This article needs additional citations for
verification. (March 2017) |
Stunt Racer 64 | |
---|---|
![]() Cover art | |
Developer(s) | Boss Game Studios |
Publisher(s) | Midway |
Producer(s) | Kevin Potter |
Programmer(s) | Chris Pink |
Composer(s) | Devin Hurd |
Platform(s) | Nintendo 64 |
Release |
|
Genre(s) | Racing |
Mode(s) | Single-player, multiplayer |
Stunt Racer 64 is a racing video game developed by Boss Studios and published by Midway. The game was released exclusively in North America on October 3, 2000 for the Nintendo 64.
Set in some unspecified time in the future, vehicles are retrofitted with futuristic engine and turbo technology, in addition to jets mounted to allow the car to perform midair stunts. These stunts, including flips, barrel rolls, etc., allow the player to accumulate cash rewards during races on levitating tracks. Money accumulated is used to purchase new cars, as well as upgraded parts for cars.
Note: The player has to play the game on the Normal or Hard difficulty in order to access Dr. Death's league.) Replay is available to view after every race in contest mode.
When a career is first started in Contest Mode, the player selects one of four starter characters, each with their own car: Warbird Light, Z-Bucket, Stottlemeyer, and Del Raye. Cash prizes can later be used to purchase the rest of these starter cars if desired, along with other cars that are available by purchase only. Among these aforementioned cars, once they reach full upgrade, a fancier version of the car comes up for sale. These "upgraded" cars cannot have their parts upgraded. Neither can the cars earned from league owners.
Stunt Racer 64 was originally planned for retail release, including in Europe, but these plans were canceled as a result of missed deadlines. [1] [2]
![]() | This section needs expansion. You can help by
adding to it. (January 2021) |
Aggregator | Score |
---|---|
GameRankings | 72.50% [5] |
Publication | Score |
---|---|
IGN | 7/10 [3] |
Nintendo Power | 7.5/10 [4] |