Hylics 2 | |
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Developer(s) | Mason Lindroth |
Designer(s) | Mason Lindroth |
Artist(s) | Mason Lindroth |
Composer(s) | Mason Lindroth, Chuck Salamone |
Engine | Unity |
Platform(s) | Microsoft Windows, MacOS |
Release | June 22, 2020 |
Genre(s) | Role-playing, platformer |
Hylics 2 is a 2020 role-playing video game developed by Mason Lindroth for Microsoft Windows. It is the sequel to the 2015 game Hylics. Set in a surrealist and absurdist world, the protagonist Wayne must stop the resurrection of the tyrant king Gibby by his minions. The gameplay is a turn-based RPG, the same as its predecessor. The game was acclaimed for its unique claymation and stop-motion visuals and psychedelic funk score.
Hylics 2 is a turn-based RPG with similarities to traditional JRPGs. [1] [2] It takes place in a surrealist and absurdist world, [2] [3] with some horror elements. [4] The player character Wayne assembles a party of characters, fights enemies, and explore a 3D world, finding hidden treasure. Exploration is sometimes done in an airship, which has been compared to Final Fantasy. [1] [2] [4] [5] Unlike the first game, the sequel contains 3D platforming elements, [4] and contains a segment of dungeon-crawling in first-person. [5] The player can dodge enemies with a variety of moves. [5] The plot of the game involves Wayne attempting to stop the resurrection of the first game's antagonist, [4] the tyrant king Gibby, by his minions. [1] [3] There are many versions of Wayne in the world, of various shapes and designs. [1] [4] The player characters gain more flesh (hit points) by putting the meat of dead enemies and Waynes in a meat grinder. When all party members' flesh hits 0, the player and their reality dissolve. [1]
The game is a sequel to the 2015 RPG Hylics, [2] both developed by Mason Lindroth. [6] The sequel's plot contains motifs of the first game, but can be understood without playing the first game. [5] While the first game was developed in RPG Maker, the sequel was developed in the Unity engine. [4] In Lindroth's games, he uses a psychedelic claymation and stop-motion visual style. [2] [7] He makes clay models and takes pictures of them in front of a green screen, putting the renders in the game. [1] [7] Behind-the-scenes photos of the process were released in 2023. [8] Lindroth supported the sequel's development with a public fundraising campaign. [9] The game's psychedelic funk score was made by Mason Lindroth and Chuck Salamone. [10]
The game was announced with a trailer in January 2018, with a planned release date for later that year. [6] [11] [12] Another trailer was released in November, and by then, the release date had shifted to summer 2019. [9] The game was released on June 22, 2020 on the Steam and Itch.io platforms for Microsoft Windows and MacOS. [2] [13] [9]
The game was acclaimed upon its release, [1] [2] with significant praise being given to its visual style. [1] [6] [8] [12] Rock Paper Shotgun writer Alice O'Connor claimed the game had some of the best visuals and music in gaming. [2] [10] The visuals were compared to the video game Clayfighter, artist Bruce Bickford's works, and the movie Fantastic Planet, [1] [6] while the score was compared to Frank Zappa's music. [1] The in-game models, animations, and battles were considered improved from the first game. [4] In 2021, PC Gamer named Hylics 2 as having one of their favorite title screens in gaming. [5] [14] It has a Metacritic aggregated score of 8.0. [13] Early user reviews criticized elements of the platforming, and the length of battles. [5]