Kamibox is an independent
Germanvideo game developer founded by Philipp Stollenmayer. Stollenmayer is the sole employee of the company, which creates almost exclusively
mobile games. Some of Kamibox's games have received awards for their design, including an
Apple Design Award. Kamibox games often have a philosophical element to them, such as see/saw and Sometimes You Die, which explore the concept of death in video games.
Stollenmayer also designs
papercraft models under the Kamibox branding and had done for some time before he started producing games. Stollenmayer's background in paper modelling often lends a more experimental lean to Kamibox's games.
Origin
Kamibox was originally founded by Philipp Stollenmayer as a papercraft company but developed into a video game designer after Stollenmayer learned to code. The name Kamibox comes from the Japanese word for paper, kami (紙 or かみ).[1]
Stollenmayer codes all the games released by Kamibox in
Solar2D (formerly CoronaSDK)[5] although he has experimented with
Unity,[8]Xcode and
Swift.[6] Kamibox games are
two-dimensional and diverse in their
genres, with an emphasis on original and eccentric graphic designs inspired by his background in papercraft. As of 2022, Kamibox has produced or contributed to 25 games that are (or have been) available to download:[9][10]
Tiny Paper Zoo (2012) - Kamibox's first app. It is essentially an
instruction manual to create papercraft animals. The designs are sorted into three difficulty levels; some designs include a
seal, a
penguin, a
zebra, an
elephant and a
panda. There are options to either print or trace the outline of the design.[11]
Awesome Paper Toys (2013) - in the vein of Tiny Paper Zoo, the app is a collection of instructions for building papercraft models. There are nine models to make, with three categories of difficulty. Estimated times to build the models range from five minutes to an hour.[12]
What The Frog (2013) - Kamibox's first game.[13]What the Frog is a physics game where you control the movement of the game's titular character "What", a frog.[14] To do this, the game uses the
iPhone'ssensors to detect tapping and shaking of the device which it uses to control the movement of the character. What the Frog's design is inspired by a
low-resolutiontelevision set. The aim of the game is to complete quests which unlocks new characters to play as.[15]
cyro (2013) - in cyro players control a duo of creatures that carry a plank through a rotating maze. The goal of the game is get the plank through the maze in order to make a bridge to the
moon. Touching the walls of the maze causes the loss of a
life (of which you have two). cyro has a minimalist design. The game has 48 levels and is partly inspired by Kuru Kuru Kururin.[16][17][18][19]
Sometimes You Die (2014) - similar to the
roguelike genre of games, Sometimes You Die is a
platformerpuzzle game based around the use of dead bodies to complete puzzles. After dying, the player's body remains on the map and can be used as a platform. The game's visuals was in part inspired by the book Extremely Loud & Incredibly Close. It received favorable reviews on release and was praised for its philosophical approach to game design; it was the most downloaded game on the US and German
app stores for a period of time. Stollenmayer stated that the game only took a month to be coded; it was made after he finished his college tuition. The game was originally going to be called Rebirth, but Stollenmayer decided that name sounded too much like a
first person shooter.[20][21][22][23][24]
Get Hi (2015) - a simple game. The gameplay consists of launching a ball up a series of tilting platforms to see how high it can get. The game is controlled with a single touch; hold and release to tilt all platforms in either direction.
Power-ups can be collected along the way to increase your progress. Get Hi's
soundtrack consists of
dubstep music.[25][26]
Pancake - The Game (2015) - a
high score game where the core mechanic is flipping a
pancake. The controls are simple, with tapping the screen controlling the flipping motion. The score is how many flips you can do in a row, with the highest score being tattooed onto the arm flipping the pancake. The game was released in time for
Pancake Day. It was produced in a very short amount of time; Stollenmayer stated that the game was designed in the space of a day. The game was featured by
Apple on the App Store.[27][28][29][30]
Burger - The Game (2015) - a sequel to Pancake - The Game. The game has similar mechanics, including the one-tap flipping controls. The aim of the game is to stack as many burger
patties on a
bun as is possible. There are 30 types of patties you can unlock, including
chicken,
lobster and
rhinoceros. They are unlocked using points gained from every burger you stack.[31][32][33]
Okay? (2015) - a physics game based on rebounding a ball off of blocks to remove them. Okay? is free but uses a payment model that allows users to pay what they want for the game;[34] statistics show that only 2% of people who download the game pay any amount of money for it.[35] The game has been downloaded over 3 million times, partly thanks to the marketing by Christoph Oberleder. Okay? was made over a period of three months and has over 150 levels. It was also featured by Apple.[36][37][38][29]
1 Meter (2016) - a game designed around making the longest string of
spaghetti possible. Gameplay is simple, a loop of
pasta comes onto the screen: hold the screen to turn right, releasing the screen turns left. If the loops of pasta touch, the attempt is over. New plates (maps) are unlocked after reaching milestones in pasta length. Some plates include
Alfredo and
parmesan.[39]
Bonobox (2016) - a combination of game and papercraft, Bonobox is a
DIYhologram kit with two parts. There is the app for phones and a cardboard housing to create the hologram. In the app, users are able to take pictures of real life objects, draw on them and add
animations to them, then project them as a hologram. Bonobox can also be used to play three games: a
two playertable tennis game,
basketball and
archery. The games are controlled much like What the Frog, using the iPhone's
gyroscope to detect tapping. The cardboard housing uses a specialized mirror system to remove black section of the image and make the it appear three-dimensional. The Bonobox was the subject of a failed
Kickstarter; Kamibox only received €951 of its €7,500 goal.[40][41]
Squaredance (2016) - a puzzle game with mechanics similar to
2048. It was inspired by King Rabbit and Threes. In the game, players need to merge blocks of the same color to remove them from the board. Each level, of which there are over 100, has a different layout and shape. Squaredance has a built-in
level editor (purchasable for €0.99), a first for Kamibox.[42][43]
periperi - Fotomashups (2016) - a gamified
photography app created as a side project for Stollenmayer. The app allows users to create
collages by taking pictures and layering them on top of each other. It does this by allowing the removal of parts of the image, creating a gap. Photos can then be taken through the gap to layer images. You can share your creations.[44]
Rätselei-Ei (2016) - a puzzle game based around
wordplay and
puns. Available exclusively in
German, the game's name translates as "Riddle-Egg". In each level players have to complete a phrase that has two words removed. There are over 130 levels in the game.[45]
Zip Zap (2016) - a physics puzzle game. The game revolves around using
Meccano-style beams and joints to reach target areas. Stollenmayer took inspiration from organic
muscles for the joints.[46] The game is controlled one finger, toggling on and off th contraction of the hinges. The game uses realistic
gravity to model the paths of balls and other objects. There are over 100 levels to play. Zip Zap has been featured by the Apple App Store as their Game of the Week.[1][47][48][49]
Verticow (2017) - a physics based high score game with graphics inspired by
Monty Python. Mechanics involve using
momentum to generate spin, which is then released. A player's score is how far you can fling various different items. Verticow uses ads to generate revenue. On 16 March 2018 it was featured by
International Mobile Gaming Awards as their game of the day.[50][51][52]
cmplt (2017) - a puzzle game. Inspired by
Picross (a game Stollenmayer played on the
DS), the game is based around completing
pixilated pictures. In fact, the game's name is a play on the word complete, simply having its
vowels removed. cmplt's design is paperlike, looking distinctly handcrafted. There are 135 levels to complete in the game.[53][54][55]
Letter2 (2017) - a
word puzzle. Letter tiles are placed in a small grid (other grids are unlockable). Players attempt to create words to clear the grid. The letters that appear are not known to the player beforehand and you cannot move placed letter tiles. There is also a two-player mode.[56]
supertype (2018) - a physics game based on letters. Unlike being a word game, the game uses the letters distinct shapes to solve puzzles. To do this, type in a word. The letters of the word are then individually acted upon by gravity, falling down a
pinball-like grid of obstacles. There are over 130 levels including the Concrete Pack, a later added content pack featuring "27 superhard new levels". Kamibox added a level editor in a later update, levels can be shared using a code. The game's soundtrack is
generative.[57][58]
Bacon - The Game (2018) - in the vein of Pancake - The Game and Burger - The Game, it is a food based high score game. The game uses the same controls to flip a piece of
bacon onto various items, including the Moon, the
Eiffel Tower and the actor
Kevin Bacon. Bacon - The Game has 100 levels and has been downloaded over 18 million times (on all platforms). Stollenmayer personally sent letters to people who managed to complete the entire game which included a
pin-badge and a handwritten card. The game has advertisements which can be removed by purchasing either Supertype or see/saw.[59][60]
see/saw (2018) - a platformer that uses sacrificing the player's character as a gameplay mechanic, like Sometimes You Die. The goal of each level (of which there are 153)[61] is to collect three coins scattered around the map. see/saw is quite difficult, taking cues from genre classics like VVVVVV and Super Meat Boy, as well as having a timed mode for extra challenge. The game only has two controls, to tilt the map (and character) to either side. There is no jump control; it is replaced with jump pads. The act of self-sacrifice lends a philosophical part to see/saw, showing a juxtaposition between the colorful designs of the game and its themes.[61][62][63]
Song of Bloom (2019) - an
abstract puzzle game with music by Wojtek Slawinski. Song of Bloom is
non-linear and has no overarching goal aside from a loose story; Stollenmayer stated that the game is "user experience in its truest form". Reflecting this, the 18 levels (called "scenes") of Song of Bloom are a medley of different aesthetics. All graphics are coded, Stollenmayer used his own errors in his code as inspiration for designs. The game is inspired by many sources, including games such as Blackbox, Device 6 and Prune as well as artists
Laure Prouvost and
Franz West. Like Blackbox the game uses the entirety of the iPhone, including volume buttons and charging cables, as a controller. The idea for Song of Bloom came from a holiday that Stollenmayer took to
Italy. After taking a video of the sea he began experimenting on using rotation as a control, which lead to the more innovative control methods of the game. Song of Bloom was the game that earned Kamibox an Apple Design Award in 2020.[64][4][65][66]
Sticky Terms (2020) - another word game. Sticky Terms is based around
untranslatable terms, words that lose meaning when translated. These words are split up into two to five parts; the game asks players to reassemble them by moving and pivoting the fragments. After finishing the puzzle, the
meaning of the word is provided. The 249 words in the game are split up into different categories. The game is free but has advertisements. They can be removed by purchasing either Supertype or see/saw.[67][68]
A Joke That's Worth $0.99 (2022)[72] - a game designed for the
Playdate, the game is based on using the console's crank to keep a character airborne to reveal lines of a
joke. To be played, it must be sideloaded onto the Playdate as it is
3rd party software. The game's name is two-fold: the telling of a joke is the concept of the game; the price is a reference to the fact that the game is permanently on special offer for $0.99 (from $1) due to
Itch.io not allowing $0.99 as a regular price.[73][74][75]
Papercraft models
A papercraft
trebuchet made by Stollenmayer (designed by Sheila Mertens)
Stollenmayer has designed papercraft models under the Kamibox name since at least 2007.[76] His first model was a
Nintendo Wii; it was drawn by hand rather than using
3D modelling software (as all his future models were).[77] The papercraft models are released on both the Kamibox website and
Instructables for free.[77] On Instructables, Stollenmayer has won or placed highly in papercraft competitions, including the grand prize of the 2013 Craft Contest.[78]