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Red Jade
DeveloperRed Jade
ManufacturerEricsson
Type Handheld game console
Generation Sixth generation of video game consoles
Release date~2002 (Planned) [1]
LifespanCancelled
Introductory priceBetween $100 [1] and $300 [2]
DiscontinuedApril 2001 [2]
Media Digital distribution [2]
CPU32-bit or 64-bit MIPS architecture processor [1]
DisplayReflective TFT (Non backlit) [1]
GraphicsCustom chipset [1]
SoundStereo [1]
ConnectivityBluetooth [1]
900 MHz or 2.4 GHz wireless [1]
Cellular (optional) [2]
PowerIntegrated rechargeable battery. [1]
Website Redjade.com (Archived)

The Red Jade was Ericsson's unreleased handheld console, intended to compete with the Game Boy Advance.

History

Development

Fredrik Liljegren founded Red Jade as a startup company [3] in February 2000. [4] The startup included other notable developers such as RJ Mical. [4] [5] Originally the developing team for the Red Jade approached Sony and Sega as potential partners but both declined. [2] Ericsson decided to invest US$10 million in the Red Jade, [2] It was to be released by Christmas season 2002 [3] and would have retailed for $150.

Cancellation

When overall sales plummeted, Ericsson cancelled the Red Jade before production in April 2001 and cut 22,000 employees to help minimize losses. [2] The collapse of the Dot-com bubble left the startup in a position where it was unable to find other investors to continue development. [3] The number of existing prototype units is unclear along with possibility of games made for them. Quake III Arena was said to have received a port. [6] Ericsson's mobile phone division later divested into joint venture with Sony and rebranded as Sony Ericsson, until Sony acquired Ericsson's share and became Sony Mobile Communications. In 2006 Red Jade as a company would be restarted by Liliegreen to operate as a game development studio. [3] [7]

Specifications

The Red Jade which was supposed to have PDA functions, wireless connectability, DivX movies, cell phone capabilities, a GPS server, MP3 audio playback, a web browser, the ability to download games from the website, game sharing utilizing Bluetooth technology, and graphics equivalent to the PlayStation or Nintendo 64.

The system used a 32-bit or 64-bit MIPS architecture processor [1] 3D polygon graphics [2] were said to possibly be handled by an NVIDIA chipset. [6] Graphics were displayed on a TFT LCD that supported 65536 colors.[ citation needed] The system used multi-channel PCM audio.[ citation needed] Bluetooth technology enabled wireless communication between 2 or more machines [2] The system was powered by a Lithium-ion battery[ citation needed]

References

  1. ^ a b c d e f g h i j "What is Red Jade? - IGN". Retrieved 5 February 2021.
  2. ^ a b c d e f g h i "GameBoy vs. Red Jade. The battle that never was. - Oct. 21, 2002". money.cnn.com. Retrieved 5 February 2021.
  3. ^ a b c d Wallis, Alistair (19 October 2006). "Q&A: Fredrik Liliegren on Red Jade Studios". Game Developer. Retrieved 28 October 2021.
  4. ^ a b "Red Jade adds Experience". GameSpot. Retrieved 28 October 2021.
  5. ^ "REDJADE INC. APPOINTS STELLAR MANAGEMENT TEAM TO LEAD NEXT GENE". 8 February 2001. Archived from the original on 2001-02-08. Retrieved 28 October 2021.
  6. ^ a b "Red Jade = Dead Jade - IGN". Retrieved 7 February 2021.
  7. ^ "Former DICE crew opens new studio". GameSpot. Retrieved 28 October 2021.

External links