Cosmic Guerilla | |
---|---|
![]() German flyer | |
Developer(s) |
Universal (Arcade) Crystal Computing (Spectrum) |
Platform(s) | Arcade, ZX Spectrum |
Release | 1979: Arcade 1983: Spectrum |
Genre(s) | Fixed shooter |
Mode(s) | Single-player, multiplayer |
Cosmic Guerilla is a fixed shooter arcade video game developed by Universal and released 1979. A ZX Spectrum port was published by Crystal Computing in 1983.
Cosmic Guerilla is a two-dimensional fixed shooter game. The player takes control of a laser cannon at the bottom of the screen whose movement is limited to left and right, and must fire at the aliens above. [1] In contrast to Space Invaders the aliens are arranged in a single vertical line on each side of the screen, [2] with their movement being towards the centre, one or more at a time, in an attempt to capture and remove the player's shields. [3] The aliens cannot be hit by the player's shots until they begin to move, and the player may only fire one projectile at a time. [4] Once a row of shields has been removed, one of the player's " lives", is exposed and able to be captured. [3] Occasionally a very fast "mothership" will appear and traverse the screen just above the player dropping bombs. [4]
There are six levels of difficulty [4] along with four game modes [3] allowing combinations of the regular game, bonus enemies, and faster aliens. There is also a two player mode where players take alternative turns. [3]
Cosmic Guerilla was invariably compared to Space Invaders, though Sinclair User described it as the "next step up", with its different scenarios and object arrangement. [2] Home Computing Weekly, Sinclair User and ZX Computing all praised the game's smooth graphics, [1] [2] though HCU felt that better use could have been made of the sound. [3] The game was generally well received, and described variously as "incredibly addictive" and "very playable", [2] and "highly recommended". [1] [4]