Polanie II | |
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![]() Cover art for the title as named "KnightShift" | |
Developer(s) | Reality Pump Studios |
Publisher(s) | Topware Interactive |
Director(s) | Mirosław Dymek Janusz Grzyb Daniel Duplaga |
Producer(s) | Alexandra Constandache |
Designer(s) | Mirosław Dymek Alexandra Constandache Dirk P. Hassinger |
Programmer(s) | Jacek Sikora Maciej Kordas Konrad Kwiatkowski |
Artist(s) | Alexandra Constandache Jerzy Kowalik |
Platform(s) | Windows, OS X |
Genre(s) | Real-time strategy, role-playing |
Polanie II, also known as KnightShift and Once Upon a Knight, is a real-time strategy and role-playing video game hybrid developed by Reality Pump Studios and released by Topware Interactive for the PC Windows and OS X in 2003. [1] The game is a follow-up to Polanie, published by USER in 1996. [2] KnightShift (Director's Cut Special Edition) was released for Windows later in 2003.
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A sequel, Polanie 3 or KnightShift 2: Curse of Souls, was announced in 2004. [3] [4] A playable demo was already available in 2004, with plans for a release in 2005. It was supposed to be a computer rpg-type game, abandoning its real-time strategy roots. [5] [6] The game was supposed to be available for the PC, PlayStation 3 and Xbox 360 platforms. [7] [8] The game was never released under that name. [4] However, it eventually lost all of its RTS elements and morphed into a computer role-playing game released in 2007 as Two Worlds. [9]