Ark of Time | |
---|---|
Developer(s) | Trecision |
Publisher(s) | Koei |
Director(s) | Edoardo Gervino |
Programmer(s) | Fabrizio Lagorio |
Artist(s) | Mario Ricco Tommaso Bennati |
Writer(s) | Stewart Bell Bryn Isaac Laura Sicignano |
Composer(s) | Luigi Gaggero |
Platform(s) | MS-DOS, PlayStation |
Release | MS-DOSPlayStation
|
Genre(s) | Adventure |
Mode(s) | Single-player |
Ark of Time is a 1997 adventure game developed by Italian studio Trecision and published in 1997 for MS-DOS by Koei. [2] A PlayStation version was released in 1998.
Players control Richard, a newspaper reporter whose search for a missing professor takes him around the world and entangles him in the mystery of the fate of Atlantis. [3]
Ark of Time is a third-person point-and-click adventure game, with mostly inventory based puzzles.
Giving the game 80/100, Tap-Repeatedly/Four Fat Chicks complimented the game's sly sense of humor. [4] AdventureGamers rated the game 70/100, saying "This is the worst game that I've totally enjoyed." [5] [6] GameSpot gave it 6.3/10, writing that Ark of Time was neither revolutionary or groundbreaking. [7] Quandary gave the game 60/100, writing that the game was part of a rush of titles centering around the fabled lost city of Atlantis that were released at the time. Additionally, Quandary felt that it was surprising. [8] [9] Gameboomers wrote that the game was 'pretty okay'. [10] Just Adventure felt the title was loony and offbeat. [11] Meristation felt that while the game was competent and didn't have any serious flaws, it lacked anything that pushed the genre. [12]