Cheng popularized the use of
simulation as a medium available to artistic practice, capable of composing together both man-made and algorithmically generated content that together produce emergent behavior over an infinite duration. Cheng's work highlights the capacity of simulation to express the unpredictable dynamic between order and chaos in a complex system.[4] Cheng coined the term “live simulation” as a subset of simulation that is presented in public in real-time without regard for an optimal outcome or pre-defined fitness criteria. Since 2013, Cheng has produced a series of simulations exploring an AI-based agent's capacity to deal with an ever-changing environment.[5][3]
From 2015 to 2017, Cheng developed Emissaries, a trilogy of episodic live simulations that “explore the history of cognitive evolution, past and future.”[11] Unlike previous simulations, Emissaries introduced a narrative agent, the emissary, whose motivation to enact a story was set into conflict with the open-ended chaos of the simulation. Cheng describes the archetype of the emissary as one who "is caught between unravelling old realities and emerging weird one," an embodied way to explore the relationship between meaning and meaninglessness.[12] Cheng drew inspiration from the narrative nature of consciousness described by
Julian Jaynes in The Origin of Consciousness in the Breakdown of the Bicameral Mind.[citation needed]
At
Serpentine Galleries in 2018, Cheng premiered BOB (Bag of Beliefs), an AI-based creature whose personality, body, and
life script evolve across exhibitions in what Cheng calls “art with a nervous system.”[13]
BOB premiered in the United States in 2019 at
Gladstone Gallery.[citation needed] BOB features a unique model of AI that combines an inductive engine for the learning of rule-based beliefs from sensory experiences with a motivational framework composed of mini-personalities called "demons". Each demon competes for control of BOB's body in a "congress of demons", and each utilizes the inductive engine to identify affordances in the environment relevant to its motivations. Viewers were invited to send their own stream of stimulating offerings to BOB through BOB Shrine, a mobile app. Viewers could attach a "parental caption" to each offering, thereby forcing a correction to BOB's beliefs.
At
LUMA Arles in April 2021, Cheng premiered Life After BOB: The Chalice Study, the first episode in a planned anime series built in the
Unity game engine and presented in real-time.[14] Life After BOB toured through 2022, showing at LUMA Westbau,
The Shed,
Leeum Museum, and
Light Art Space.
Collections
Cheng's work is collected by institutions including Museum of Modern Art, New York;[15] Whitney Museum of American Art, New York;[16] Museum of Contemporary Art, Los Angeles;[17] Migros Museum, Zurich;[18] Louis Vuitton Foundation, Paris; Astrup Fearnley Museum, Oslo; Fondazione Sandretto Re Rebaudengo, Turin; Julia Stoschek Collection,[19] Düsseldorf; Yuz Museum, Shanghai.
In 2023,
Museum of Modern Art acquired tokenized editions of Cheng's 3FACE, a dynamic generative artwork that analyzes the blockchain wallet data of its owner to “generate a visual portrait of the forces that compose the owner’s personality.”[20]
Other activities
Cheng directed the music video for American band
Liars' "Brats" in 2012.[21]
At
Frieze London in 2013, Cheng premiered Entropy Wrangler Cloud, one of the first artworks made for
virtual reality, using first generation
Oculus Rift headsets.[22]
Cheng developed Bad Corgi, an
iOS app commissioned by
Serpentine Galleries, which has been called a "shadowy mindfulness app for contemplating chaos."[23][24][25]
Exhibitions
Entropy Wrangler Off Vendome, Düsseldorf, 2013 [26]