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I couldn't really see any reason why something as interesting and informative as the table of weapons was mysteriously removed from this article on 14:44 16 February, 2007, and could only conclude that it was an accident, so I restored it today. GBMorris 01:15, 3 October 2007 (UTC)
I came on here specifically to look at that list of weapons as I had seen it about a year ago and was interested to look at it again. It took me a while to pinpoint when the vandalism took place, but I found that on 16:47, 15 August 2007, Vikrant Phadkay came along and took out what I considered to be the most interesting part of the article. I want a moderator to put it back in please. —Preceding unsigned comment added by 82.3.145.0 ( talk)
The credits feature a guard called " "St.Petersburg Guard" is this a glitch or deleted feature? I heard it was the soldier meant to be used in Streets. —Preceding unsigned comment added by [[User:{{{1}}}|{{{1}}}]] ([[User talk:{{{1}}}|talk]] • [[Special:Contributions/{{{1}}}|contribs]])
I dont feel this is needed on the Goldeneye page as at that point its more info about the mod then it is the idea of recreation of the original game for Next Gen. I removed it for now if anyone has any objections let me know. 68.226.118.115 14:38, 30 June 2007 (UTC)
I'm new to this page, and was looking for information on goldeneye source on this wiki. The Goldeneye: Source Page redirects here, but there is no information about the mod whatsoever here. Anyone know why? 24.5.28.44 22:58, 8 July 2007 (UTC)
This section worries me slightly. There are just so MANY Easter Eggs in the game that it could easily bloom into a section larger then the rest of the article combined. But even if it stays, it needs to be rewritten for grammar, clarity and all that good stuff. Lots42 17:38, 9 July 2007 (UTC)
A late response, but that would be a killer page! The game's cult following alone warrants it. 91.125.19.23 ( talk) 03:46, 5 April 2008 (UTC)
I keep taking out unnecessary and unsourced material, people keep putting it back in. The section does not need all of that rubbish about GameShark codes, or that unsourced statement about Dr. Doak. Enough is enough! SpinyMcSpleen 22:38, 11 July 2007 (UTC)
I personally remember when two enterprising Gameshark hackers released the codes. For years Rare had denied the existence of such things, but were very quick to officially release the codes after the hackers did. Of course, it all needs citations, of which I have none.-- Drat ( Talk) 13:58, 22 July 2007 (UTC)
For some reason, there is section called "Citadel" in the Notes section, but the code for it does not appear when editing. Glitch? Practical joke? What? SpinyMcSpleen 05:39, 24 July 2007 (UTC)
Detstar cannot be used as a reference because it is not an official source of GoldenEye information. The picture of the Dam island can have a reference from Detstar because it is a picture, obtainable by anyone. However, information about the island, what its purpose was and why it was made inaccessable, needs an official source. Now, if Detstar can prove that the information it gives on this subject is true, then it can be used as a reference. But until then, please refrain from using it as such. SpinyMcSpleen 06:08, 25 July 2007 (UTC)
[1]. Probably useful. --- RockMFR 17:51, 31 July 2007 (UTC)
Well written, broad in scope. However several sections, particularly The Gameplay and design section, need references. Have you tried using the game's manual? David Fuchs ( talk) 11:43, 20 August 2007 (UTC)
I must admit, I was a bit miffed by User:Vikrant Phadkay's removal of so much that had been in the article for so long. But I can see why they were removed - the descriptions of weapons and cheats were too specific. So I've added some of that content back in, but as a much more generalised overview. I mentioned the Halo 2 article in my edit summary: as a featured article on an FPS, I thought that it would be a good guideline for the level of detail we should include - for example, rather than having a whole Weapons section, the Gameplay section just gives a brief overview of the major variations between firearms.
As I mentioned in the edit summary, the way it was before, the description of the mission selection process felt like a walkthrough in itself! :-) I spent a while trying to find a decent wording that clearly and concisely mentioned the presentation of the MI6 dossier menu theme, the list of difficulties available, and the variations between objectives on each difficulty. It's not perfect; some of the sentences still seem a bit stilted to me. But I think it's better than it was, at least.
So yeah, that's my rationale for restoring and rearranging stuff. :-) -- Nick R Talk 03:32, 22 August 2007 (UTC)
It looks more encyclopedic now. Good job. Useight 16:02, 18 September 2007 (UTC)
This article has been reviewed as part of Wikipedia:WikiProject Good articles/Project quality task force in an effort to ensure all listed Good articles continue to meet the Good article criteria. In reviewing the article, I have found there are some issues that may need to be addressed.
I will check back in no less than seven days. If progress is being made and issues are addressed, the article will remain listed as a Good article. Otherwise, it may be delisted (such a decision may be challenged through WP:GAR). If improved after it has been delisted, it may be nominated at WP:GAN. Feel free to drop a message on my talk page if you have any questions. Regards, T Rex | talk 18:55, 22 September 2007 (UTC)
Jamey Quacky Powell's GameFAQS guide on the game should be deleted. After all, it is unfinished, and has not been updated for nearly 10 years! —Preceding unsigned comment added by 121.219.146.106 ( talk) 04:38, 12 October 2007 (UTC)
Answer! 124.180.248.253 06:26, 18 October 2007 (UTC)
I propose that this article be semi-protected to kill off all these random IPs who add the team bond shit to it. Every damn edit is them adding promo material, and I'm sick of reverting it. If you see someone adding it, don't give them vand1, give em vand4, they know EXACTLY what they're doing. We've told them enough times. mattbuck 08:05, 24 October 2007 (UTC)
The "all bonds" cheat never existed. On Mundo rare.com Two of the games developers spilled the beans behind the game.(Duncan Botwood,Marcus Edmans)
"The All Bonds Cheat..never existed; The feature was at one time you could change which bond u could play as by using the D PAD and switching at the starting folder screen." —Preceding unsigned comment added by 141.154.114.79 ( talk) 23:32, 7 January 2008 (UTC)
The last paragraph mentions a possible port to XBoxLive. This has been debunked by Microsoft. Further Reading: http://www.eurogamer.net/article.php?article_id=93383 74.67.17.22 ( talk) 13:37, 29 February 2008 (UTC)
If the setting for this game is before the fall of the Soviet Union, St. Petersburg should be called Leningrad. Erik Nels ( talk) 18:56, 5 April 2008 (UTC)
Do we really need this new fan-mod section? Lots42 ( talk) 08:50, 3 May 2008 (UTC)
I think that the article is worthy of good article staus application again. I cannot apply it, as I am not a significgant contributar to the article, but someone who has made a decent amount of contributions to the page, should, in my eyes, put it up for nomination. It has been fixed up since it was rejected earlier. De Mattia ( talk) 01:42, 11 June 2009 (UTC)
Per the WP:VG guidelines and Wikipedia's policies on sourcing and attribution, the "All Bonds" cheat is not covered in reliable secondary sources, nor is it notable in a general video gaming context. The ambiguities and speculation involved make it difficult to cover, but I also don't see the argument for including it at all. Unlike the Konami Code or Hot Coffee, this cheat/feature did not really have a media or popular culture impact. Additionally, this article needs to reduce primary source game citations and make sure to express content from a layman's perspective (ie, not tied to game worlds or mechanics). Andre ( talk) 00:38, 21 April 2009 (UTC)
could highlight Brosnan's picture and by hitting the "d-pad" switch to pictures of different bonds. This feature was re-added in the Never Say Never Again mod on http://www.goldeneyevault.com , There have been many attempts at returning the "All Bonds" feature to the game; however with the lack of the original head models in the game's coding; many new face textures have been made to accompany to certain UV Coordinates on other character models so their heads can be replaced to use in the All Bond mods; these can also be found at goldeneyevault.com 71.234.96.237 ( talk) 15:14, 31 May 2010 (UTC)
And so it begins. 69.120.147.64 ( talk) 03:31, 15 June 2010 (UTC)
Are we gonna make a new page for it or is it gona be here on this page?? —Preceding unsigned comment added by Smalln ( talk • contribs) 16:37, 15 June 2010 (UTC)
I'll try and get an image and maybe we could set up an info table on the same page rather than do another page! --Nick 17:47, 15 June 2010 (UTC) —Preceding unsigned comment added by Smalln ( talk • contribs)
I have a question: GoldenEye was a film, starring Pierce Brosnan as James Bond. GoldenEye 007 was a Nintendo 64 game based on that movie (and also starred Brosnan, as Bond -- because it was based on the movie).
Now they're creating a remake of GoldenEye, and, even though Brosnan starred in the original film, Daniel Craig is the main Bond. Am I the ONLY one who thinks this is blasphemy to a classic?
I just hope they have the All Bonds 'cheat' included with the game, and you can still choose to be Pierce Bondsnan. :/ - Kizul Emeraldfire ( talk) 22:30, 15 June 2010 (UTC)
Actualy the character select screen had a picture of Brosnan and I would argue the "generic" looking character model looked more like Brosnan than any actor to take the role prior or since. Anon 02:17, 12 October 2012 — Preceding unsigned comment added by 71.8.247.150 ( talk)
Someone mention the goddamn error in this boxart. His mouth stretches past the gun. MaraquanWocky ( talk) 18:55, 18 August 2010 (UTC)
While this was briefly touched upon within the Citadel section, GoldenEye Forever's message boards have expanded on to making levels from scratch and doing mods for the game's coding as well as Perfect Dark.
All of this can be viewed at "GoldeneyeVault.com"
Would this be article worthy or what? —Preceding unsigned comment added by 71.234.96.237 ( talk) 07:22, 19 August 2010 (UTC)
There is currently a mod going on at the moment, porting GoldenEye over onto it's updated engine (which Rare used for Perfect Dark)
all information on it can be found here and here —Preceding unsigned comment added by 71.234.96.237 ( talk) 04:33, 9 January 2011 (UTC)
What about Geddan (Get Down), the meme started by a glitch in this game where the characters suddenly, and at random times, start spazzing out in seizures because the cartridge was tilted? TheGreenMartian ( talk) 19:36, 2 May 2010 (UTC)
I'd like to propose the use of an image I have just uploaded, along with my suggestions for the accompanying text. thumb|left|The popular Facility level has seen numerous redesigns in GoldenEye's spiritual and commercial successors. Appearances clockwise from top left: GoldenEye 007, Quantum of Solace, Perfect Dark, and GoldenEye: Source.
I believe these screenshots are helpful in illustrating GoldenEye's influence and legacy, by showing elements of its design appearing in games over a decade later. I'm not terribly experienced in these matters so I'd like to receive input here first. Are there any issues with this that need to be addressed? DarkGreen ( talk) 02:44, 30 January 2011 (UTC)
I know Kevin Bayliss was the voice of James Bond in the video game, but who was the voice of Alec Trevelyan ? —Preceding unsigned comment added by 216.104.108.6 ( talk) 19:46, 20 August 2010 (UTC)
Ah ! I did not remember that ! Thank you. —Preceding unsigned comment added by 216.104.108.6 ( talk) 20:52, 20 August 2010 (UTC)
The guard grunts are actually generic sound effects. I'm sure everyone has heard the funny overused-but-classic "UNHHHHH!!!" sound from either Whacked Out Sports or Smash Cuts. I'm sure Kevin Bayliss did the coughing sound in the Facility, when the gas starts to fill the bottling room. RadiumMetal ( talk) 06:11, 25 March 2011 (UTC)
It appears that the man's mouth extends beyond what would be ordinary or even possible for any human. I believe that the demonstration image has been doctored. We need a higher quality version of the original to show that the correct image does not depict a deformed person and is not doctored.
I am appalled that the high quality scholars at wikipedia were unable to pick this up. Perhaps my faith in articles such as Jew were unfounded. 130.56.80.185 ( talk) 17:40, 30 April 2011 (UTC)
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Reviewer: Scampioen ( talk) 19:51, 27 July 2011 (UTC)
GA review – see WP:WIAGA for criteria
Looks great, but got a few comments. On hold till they are adressed.
Perhaps "singleplayer campaign" is better than "game"? It was confusing the first time I read it.
I don't really understand what you mean here. The sentence seems a bit out of place to me (is this relevant to multiplayer gameplay?). Also, it's the first time you talk about switching perspectives. If the player is able to do so, wouldn't it be better to mention it up higher?
I'm going to comment here that the user which nominated the article essentially did so as a driveby nomination, along with a number of other articles. Suggest quick-failing until main contributors are ready to take to GA. -- Izno ( talk) 04:44, 28 July 2011 (UTC)
I suggest we move this article to GoldenEye 007 (1997 video game) and redirect GoldenEye 007 to Goldeneye (disambiguation). Reasons:
Thoughs? -- Niwi3 ( talk) 09:40, 6 August 2011 (UTC)
It appears that the move was done by User:Gorrrillla5. In any case, I've fixed every and each dablink of every and each (content) article that linked to GoldenEye 007. It was a long shot but it's finally done. -- Niwi3 ( talk) 23:33, 9 August 2011 (UTC)
I've just finished to upload a full rewrite for the article. The crufty subsections have been entirely thrown out. All the sections have been redone, and referenced as best I can for the moment. I will give it another go-through to make sure that it's up to snuff when I have time. -- Niwi3 ( talk) 17:00, 30 August 2011 (UTC)
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Reviewer: Astrocog ( talk • contribs • count) 17:11, 20 September 2011 (UTC)
I'll be reviewing this article today and tomorrow. Please be patient. Quick question: do the article's main contributors agree that this should be up for GA review? I note that there was disagreement about this recently. AstroCog ( talk) 17:11, 20 September 2011 (UTC)
Is there a citable source for the claims that this game introduced a zoomable sniper rifle and stealth elements to fps gameplay? I remember using both of those thing in Team Fortress before Goldeneye came out (see http://www.moddb.com/mods/team-fortress). unless ( talk) 03:20, 17 January 2012 (UTC)
http://mundorare.com/features/the-men-who-knew-too-much Enjoy, Axem Titanium ( talk) 03:58, 21 March 2012 (UTC)
An anon. IP has edited the page to alter the release date:
GameSpot's review is dated August 1997, and when Edge recently put their original review online, they said it was originally printed in the July 1997 issue. (Edge is a UK publication, but its reviews usually reflect a game's earliest worldwide release - or at least its earliest English language release.)
To the anon editor: a magazine with a different release date might prove your assertion that the game was not a simultaneous worldwide release. So what country is your copy of that magazine from?
Does anyone else have copies of magazines from the game's launch that could be cited as references for its release date? -- Nick R Talk 23:36, 18 July 2012 (UTC)
If Destructoid review is unreliable, where are any other recent reviews that say how this game is right now? -- George Ho ( talk) 13:20, 26 August 2012 (UTC)
Any ideas on how to split it into smaller subsections? I was thinking something like this.-- Niwi3 ( talk) 12:48, 13 January 2013 (UTC)
Here are some quotes that are in the article: "GoldenEye 007 is considered an important game in the history of first-person shooters for demonstrating the viability of game consoles as platforms for the genre, and for signalling a transition from the then-standard Doom-like approach to a more realistic style. It pioneered features that have since become common in first-person shooters, such as varied mission objectives, a zoomable sniper rifle, stealth elements, and a console multiplayer deathmatch mode."
Almost everything about this is a lie. not one any of this is true. Noe of it. zero. And there is no source, because it's bullshit. GE is a good game but it did no such thing and I will be deleting this. off.
Next up: "The game's use of context-sensitive hit locations on the enemies added a realism that was previously unseen in video games."
While this is sourced, it's still bullshit. It has been in games before. I have never seen such a favorism ridden article like this one in a long time and am wondering if anyone even noticed any of this was here. Leeroyhim ( talk) 23:45, 1 February 2014 (UTC)
Ah the Dreamcast man is here! Yeah, where is your proof that Goldeneye did all the above? While you try to find a made up source I will nicely point you out to this game called Quake and its mods. Both of which containted more realistic graphics, both of which, have mission objective, both of which have a sniper rifle (and even in the article it has MDK in the reception section for popularizing the sniper rifle and that came out before GE.) it had a death match mode. then there are many games before that have that stuff as well, but i suppose I got to work one at a time for Goldeneye as i usually do.
Here are some numerous sources you can look, You can look at the Quake wikipedia page, watch a quake video, go through the Team Fortress update LIST RIGHT HERE: http://webcache.googleusercontent.com/search?q=cache:U3fSC-kfDRYJ:www.planetfortress.com/fort/text/versions.txt+&cd=10&hl=en&ct=clnk&gl=us
(From bottom to top since it's in order that way) and realize that you are incorrect good sir. I also like how you pretend that wikipedia sources are never wrong, and looking through a couple pages of your edits, only when it benefits you but i am not going to jump to conclusions, maybe you actually believe what's on the page. Leeroyhim ( talk) 02:47, 2 February 2014 (UTC)
I changed the media in gameplay, if I did, tell me what I did wrong. Jct400thz ( talk) 23:26, 19 February 2014 (UTC)
Ars Technica's critic lamented that GoldenEye was yet to receive any remaster or rerelease while Donkey Kong Country was rereleased on Nintendo's Virtual Console. [1]
- ^ Machkovech, Sam (August 3, 2015). "Rare Replay review: Incomplete, but still plenty of timeless gaming smashes". Ars Technica. Archived from the original on August 21, 2015. Retrieved August 21, 2015.
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Here's a discarded line from another article, if it can be rephrased and helpful here. czar 20:06, 14 August 2016 (UTC)
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The GDC postmortem has produced several sources on the game's development, such as [2]. Would be worth expanding and re-sourcing from those, as applicable czar 07:24, 9 August 2017 (UTC)
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GoldenEye has had a pretty large speedrunning community since its release, and there's quite a bit of coverage about it in the news, just from a cursory Google search. I'd write a section for it myself, but I figure that'd be best for someone else who's already made some large edits to the article. Harmonia per misericordia. OmegaFallon ( talk) 21:26, 25 May 2020 (UTC)