Curse of the Seven Faces | |
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![]() Title screen | |
Developer(s) | Alan McDonald Peter Galbavy [1] |
Publisher(s) | Classic Computing (1984)
[1] Imperial Software (1985) [2] Artic Computing (1986) [3] |
Platform(s) | ZX Spectrum |
Release |
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Genre(s) | Interactive fiction |
Mode(s) | Single-player |
Curse of the Seven Faces is an interactive fiction video game published by Classic Computing for the ZX Spectrum in 1984. [1] It was re-released later in 1985 by Imperial Software. [2] The game was included in a compilation titled Assemblage in 1986 with three other games. It was published by Artic Computing. [3]
The objective of the game is to retrieve four objects from an evil wizard: his spell book, staff, hat, and cloak. [2] The game had a unique save system at the time: the user has the option to save the game to memory instead to the tape. This was faster than the normal save system. [1]
Publication | Score |
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Crash | 7/10 [4] |
Computer and Video Games | 7/10 [2] |
Sinclair User | 5/10 [5] |
Home Computing Weekly | 1/5 [6] |
Personal Computer Games | 6/10 [7] |
Computer and Video Games wrote: "A variety of original locations, and some surprise ways of finding new exits, combined with well-written and fairly lengthy descriptions to make an interesting game". [2] Crash said the plot was "weak and thin" but the location descriptions "are really quite impressive". [4] Sinclair User called the game "disappointing but attractively produced". [5] Your Spectrum gave a negative review and was unimpressed with the parser: "Once you've read 'You Cannot Do That' and 'Nothing Exciting Happens' for the umpteenth time in a row, you begin to believe it — nothing ever exciting happens!" [8] Personal Computer Games called it "an enjoyable adventure". [7] Popular Computing Weekly called it "an extremely well-crafted Adventure". [1] Assemblage collection received four out five stars in Sinclair User. [3]