11:0511:05, 9 April 2013diffhist−3
Champions of Krynn
→Gameplay: The perspective in the combat mode is not isometric and neither was any contemporary Ultima game's. For "source" please refer to examples of both isometric and cavalier projections for comparison.
09:4409:44, 9 April 2013diffhist−170
Pool of Radiance
Calling a non-isometric game isometric is a common mistake because some people don't know the actual meaning of the term, recent citation included. Please refer to examples of isometric and cavalier projections and compare them to the game's screenshot.
00:5500:55, 9 April 2013diffhist−42
Pool of Radiance
Source is the added link to oblique projection. Also, look at the PoR screenshot and read the "Isometric graphics in video games" article that this article links to.