns ( talk) 22:22, 18 August 2009 (UTC)
Hey there. I hope this doesn't come off as too nitpicky (an encyclopedia should be accurate after all), but the Tau Cannon is most definitely not a rail/coil gun as mentioned in the last paragraph of the gameplay section. As this fellow has explained in detail, everything about the Tau Cannon suggests that it is a miniature particle accelerator firing beams of Tau particles that, although superficially seeming similar to generic railguns in other games, is a very different sort of weapon. The confusion stems from the naming of the files in Half-Life, which were probably left unchanged because of the hurried second phase of development after Valve decided to do a 180 when they realized they were probably going to release a lukewarm game, as briefly mentioned in this Gamasutra article. As a Half-Life geek, this inaccuracy just niggles at me.
Ambient.Impact ( talk) 06:15, 21 March 2010 (UTC)
Over at the online print archive, there are quite a few reviews for this game. In addition, I found numerous preview articles that might be of use:
That's all, for now. JimmyBlackwing ( talk) 01:59, 26 September 2010 (UTC)
I noticed the omission of a game version for Half Life, even though Half Life 2 has a game version. I actually came to this article looking specifically for it, since I have version 46/1.1.1.0 and the latest version is 48/something (that's what I wanted to find out). I have a feeling the latest version is 48/1.1.2.0 but it's pretty ambiguous on the internet. Can this be cleared up? Cybersteel8 ( talk) 14:50, 3 October 2010 (UTC)
There are no headcrab zombies in Half-life, at least not the version that I just played through again. They do appear in Half-life 2. Lanthano ( talk) 03:34, 10 January 2011 (UTC)
There must be a version difference then. I found a demo of Half-life, which did contain Headcrab Zombies, and it differs greatly from the version of Half-life that came with Half-life 2. Lanthano ( talk) 23:24, 22 August 2011 (UTC)
Attention, all contributors to the Valve Task Force and the articles it constitutes!
I am here to announce that I will be re-vitalizing the
Valve Task Force, aimed at universally improving articles constituting
Valve Corporation, their employees, associates and products. This specific task force has been dormant for quite some time and with two very notable releases coming out this year, I feel like this is the appropriate time to re-stimulate the general aim of this group. For those who are not already members of the Valve Task Force, feel free to add your name to our
members list and contribute to whatever articles you feel your contributions may prove beneficial for. Valve, its products and notable employees have proven to be essential to the progression of the video game industry, so I'd like to make a call of arms for this cause.
DarthBotto
talk•
cont
21:59, 08 February 2011 (UTC)
It's better to edit the version number. Patch 1.1.1.2 is created by other developers than Valve (final official patch is 1.1.1.0). I don't know we can mention unofficial patches in the infobox or not. But if it has no problem, I think both official and unofficial patches must be mentioned to avoid confusing. Also if I'm wrong about this, it's good to have references about this patch. Xooon ( talk) 13:22, 5 October 2011 (UTC)
There is no M4A1 in the HD version. It is a Colt Model 727 (Looks exactly like the M4 but the carry handle cannot be removed.) Please correct it. -- 212.108.204.4 ( talk) 20:23, 13 October 2011 (UTC)