Secrets of the Luxor is a 1996 adventure
video game developed by American studio Mojave and published by
Ubi Soft for Macintosh, Windows, and Windows 3.x.
Plot and game-play
The player is an
archaeologist who is exploring an ancient pyramid. Upon discovering a powerful artifact left behind by an ancient civilization, the player must prevent it from being taken by antagonists.
The game features a
point-and-click interface and static 3D rendered graphics.
Production
The game was developed by Mojave, an offshoot of 3D-graphics architects Strata.[2] The hintbook was cowritten by Utah-born Tanya Rizzuti and Adrian Ropp.[3]
Luxor was one of two video game created by Mojave, the other being Sinkha.[4][5]
In 1998, there was a promotion where German iMac buyers could additionally purchase the Play Max iMac Edition 1 with various titles including Luxor.[6]
Adventure Gamers felt that the thrilling first third was let down by the remainder of the game.[8] Metzomagic described it as a 'bargain bin purchase'.[9] Tap Repeatedly wrote that while the game was well designed, some of the puzzles seemed to be mind bogglingly hard.[10] Gameboomers appreciated the subtle hits of humour.[11] MacHome liked the " rich plot and exceptional graphics".[12] Eblong wrote that the plot was "cheesy".[13] MacUser's biggest criticism was that "it's so challenging you progress too slowly".[14]The Daily Herald felt that while it was scant on story, its puzzles were too long.[15]Just Adventure described it as "one of the few games to rise above the now-derogatory label of Myst clone".[16]The Age praised the "wonderful 3D-images".[17] MacAddict deemed it visually stunning.[18]