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Colleen Macklin
Colleen Macklin, 2014
Occupation(s) Video game designer
Professor
Years active1993 - Present
Notable workPETLab
Website https://www.colleenmacklin.com/

Colleen Macklin is a female game designer, [1] an associate professor of media design at Parsons The New School for Design and founder and co-director of PETLab (Prototyping Education and Technology Lab) which focuses on games for experimental learning and social engagement. [2]

Education

She has a BFA in Media Arts from Pratt Institute and has done graduate studies in computer science at City University of New York and in international affairs at The New School. [3]

Career

On July 26, 2012, the White House Office of Science and Technology Policy launched an Academic Consortium on Games for Impact. [4] Macklin was one of 16 academics invited to join the invitation-only group. [5]

PETLab, the research group Macklin founded and co-directs, is known for encouraging "creative approaches to, and deeper, dynamic understandings of, the complex issues society faces today, such as climate change, wealth and resource distribution, and media literacy." [6] [7] [8] The project also aims to get games to teach the player by allowing them to reflect on not only what the game is about but also how it's structured. [9]

She was part of game design group Local No. 12 who made games like Dear Reader, an online word puzzle game, and The Metagame, a board/card game . [10]

In 2011, she was a visiting scholar at University of California, Los Angeles's Art | Sci Center + Lab. [11]

Macklin also speaks about "what it means to be a woman in games" as well as speaking on the topic of gay gamers. [12] [13] In 2014, Macklin appeared in the LGBTQ video games documentary film Gaming In Color. [14]

Books

  • Iterate: Ten Lessons in Design and Failure (2019) [15]
  • Games, Design and Play: A Detailed Approach to Iterative Game Design (2016)
  • Games, Learning, and Society: Learning and Meaning in the Digital Age; Chapter 22 (2012)

Movies

Selected talks and exhibitions

References

  1. ^ Hudson, Laura. "The Metagame". Wired. Retrieved 5 February 2016.
  2. ^ PETLab's website. URL accessed on 1 February 2014.
    - Parsons The New School for Design's website. URL accessed on 1 February 2014.
  3. ^ NCAA 2012 Conference website Archived 2014-02-03 at the Wayback Machine. URL accessed on 1 February 2014.
  4. ^ André Czauderna, "From Serious Games to Games for Impact", G4CE magazine
  5. ^ White House Taps Parsons Faculty for Games Consortium. URL accessed on 1 February 2014.
  6. ^ Colleen Macklin: PETLab, Prototyping Play Archived 2014-02-03 at the Wayback Machine Spotlight on Digital Media and Learning. URL accessed on 1 February 2014.
  7. ^ Andersen, Michael. "Learning". Wired. Retrieved 5 February 2016.
  8. ^ "Learning through games". The Atlantic. 12 May 2011. Retrieved 5 February 2016.
  9. ^ "Game Designers in Detail: Colleen Macklin". NYU | Game Center. 2014-11-11. Retrieved 2021-03-09.
  10. ^ "Colleen Macklin". TEDxCambridge. Retrieved 2021-03-09.
  11. ^ Art | Sci Center + Lab's Website. URL accessed on 4 February 2014.
  12. ^ GDC Staff Popular #1ReasonToBe panel returns to GDC 2014 Gamasutra. URL accessed on 1 February 2014.
  13. ^ "Arstechnica". 26 March 2014. Retrieved 5 February 2016.
  14. ^ "Financial post". Retrieved 5 February 2016.
  15. ^ "Colleen Macklin". MIT Press. Retrieved 2021-03-09.
  16. ^ Game Developers Conference's website. URL accessed on 1 February 2014.
  17. ^ Media Lab's website. URL accessed on 1 February 2014.
  18. ^ QGCon's website. URL accessed on 1 February 2014.
  19. ^ Keynote Speakers - Short Biographies Archived 2014-02-03 at the Wayback Machine. URL accessed on 1 February 2014.
  20. ^ Anne Pasternak Creative Time: The Book: 33 Years of Public Art in New York Princeton Architectural Press (2007), p. 268
    - Creative Time's website. URL accessed on 1 February 2014.