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Bob De Schutter
De Schutter at the 2011 CHI Belgium Barcamp
Born1981 (age 42–43)
Alma mater Katholieke Universiteit Leuven, Karel de Grote-Hogeschool
Occupation(s) Video game designer, researcher, professor
Employer Miami University
Known forGame Design for Older Adults
TitleC. Michael Armstrong Professor of Applied Game Design
Website www.bobdeschutter.be

Bob De Schutter is a Belgian video game designer and researcher, who is the C. Michael Armstrong professor of Applied Game Design at Miami University ( Oxford, Ohio). He is best known for his work on the design of video games for players in middle through late adulthood. [1] He has advocated the importance of play in later life [2] and has spoken out against the stereotyping of older video game players in marketing and game design. [3] He has also published on the design of experimental classrooms for gameful instruction. [4] [5]

Education

De Schutter graduated from the Karel de Grote-Hogeschool ( Antwerp, Belgium) in 2003 with an MA in Visual Arts, and in 2011 he received his Ph.D. in the Social Sciences from the Katholieke Universiteit Leuven (Leuven, Belgium). [6] His doctoral thesis was on "The meaning of digital games to an older audience". [7]

Career

From 2007 until 2012 De Schutter was a researcher, teacher and game designer for the e-Media Lab of the Katholieke Universiteit Leuven (campus Group T), [8] where he worked on games to facilitate inter-generational knowledge transfer, [9] rehabilitate psycho-motor skills, [10] train entrepreneurial skills, [11] sensitize university students on urban mobility for the disabled [12] and teach the psychology of game design. [13] [14] At Miami University, he worked on an interactive app about Freedom Summer. [15]

De Schutter founded the Flemish Chapter of the Digital Games Research Association and chaired its executive board until May 2013. [16] He is an honorary member of DiGRA Flanders. [17]

Since August 2013, he is the C. Michael Armstrong Professor at the College of Education, Health & Society and the Armstrong Institute for Interactive Media Studies of Miami University (Oxford, Ohio). [18] He is also a research fellow at the Scripps Gerontology Center. [19]

In 2014, De Schutter became the founding president of the Gerontoludic Society. [20]

De Schutter was one of the speakers at South by Southwest in 2013 in a panel on "Designing Games for Realism". [21] He spoke at TEDxMiami University on April 25, 2015. [22] He presented at the main conference of the Game Developers Conference in San Francisco with a talk called "Beyond Ageism: Designing Meaningful Games for an Older Audience". [23] He has organized several workshops on game design for older adults. [24] [25] [26]

He is a lifetime member of the International Game Developers Association [27] and a board member of the International Society for Gerontechnology. [28]

He is currently an associate professor at Northeastern University, holding a joint appointment with the College of Arts, Media and Design and Khoury College of Computer Sciences. [29] [30]

Selected publications

De Schutter has published more than 30 peer-reviewed research papers in areas such as design, communication, education, media studies and technology. [31]

Some selected works can be found below:

Games and ageing

  • De Schutter, B., Vanden Abeele, V. (2015). "Towards a Gerontoludic Manifesto". Anthropology & Aging: Journal of the Association of Anthropology & Gerontology, 36(2), 112-120.
  • De Schutter, B., Brown, J. A., Vanden Abeele. V. (2014). "The domestication of digital games in the lives of older adults". New Media & Society, 17(7), 1-17.
  • De Schutter, B., Malliet. S. (2014). "The Older Player of Digital Games: A Classification Based on Perceived Need Satisfaction". Communications: The European Journal of Communication Research, 39(1), 66-88.
  • Vanden Abeele, V. & De Schutter, B. (2010). "Designing intergenerational play via enactive interaction, competition and acceleration". Personal and Ubiquitous Computing, 14(5), 425-433.
  • De Schutter, B. (2010). "Never Too Old to Play: The Appeal of Digital Games to an Older Audience". Games and Culture: A Journal of Interactive Media, 6(2), 155-170.
  • De Schutter, B., & Vanden Abeele, V. (2008). "Meaningful Play in Elderly Life". Presented at the Annual Meeting of the International Communication Association, Quebec, Montreal, Canada.

Gameful instruction

  • De Schutter, B., & Papa, S. (2015). "Return of Gradequest - Evaluating the Third Iteration of a Gameful Course". Foundations of Digital Games, Pacific Grove, CA.
  • De Schutter, B. (2014). "The Gradequest Tale of Scrotie McBoogerballs - Evaluating the Second Iteration of a Gameful Undergraduate Course". Meaningful Play, East Lansing, Michigan.
  • De Schutter, B. (2014). "Gradequest Strikes Back - The development of the second iteration of a gameful undergraduate course". 'Games+Learning+Society 10, Madison, WI: ETC Press.
  • De Schutter, B., & Vanden Abeele, V. (2014). "Gradequest — Evaluating the impact of using game design techniques in an undergraduate course". Foundations of Digital Games 2014, Fort Lauderdale, FL.

References

  1. ^ "AARP teams up with students designing games for 50 plus". Miami University. 2016-03-17. Retrieved 2016-03-22.
  2. ^ "Designing video games for seniors". shiftmag. Retrieved 2016-03-22.
  3. ^ "Beyond ageism: Industry must think about older gamers". Gamesindustry.biz. 2016-03-17. Retrieved 2016-03-20.
  4. ^ "Can Games and Badges Motivate College Students to Learn?". Kqed.org. 2016-04-20. Retrieved 2016-03-22.
  5. ^ "Edgamer 148: The gameful classroom with Bob De Schutter". EdGamer. 2015-01-03. Retrieved 2016-03-22.
  6. ^ "Miami University – Armstrong Institute for Interactive Media Studies". Armstrong Institute for Interactive Media Studies. 2013-07-25. Retrieved 2016-03-20.
  7. ^ "The Meaning of Digital Games to an Older Audience". KU Leuven. 2011-06-22. Retrieved 2016-03-20.
  8. ^ "Dearly Missed Ex-Colleagues". e-Media Research Lab. Archived from the original on 2016-11-20. Retrieved 2016-03-28.
  9. ^ "Fun and Games". Flanders Today. 2012-11-14. Retrieved 2016-03-28.
  10. ^ "User-Centered Design and Development of a Game-Based Psycho-Motor Therapy". e-Media Research lab. Archived from the original on 2016-11-20. Retrieved 2016-03-28.
  11. ^ "Fun and Games". Flanders Today. 2012-11-14. Retrieved 2016-03-28.
  12. ^ "A Videogame About Accessibility in the City". e-Media Research lab. Archived from the original on 2016-11-20. Retrieved 2016-03-28.
  13. ^ "Game Design Theory through Game-Based Learning". e-Media Research lab. Archived from the original on 2016-11-20. Retrieved 2016-03-28.
  14. ^ "Miami University – Armstrong Institute for Interactive Media Studies". Armstrong Institute for Interactive Media Studies. 2013-07-25. Retrieved 2016-03-20.
  15. ^ "Freedom Summer app being developed by Miami U. team". Journal-News. 2014-06-02. Retrieved 2016-03-22.
  16. ^ "Flemish DiGRA Chapter". DiGRA. Retrieved 2016-03-28.
  17. ^ "Organizing Committee". DiGRA Flanders. Retrieved 2016-03-28.
  18. ^ "Miami University – Armstrong Institute for Interactive Media Studies". Armstrong Institute for Interactive Media Studies. 2013-07-25. Retrieved 2016-03-20.
  19. ^ "Research Fellows". Scripps Gerontology Center. Retrieved 2016-03-20.
  20. ^ "History". Gerontoludicsociety.com. Retrieved 2016-03-20.
  21. ^ "Designing Games for Realism: What's Real Enough?". South by Southwest. 2013-03-10. Retrieved 2016-03-22.
  22. ^ "TEDxMiamiUniversity". TED.com. Retrieved 2016-03-20.
  23. ^ "GDC+VRDC 2016 Session Schedule". GDC. Archived from the original on 2016-03-19. Retrieved 2016-03-20.
  24. ^ "AARP teams up with students designing games for 50 plus". Miami University. 2016-03-17. Retrieved 2016-03-28.
  25. ^ "Never Too Old To Become a Video Game Maker". Concordia. 2016-02-11. Retrieved 2016-03-28.
  26. ^ "Workshops". DiGRA and FDG. Retrieved 2016-03-28.
  27. ^ "Lifetime Members". IGDA. Retrieved 2016-03-20.
  28. ^ "Board Members". ISG. Archived from the original on 2016-03-16. Retrieved 2016-03-28.
  29. ^ "Bob De Schutter". Northeastern CAMD. Retrieved 2022-09-08.
  30. ^ "Bob De Schutter - Khoury College of Computer Sciences". Khoury College of Computer Sciences. Retrieved 2022-09-08.
  31. ^ "Bob De Schutter". Retrieved 2016-03-20.

External links